Foon → Ludum Dare Explorer → Users → Dramble
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2012 | 23 | Tiny World | Wander | compo | Humor | 4.27 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Wander | compo | 549 | 2.78 | 2.43 | 3.00 | 3.21 | 2.52 | 3.71 | 4.27 | 3.52 | 55 | ||
| 2011 | 21 | Escape | Escapism | compo | 392 | 2.38 | 2.23 | 3.08 | 2.85 | 2.31 | 1.75 | 2.33 | 1.75 | 6 |
Hey, don't be giving me any guff game, Flixel was just quicker to use than C++. *cries*
Never saw the 2nd and 3rd screenshots in the game.
Easily my favorite game so far, has it's minor issues and the gameplay isn't unique, and that section with all the guns was a tad too difficult, but an excellent game for sure and deserves to do well.
I didn't really get it, perhaps I missed something important looking at all these other comments. Nice art but the design and gameplay weren't the best.
Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.
Not sure I've ever seen checkpoints in a survival mode, not sure that it works though either.
The most fun I've had with a game where I play vomit!
The purple spiralish fish were a bit unfair but a fine game overall.
Pretty fun, wish I had more powerful instructions and there were a number of bugs but fun.
Didn't quite understand what was going on.
Played a few levels, hit 'n' by accident, wanted to see how many levels there were but they appeared to just be randomly generated forever.
Would make for a fine touch interface game if there were a few more mechanics added and you could zoom in, things were just a touch small.
Cool that it was random, but especially on level 2 I fell in a hole and couldn't do anything until I got caught.
Also seemed to be a little buggy on the jumps and sometimes I would get a lot of x velocity.
I found the sounds quite charming. Interesting take on a Canabalt type game. Perhaps it could either be a bit faster or have some sort of store based upgrade system between rounds.
Seems like you tried to make it too complicated and it suffers from a lack of polish.
Great artwork.
Couldn't get it to do anything :\
I just held down spacebar and couldn't be touched. Even tried intentionally hitting cars and owls. My only problem is the small things that trip you up that you can't see until it's too late. Great art.
It must have been a good game because I was kind of sad to see it end so abruptly. Could make an interesting puzzle game out of this concept.
A solid entry. I feel the game's death penalty was just a little too punishing. It felt like slow super meat boy, only If I fell I had to watch a slow death. Areas like the balloon bonus round really showed the potential, but the majority of the game was just shy of that.
Still, good contender for some awards.
My only real thing I can think of that I think would be an improvement was to make the crowbar quicker so it felt more panicked. Very good game with an excellent atmosphere.
Really good level design on those last two. I would enjoy a game where you go in to various temples as long as there was different types of things you need to escape from.
Cool blur effect on the lights. Felt that the highway was a little too packed and the car moved too quickly side to side, but those just come down to taste.
A fine game, didn't really like the random wandering spotlights and the controls were a bit funny but good.
Seems like you bit off more than you could chew. Game didn't quite work but I can see what you were going for.
Liked that the key was random each time.
Just rather plain and short I'm afraid.
Perhaps if there were several tricks that needed to be performed.
Biggest gripe is that the level doesn't auto restart. Pretty good platformer and game though.
Game is super slow. Levels are also pretty small for the map size, would have been nice to zoom in a little. Pretty good stealth game.
Great art but I would have liked to see non-standard Unity buttons. Game was easy on easy and hard on hard and overall fun. Good job.
Quite the experience, puzzles hit just the right level of difficulty for me. Good job.
Not too great.
Interesting prototype, could have used some more mechanics to make it a real good game but a start.
...........................what?
Good execution of the idea.
Interesting idea, but the controls seemed to hinder more than they were fun. Also I was never able to come up with a strategy that didn't result in me getting overrun by red ants.
Fun game that becomes, purposefully, increasingly annoying until you just can't stand it. But apparently I hate myself because I liked it.
I'm afraid without an objective it didn't do much for me.
Just the right level of difficulty.
Pretty cool technically, but didn't really have the control or balance to make it fun.
All I really wanted and needed were the yellow suns, then the planet could pretty much defend itself. A little more variety in the aliens would have been nice, but otherwise it's a fun game.
I must say I preferred the shooting moves you mechanic in this to gunbrick. This could be expanded in to a pretty cool game in my opinion.
Good start.
There is certainly a lot to love about this game, but the controls just didn't gel with me. Everything else is pretty darn great.
Unique take on this type of game, really neat.
Laughed at the opening, loves the art.
The playability certainly needs work and I feel like the part with the drug dealer came out of nowhere then didn't amount to anything, but it is cool to see the same environment in 2D then 3D.