@inventroom Thanks! This was so much fun to watch. I never realized til after the release that levels 8 and 9 would be so hard because of the spikes. I'm able to do both levels without even thinking about it, and then my friend who tried the game went "This game is awesome, but I hate you because of the spikes!" Haha. This is why giving/getting feedback from others and observing other people playing your game is so important for development.
In the post jam version I am working on, I've made it so the player character loses all momentum in mid air as you're rotating, so it gives you a LOT more control. If you find yourself falling into some spikes, you can just rotate to suspend yourself in mid air. Also, I've implemented a little bit of "spike forgiveness." You have to be touching spikes for a half second before you die, which basically means now you can accidentally touch a couple of spikes here and there and it's no big deal. But obviously if you stand on some for a while, you're dead.
I also enlarged some of the spike areas on stage 9 so you have more time to react now as you fall through the portals. Hopefully this should make the stage and spike dynamic much more fair and balanced.