FoonLudum Dare ExplorerLD20 → Sonar

Sonar

By nugsy

View on Wayback Machine

CategoryRankScoreCount
Innovation193.8715
Fun903.1315
Theme1042.9315
Graphics683.4715
Audio1182.6015
Humor573.0010
Overall453.4715
Community1862.3010
Coolness1772

Comments

natenaterson 2011-05-02 02:38

Love it! A really unique concept, in my opinion.

ladron 2011-05-02 21:24

I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(

nugsy 2011-05-02 21:55

@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.

@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?

erik 2011-05-02 22:59

Cute game, but tough. Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?

nugsy 2011-05-03 19:19

@erik There is one jump in the game that is blind, which is near the start.
Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)

the-jack 2011-05-06 16:34

That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!

Grats on submitting!

ryantouk 2011-05-07 01:46

The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O

ryantouk 2011-05-07 01:47

Putty? Putting. Also what language is that source?

shiftingparadigms 2011-05-08 01:41

Awesome concept, but very hard

nugsy 2011-05-08 18:08

@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!

@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!

@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!

matthias_zarzecki 2011-05-08 19:38

Blitz, eh? Good to see that program used here :-)

I like it. The Sonar-idea, the green hue, the minimalist style.

But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls.

nugsy 2011-05-10 10:01

Thankyou for the comment! :)
The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.

mwest 2011-05-15 15:02

A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.

You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated...