FoonLudum Dare ExplorerLD21 → Escapism

Escapism

By dramble

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CategoryRankScoreCount
Coolness876
Humor1382.33
Innovation1733.08
Theme2802.85
Audio3121.75
Graphics3542.31
Fun3612.23
Overall3922.38
Community4101.75

Comments

sfernald 2011-08-23 22:18

Cool idea man. Looks like you didn't finish it. But playing the game within the game was pretty cool.

johnfn 2011-08-25 04:39

Escape the Zombies is arguably the hardest game...ever. It seems like there should be some sort of strategy but I just keep dying over and over. It was kinda addicting though.

mikolalysenko 2011-08-26 22:47

A neat concept, but I wasn't sure if there was a point to it (or maybe that IS the point and I'm not getting it).

mark_ffrench 2011-08-27 15:53

Mucho likey! Could benefit from some fail conditions (for running out of money or energy). I really got into escape the zombies (I think I got about 1,300,000 in the end)

triplefox 2011-08-31 04:01

This feels likes it's right on the cusp of being a good art-game experience if it were fleshed out more. I think the main thing that is missing is a feeling of consequence. "Escaping" into the zombie game doesn't have any real effect on the rest of the game world - similarly, letting your money and energy go to 0 also do nothing. Introducing some dynamic that adds some tension and choice between the escapism and the "real" world could do a lot for the game and its meaning.