vony256 2017-04-24 02:22
itch.io could not find your game it seems.
Foon → Ludum Dare Explorer → LD38 → small World of Underbury
By listonos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 190 | 3.50 | 26 | |
| Fun | 196 | 3.33 | 26 | |
| Innovation | 199 | 3.33 | 26 | |
| Theme | 521 | 2.33 | 26 | |
| Humor | 230 | 2.66 | 23 | |
| Mood | 205 | 3.27 | 24 |
itch.io could not find your game it seems.
@vony256 Thanks for heads-up, should be fixed now.
Very interesting game
Interesting game, doesn't fit the theme much, but the idea is great and dark at the same time. Good time played.
I want to try this, but your OS X build doesn't work. Error message:
`Error: assembly specified in the dependencies manifest was not found -- package: 'microsoft.codeanalysis.common', version: '1.3.0', path: 'lib/netstandard1.3/Microsoft.CodeAnalysis.dll'`
Email me at steve (at) steveasleep.com if you want to do a debugging session. I don't mind trying to build from source if the tools are open source.
Couldn't get this to work as well :(
@smooth and @steve-johnson sorry about that. I will update the post to only link to the Windows version.
So I just got into this and have to say, it's some pretty interesting stuff. I wonder if it's text based nature actually benefits the core gameplay or if a graphical representation would assist in filling it out. Part of me likes it just because it is different, feels different, then most of the other games in LD; but at the same time I feel like the extra layer of obfuscation doesn't inherently add anything mechanically.
That being said, as opposed to other LD games, I usually post when I am done with them and my intention is to get a drink and keep at this for a while longer.
I guess that bodes well for it <3
Good game, played this for a while. Managed to kill three society members.
Generally not fond of text-based games, but this seems like it had potential if you developed it more. Nice job!
Seems cool, a novel idea, dont see much of this nowadays.
@Ilseroth I am really glad you are enjoying it. I see your point about console-only input not adding anything mechanically and perhaps this kind of game/settings is not best suited for such "experiment". To my defense :wink:, I wasn't thinking in terms of let's make a crime crew management game -> let's me add "extra layer of obfuscation" by using console input. It was more of a: "I really want to make a console only game and I really want to make a game about sending dudes/gals on missions, let's see if I can make it happen."
I can totally see the console input being immidiate "no thanks" for some players. Personally I find this whole terminal world intriguing and combining it with games is something I would love to explore more.
Very well done, I had a lot of fun playing this. I found a bit of an exploit, though, regarding continually defaming someone who is already at rock bottom.
@listonos Well I mean there must be something to it
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After all, I finished the damn thing :wink:
After finishing it I will say that there aint much to do when everyone is dead. I ended up spending the last 40 days trying to kill the Earl over and over until RNG finally allowed it to occur. Lots of enddays once I had enough hustle money saved up
Spent WAY too long on this and still didn't achieve much, lol. Very addicting.
Hey, I heard your game is great! Hopefully there's an update, currently only running Windows 7. (Has issues running.
This game is extremally addictive, I love text games and this one is really good, unfortunately, I didn't finish it but it was still fun. Everything is well-explained that's why even someone that never had contact with this type of games would probably have zero problems getting into it :D Great entry but the graphic could be better haha!
@smiling-cat-entertainment Yeah defaming over and over is definitely an "exploit" I did not intend. There is a code to make it more expensive each try but it way too slow compared to reduction from being weak.
@ilseroth The idea is that you leave enough people alive to farm slander, defame Earl to the max and train one person in killing. After all that, you have like 95% chance of success :sweat_smile:.
@szczebel1995 I was a little worried about overly-complicated "controls" so it's good to hear that the explanation was satisfactory. I will write down to improve graphics next time :grin:
@simple-blue I'm little confused, what system are you running on?
Wow, this is a really ambitious game ! I like the ideas and the really minimalistic style, a really good imitation of the old adventures game. The main problem with me is that everything is so complicated to do, even simple things. I know this kind of game need a lot of investment from the player, but all the commands are too long to type. Shorter versions of the commands would be way better, or a system where you type the command without parameter, then the game list the possibles names.
Anyway it's still an impressive amount of work, too bad it's too intimidating to really get into.
@toulou thanks for the feeback. There is a auto-complete with Tab so even the long commands should be 1-3 characters per parameter but I see where you are coming from. I will keep an eye on command length next time.
I like this a lot. I played for a very long time considering a game jam game. A few notes that would make it nicer.
- It would be great if the autocomplete could ignore case (maybe hitting tab multiple times to cycle through possibilities if there is overlap)
- Changing a word in the middle of a command is impossible. After using the up arrow command, and the the arrow keys to backspace to change the crew member for instance, the backspace key adds characters instead of letting me delete that part. Would be nice to be able to edit small parts of commands.
- Using respect and slander is confusing. maybe it explained it at the beginning, but that was a long time ago and I forgot.
- Minor thing, a failed eavesdrop responds with "Clara did not *overheard*..." should be "Clara did not *overhear*..."
This is a very ambitious game. Get a few of the small things worked out and it will be very good. If I had one complaint, it would be that it gets a bit tedious with the same few commands over and over again, with all the typing. But if it were buttons it would be too easy to just click through it and not really read. Very well done.
@archimagus Very detailed feedback, thanks a lot and I am glad you've enjoyed my game.
- Better auto-complete is definitely something I have on the radar. At the very least, I will list options on second hit of tab - Linux style). Case ignore is a good idea. - The backspace and delete being broken, yeah I know about, that's a bug, will fix for the next time. - Slander is just currency for defaming and respect is overall score of your "crime abilities" - making every action more likely to success. - There will always be at least one typo :sweat_smile:
Yeah repetition and tediousness is something I have observed myself, I do see a good way out of it with the current gameplay and sticking to console. I will keep it in mind for the next project.
I didn't expect to play it for how long I did, considering it doesn't offer much in the audiovisual department. But I'm glad I checked it out, 'cause I'm still playing it! I loved the details and the vibe (the line "n of your members are sitting on their asses"), humor was on point. Well done!
I played all the way until everyone was dead except for the main Lord of Underbury. I liked it! Here's some notes: - it's too hard to kill the boss at the end. Based on the story I expected his stats to weaken when you killed the Barons, etc. In the end it's just too much spamming - the slow text is a cool effect but wears thin by the end of the game - I'd like to see more risk/reward dynamics - What about adding a more nethack like interface so you can always see gold, status, etc. - I'm so glad Tab was implemented - A web gui would make the game more accessible
It's a great start! I'd like to see it expanded
Wow, this is a really impressive game! When I started I was really excited, but unfortunately I ended up feeling like I'd seen all the game had to offer by the time I was half way through. I think the mission based approach works much better for a command input compared to the old text adventure style, so good work there!
Some thoughts for improving the pacing of it:
First, I didn't notice much of an increase to the rewards when moving up the various tiers of society. More scaling there might help accelerate the game's later stages.
Second, I felt like the kill command was somewhat disappointing, only granting you reputation and experience. I would have preferred it if killing was harder, but caused damage all the way up the tree when it happened. Perhaps equal to the resistance ranks of the victim divided by the tier of their superior? To me that would feel like taking out one of their assets.
Finally, beat seemed a little bit underwhelming too. If that caused damage to the target too, and was riskier, it might be more fun to use.
Overall, I was very impressed with this game though!
@stevie-bushman Thanks for valuable feedback.
* I agree, I had plan to weaken the boss significantly based on his minions deaths and I just did not get around to it. * I will keep the text slowness in mind and speed it up next time. I also plan to have an option to turn it off completely. * Permanent display of certain stats/information is an idea I have toyed with but decided not to go with at the end. It's a little complicated to implement (which is no excuse) and takes away a little bit of "atmosphere" of the overall console only game. * Tab is indeed crucial :wink: * Believe me, Web GUI is something I have considered on many occasions. The decision not to go with it might haunt me in the future but it's just something I am not interested in getting to. Mostly to do with JS and rewriting the entire library. I want to stick with C# and console and rather push cross platform support even if it's a little painful process.
I'm glad you liked :innocent:
@rockhoppergames Very good points there.
* Pacing issues is something I have observed myself when testing, definetely agree on this one. * Kill command being weak is a good point. You are right it should have been stronger. * Damage is interesting idea for beat, the other options might have been give it a cooldown and affect other lords as well.
Thanks for playing and a very welcomed feedback.
Good on your for trying a console-based game! I think there probably would have been less friction if I could have selected my options from a menu rather than typing each thing in, though. Auto-complete was nice but didn't really work when everyone is called "Lord Something" or "Sir Something".
I did feel like I really wasn't sure what I was doing for most of the game. It would have been nice to have a tutorial that walks you through the different actions and how they affect the game.
@tobico Any sort of menu would kill the gameplay/vibe I was trying to capture. I do however understand that sort of "friction" is not for everybody. Auto-complete could be better, I concur.
It's definitely no the easiest game out there but hopefully that's part of its "charm".
Thanks for checking it out :heart:
Game crashes on startup for me. Missing DLLs or something. :( Windows 7 64 bit.
Tried on mac. Failed, as you predicted. I will try again soon on PC!
@meaty-mclazerpantz Sorry about that, Windows one should be fine by all means. I assume everyone else is on Win 10 then.