FoonLudum Dare ExplorerLD38 → SpermoKart

SpermoKart

By Schneider Souza and erick

View on ldjam.com

CategoryRankScoreCount
Overall5203.1324
Fun4153.0923
Innovation6852.3823
Theme3883.4223
Graphics6432.6623
Audio2063.4223
Humor953.6123
Mood6362.6824

Comments

joyfired 2017-04-29 22:02

Very...Interesting choice of concept. The racing aspect is nice and all, but either I'm bad or it's too hard lol. The controls also feel a bit weird and I feel like if the camera had been relative to your sperm rather than to the world it would've felt more fluid. All in all solid game, thou I can't manage to win :cry:

spacedoubt 2017-05-01 04:38

The controls are pretty hard to get used to, but they're not far off. The music is super fun. And who doesn't love sperm?! Fun game!

shantarr-dalrae 2017-05-01 05:05

Took me a few tries but in the end, life found a way. 8.5/10, would impregnate again.

pschichtel 2017-05-01 16:55

This is pretty much exactly the same as the first game I ever made using Scratch almost 10 years ago, just a different visual theme. I like these kinds of simple racing games. It's a bit too easy for my taste, but that can easily be tweaked.

mars 2017-05-01 17:16

This is an alright game. The soundtrack is definitely its best point. The controls take a little bit getting used to, but I think that's part of the challenge of this game. It could potentially have been a little longer, or have more content, being a 72 hour game jam with a 2-person team it is a little barebones. Maybe some more levels and other powerups.

Definitely not a bad entry, though, good job on finishing your game!

meaty-mclazerpantz 2017-05-01 17:18

LOL Fun(ny) little racing game. Love the music!

rongo-matane 2017-05-01 17:27

The music was nice and on the longer straights, some race feeling came up when catching up with the other guys. The controls were a bit difficult. It felt like the turning got more intense the longer i truned, making it hard to predict. So i drove a lot into walls and got stuck a bit, not impregnating. Maybe the camera could be placed differently, so i could see more of what lies ahead instead of what is behind.

Good game for a ludum dare in any case, gj on finishing! :)

unidaystudio 2017-05-01 21:31

I spent some time trying to learn how to play. I think if you put a "tutorial map" will be great. After this time, the game start being very fun. Great Music! :D

erick 2017-05-01 22:21

@unidaystudio there's a tutorial button o main menu..

unidaystudio 2017-05-02 14:46

@erick Yes, I've seen the tutorial button, I was talking about learn how the game reacts with the mechanics... The tutorial Map should be a "empty noob room", that you have to go from the point A to B, just to feel how the player react with the controls. But you've done an awesome job! :D

fryzz 2017-05-02 15:03

Hahah, i can't believe rofl, amazing dude we thought the same, nice game.

erick 2017-05-02 16:11

@unidaystudio I will save your tips. Thanks!!

slueta 2017-05-02 20:03

Hi, great idea! Music is very nice also. Hard to master the controls, at least in the first tries. Congrats! If you have the opportunity, try my game Nukeball - http://ldjam.com/events/ludum-dare/38/nukeball

rodrigo-denubila 2017-05-03 02:59

Looks like my dad will have a surprise... hehe I liked, simple but well done!

wheffle 2017-05-03 09:08

Ha, props for the idea. The controls are a little floaty and the blocky background grahpics detract from gameplay, but it was fun. Would like to see more "tracks" too, but I understand level creation isn't the highest priority for jam games. Had fun trying it out :)

dink-dunk 2017-05-10 19:49

What a fun game! great take on the small world.

GOOD

-Music -Presentation overall -Funny concept

IMPROVEMENTS

-Random tracks? Not much replayability in the same map!

tuteupaituamae 2017-05-15 00:36

Nice game man. You seem to understand games.

Rate us https://ldjam.com/events/ludum-dare/38/deep-bottom

ricardo-morastico 2017-05-16 02:12

i'm really bad at Racing games, but the idea of a sperm running was really cool. I had some problems adapting to the controllers, felt a little hard to steer and was always hiting the wall..

urfbound 2017-05-16 03:32

hey fun game and super polished for a weekend effort!

the animations and UI were totally solid and I liked them a lot. The colour pallette was super simple too and popped in all the right places. The theme got some lol's. The one track was cool, and something that I thought would add a lot of replayability without a whole lot of extra track design would be couch co-op (obviously given more time extra tracks would be a big plus too). Good job bailing on anatomical correctness :P

I thought the UI seemed pretty solid, they didn't do too much of crashing or getting lost, so it felt like a decent challenge. I laughed at the names they all had too.

By far the best part of the game was the BGM, it was varied and super professional. It added a huge amount of polish to the game and got me amped up while I was playing. I especially liked that there was a win track at the end. I think some more SFX would be a great touch too for a future iteration.

Only other thing i could say is that the controls felt a little floaty in the corners, and could probably use some tightening up. Maybe adding turn animations might help, since I sometimes found the white background added a little to my difficulties there.

Overall I really enjoyed your game and thought it had a high degree of polish. Really felt like a finished game that took longer to put together. Hope you enjoyed making it and are having fun with your LD. Hope to see you again in the future! :D