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Nugsy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201120It's Dangerous to Go Alone! Take This!Sonarcompo453.473.133.872.933.472.603.002.302
201019Discovery[Snapture]compo433.443.083.603.763.722.582.472.86
201018Enemies as WeaponsOrbItcompo812.892.782.893.722.563.001.672.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Nugsy

LD18 — Enemies as Weapons

OrbIt by Nugsy 2010-08-24T04:47:00

@sfernald I used BlitzMax (http://www.blitzbasic.com/Products/blitzmax.php). On second thought, i probably should have put that in the readme!

@madpew Thankyou! :D

@localcoder I wanted to add a particle system, for explosions etc. But as i did the entire thing in one day i didn't really have time. In the future i'll probably release a post-compo build with a particle system, more orbs and possibly online highscores.

Thanks for the feedback everyone! :)

OrbIt by Nugsy 2010-08-24T04:47:00

I don't know why the first sentence looks like this lol.

OrbIt by Nugsy 2010-08-24T04:48:00

Oh great, so the comment didn't even do what i wanted it to do that time. Haha, trolled by the comment formatting!

OrbIt by Nugsy 2010-08-25T11:22:00

@Jonathan I originally intended to have more orb types. Some would have been faster, others would have been larger and moved slower!

@Hempuli Thankyou! I wanted to make it more difficult, but just didn't have the time! :(

Again, thanks for the feeback folks!

OrbIt by Nugsy 2010-08-26T09:08:00

Another thought i had today.
@Jonathan If you are avoiding the orbs, you arent grabbing and firing them, so you aren't going to get a very high score! :)

LD19 — Discovery

[Snapture] by Nugsy 2010-12-20T20:04:00

Thanks for the kinds words everyone. I'm glad you like it! :D

(The catalog of creatures was also planned!)

[Snapture] by Nugsy 2010-12-24T00:45:00

Thanks again guys!

Kory, what error are you getting?

LD20 — It's Dangerous to Go Alone! Take This!

Sonar by Nugsy 2011-05-02T21:55:00

@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.

@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?

Sonar by Nugsy 2011-05-03T19:19:00

@erik There is one jump in the game that is blind, which is near the start.
Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)

Sonar by Nugsy 2011-05-08T18:08:00

@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!

@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!

@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!

Sonar by Nugsy 2011-05-10T10:01:00

Thankyou for the comment! :)
The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.