FoonLudum Dare ExplorerLD21 → Save the Miner!

Save the Miner!

By aclockworklemon

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CategoryRankScoreCount
Graphics1313.26
Community2222.62
Overall2252.93
Innovation2332.81
Humor2511.85
Fun2752.56
Theme3122.74
Audio3451.20
Coolness418

Comments

thevtm 2011-08-21 18:41

Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D

aclockworklemon 2011-08-21 22:42

Haha, thanks :)
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation

I hope the source is helpful :)

dramble 2011-08-22 17:53

Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.

tgijsola 2011-08-22 20:30

Cool cave generation, very pretty lighting!

joedev_net 2011-08-22 20:33

Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch.

redwater 2011-08-22 21:05

[Like] despite having no sound :( :D

kato9 2011-08-22 21:06

Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy.

vipah 2011-08-23 00:58

Cool graphical effects. A little lacking in depth, but overall well done.

mes 2011-08-23 07:13

cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.

wonderwhy-er 2011-08-23 15:32

Nice graphics and use of theme. Good work, sounds lack here very much, at lest "closeness" sounds effect is needed :)

terra 2011-08-24 00:30

Just FYI, the website you've linked to(http://clockworkgames.comuv.com/) has been blocked by trend micro :(

pdyxs 2011-08-24 10:01

Really nice take on 'escape' to make a search and rescue game - well done!

aclockworklemon 2011-08-24 12:17

Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow

hangedman 2011-08-24 19:37

Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good

drpetter 2011-08-26 13:35

Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.

aclockworklemon 2011-08-27 05:00

Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.

tcstyle 2011-08-27 19:56

I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.

orz 2011-08-28 17:04

It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.