thevtm 2011-08-21 18:41
Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D
Foon → Ludum Dare Explorer → LD21 → Save the Miner!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 131 | 3.26 | ||
| Community | 222 | 2.62 | ||
| Overall | 225 | 2.93 | ||
| Innovation | 233 | 2.81 | ||
| Humor | 251 | 1.85 | ||
| Fun | 275 | 2.56 | ||
| Theme | 312 | 2.74 | ||
| Audio | 345 | 1.20 | ||
| Coolness | 418 |
Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D
Haha, thanks :)
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation
I hope the source is helpful :)
Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.
Cool cave generation, very pretty lighting!
Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch.
[Like] despite having no sound :( :D
Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy.
Cool graphical effects. A little lacking in depth, but overall well done.
cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.
Nice graphics and use of theme. Good work, sounds lack here very much, at lest "closeness" sounds effect is needed :)
Just FYI, the website you've linked to(http://clockworkgames.comuv.com/) has been blocked by trend micro :(
Really nice take on 'escape' to make a search and rescue game - well done!
Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow
Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good
Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.
Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.
I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.
It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.