A Small World by dreadloaf 2017-05-15T23:35:15Z
This game is pretty fun! I love the concept.
(I had trouble getting the web-build to work, but the downloaded version worked just fine.)
Foon → Ludum Dare Explorer → Users → Anthony_Juarez
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Spin Bashers | jam | 2.50 | 3.00 | 2.50 | 1.50 | 2.00 | 2.00 | 1.00 | 1.00 |
This game is pretty fun! I love the concept.
(I had trouble getting the web-build to work, but the downloaded version worked just fine.)
Nice. I like the tug-of-war in the game's difficulty. One moment, you could be doing really well, but the moment you get comfortable, the cookie shrinks again. And vice versa. The only thing is I feel the user needs more to do. It maintains interest because the player is constantly reacting to stuff happening, but the controls get kind of repetitive without something new to do every so often. Maybe some kind of special attack? Mini-bosses? I don't know.
The game is hard! :)
Reminds me of older-style games I played in my youth.
I had trouble figuring out the gameplay. Toward the end, I was kind of treating it like pool, with the red line being the amount of force I was adding and the direction the force was coming from? Not sure if that's right. It seems like I get my best results from barely trying to move at all around the edges, and letting the opponents just fling themselves to their doom. Which was fun. The overall aesthetic/feel of the game seems like it could be kinda fun... but since I didn't know what I'm doing or what any of the bots were doing, that really dragged down the appeal. I like the basic idea of planning out your moves and then executing everyone's actions simultaneously.