Foon → Ludum Dare Explorer → Users → The Consul
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Stalker | compo | 382 | 3.34 | 2.65 | 2.54 | 2.87 | 3.85 | 3.44 | 2.18 | 4.08 | 100 |
Good music, great concept! I get a bit confused about mixing the colors though... when I'm purple and add green I become pink?
And there is a misspelling in the tutorial at the beginning (You is ready)
Good job! The perspective of the camera is a bit too extreme though.
The collision detection is a bit off so I often got stuck on the walls.
Wow, that was a trip. Well done! Handing people the walkthrough was a chicken move though ;)
Fantastic graphics! I really love this style. It's a great break from all the retro pixel stuff.
The goal of stealing parts of the enemy ship for your own could have been a bit more clear within the game.
Good work. A bit confusing at first but I eventually got what I was supposed to do.
Great looking drawings. The poster is awesome!
The controls are a bit hard though... I'm right handed so I had a hard time reaching the space key for jumping while my left hand was on the arrow keys and my right on the mouse.
"You got what my daddy calls bitch eyes" :D
@Haddy22. When you say could be fun, are you only referring to the stuck screen at the end or is there something else you feel keep it down?
Thanks loxo. Sorry about the shortness, but it really wasn't all too easy to add very much content during those 48 hours :)
Lesson learned... if your game is story driven, make sure you can use the full development time on story... not technical stuff.
Thanks for plauing it StMatn. The graphics are all photos of the area nearby my house (I had the good fortune of finding a sunk boat on that day!)
The last decision is meant to be a bit frustrating and it is supposed to be between staying in your dream or not.
Thanks gre. I did do the photos myself. Ran around like crazy the first morning of the compo.
Since the game has been up a while I can hint that Andrei won't let you pass. But if you small talk some with him you'll be reminded of other things to do in the Zone.
Nice colors. Perhaps some instructions would make it more clear how to progress - otherwise it can feel a little bit random.
I like the soundtrack as well, very atmospheric. The encoding seems to be bad though which gives it an eerie horror game feeling :)
Interesting game. Unfortunately the controls are very slow for me and the game crashes every now and then on Chrome/Win.
I really think you should continue working on this and perhaps release it for mobile. The graphics and concept would work very well for a casual mobile game.
Good work!
The controls are a bit frustrating, and it feels like the ball is slowing down in mid air sometimes.
Good work though!
You really got the patterns right. Good job!
Good graphics. I am first and foremost impressed that you have created a full game, with 8 levels, escalating difficulty and new obstacle types introduced throughout the game.
The last level is hard!
Good work.
It doesn't start on my Win 8 computer. No error message either...
Nice looking design. It would be helpful with some instructions being shown in the game though. Was confused at first.
Good work.
Nice drawings. Also I like the take on the theme... boiling a genre down to it's very core.
Perhaps the UI could have been made in a style more suitable to the rest of the graphics.
Great take on the theme.
Graphics are nice. I especially like the invasion going on in the background.
The mechanic where your firing rate gets quicker the longer you've stayed alive is also good.
The sound gets a bit annoying after a while though.
Good work.
It seems all right to me that there is no win condition. but perhaps you could add a score based on kills and distance... something like an infinite runner.
Fantastically atmospheric graphics!
I'm 0% pervert!
Great story! Best I've seen so far.
The "AAARGH" part felt a little out of place and didn't really fit into the rest of the text.
The dead ends are frustrating. Also one cannot jump while next to a tile.
Good job though. The graphics are nice!
Great take on the theme
I have a hard time controlling my character. It often moves two steps insted of one, and it gets annoying. Great game though!
It doesn't seem to work in the latest version of Chrome or Firefox for me. I just get a blank screen.
It's hard. As hell. Good concept though.
Great audio. Reminds me a bit of VVVVVV.
The mixing mechanism is very smart. Fun game.
Charming. Perhaps you could add some obstacles to the foreground as well, to make it a more challenging. I love the way it turns into night - great effect. For some reason the background color during nighttime is brighter if I'm in the foreground though... bug?
Impressive game!
Great take on the theme!
Quite frankly it get's a bit annoying with the dual languages though (but it is a good thing that you localized it... perhaps a language option in the beginning would be better?)
Best voice acting so far!
The 5 stomps are a bit much though.
Doesn't work so well on my Win 8. Keep getting popups at the very beginning telling me: "No Error"
Hey. Saw your comment on my page, thanks for playing!
I click through the 5 popups, and then get 2 more and a black screen (with soundtrack) where a bitmap font says "Lighting failed: upload texture " (and then it's cut off by the window). I also get the same results if I run as admin.
In the acal_log.txt I can only see:
OS: Microsoft Windows NT 6.2.9200.0 (Cores: 4)
StartTime: 2013-05-04 21:00:31
----------
Alc information:
AlcVersion=1.1
AvailableExtensions=ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
AvailableDevices:
DirectSound Default
Headphones (2- High Definition Audio Device) via DirectSound
Digital Audio (S/PDIF) (2- High Definition Audio Device) via DirectSound
Digital Audio (S/PDIF) (2- High Definition Audio Device) #2 via DirectSound
WaveOut Default
Headphones (2- High Definition via WaveOut
Digital Audio (S/PDIF) (2- High via WaveOut
Digital Audio (S/PDIF) (2- High #2 via WaveOut
No Output
----------------
2013-05-04 21:00:31| Started the MediaManager. Multithreaded=True
2013-05-04 21:02:20| Stopped the MediaManager.
Very nice looking graphics and good sounding sound. The perspective makes it very hard to aim though.
Good work. Addictive stuff.
I got into a couple of situations where it was impossible to reach 21 though, because I started with only low values to select from.
Also it was a bit confusing at first that I had to click the number 21 once I've reached it. But I have to admit that it added to the gameplay and the stress that I had to tap it once I had the number right.
Great graphics and sound, but the gameplay is a bit frustrating. The movement is a bit stiff and the random element to falling down wherever and whenever is aggravating.