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SpermoKart
SpermoKart
By Schneider Souza and erick
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 520 | 3.13 | 24 | |
| Fun | 415 | 3.09 | 23 | |
| Innovation | 685 | 2.38 | 23 | |
| Theme | 388 | 3.42 | 23 | |
| Graphics | 643 | 2.66 | 23 | |
| Audio | 206 | 3.42 | 23 | |
| Humor | 95 | 3.61 | 23 | |
| Mood | 636 | 2.68 | 24 | |
Comments
joyfired
2017-04-29 22:02
Very...Interesting choice of concept. The racing aspect is nice and all, but either I'm bad or it's too hard lol. The controls also feel a bit weird and I feel like if the camera had been relative to your sperm rather than to the world it would've felt more fluid. All in all solid game, thou I can't manage to win :cry:
The controls are pretty hard to get used to, but they're not far off. The music is super fun. And who doesn't love sperm?! Fun game!
Took me a few tries but in the end, life found a way. 8.5/10, would impregnate again.
This is pretty much exactly the same as the first game I ever made using Scratch almost 10 years ago, just a different visual theme. I like these kinds of simple racing games. It's a bit too easy for my taste, but that can easily be tweaked.
mars
2017-05-01 17:16
This is an alright game. The soundtrack is definitely its best point. The controls take a little bit getting used to, but I think that's part of the challenge of this game. It could potentially have been a little longer, or have more content, being a 72 hour game jam with a 2-person team it is a little barebones. Maybe some more levels and other powerups.
Definitely not a bad entry, though, good job on finishing your game!
LOL Fun(ny) little racing game. Love the music!
The music was nice and on the longer straights, some race feeling came up when catching up with the other guys. The controls were a bit difficult. It felt like the turning got more intense the longer i truned, making it hard to predict. So i drove a lot into walls and got stuck a bit, not impregnating. Maybe the camera could be placed differently, so i could see more of what lies ahead instead of what is behind.
Good game for a ludum dare in any case, gj on finishing! :)
I spent some time trying to learn how to play. I think if you put a "tutorial map" will be great. After this time, the game start being very fun. Great Music! :D
erick
2017-05-01 22:21
@unidaystudio there's a tutorial button o main menu..
@erick Yes, I've seen the tutorial button, I was talking about learn how the game reacts with the mechanics... The tutorial Map should be a "empty noob room", that you have to go from the point A to B, just to feel how the player react with the controls. But you've done an awesome job! :D
fryzz
2017-05-02 15:03
Hahah, i can't believe rofl, amazing dude we thought the same, nice game.
erick
2017-05-02 16:11
@unidaystudio I will save your tips. Thanks!!
slueta
2017-05-02 20:03
Hi, great idea! Music is very nice also. Hard to master the controls, at least in the first tries. Congrats! If you have the opportunity, try my game Nukeball - http://ldjam.com/events/ludum-dare/38/nukeball
Looks like my dad will have a surprise... hehe I liked, simple but well done!
wheffle
2017-05-03 09:08
Ha, props for the idea. The controls are a little floaty and the blocky background grahpics detract from gameplay, but it was fun. Would like to see more "tracks" too, but I understand level creation isn't the highest priority for jam games. Had fun trying it out :)
What a fun game! great take on the small world.
GOOD
-Music -Presentation overall -Funny concept
IMPROVEMENTS
-Random tracks? Not much replayability in the same map!
Nice game man. You seem to understand games.
Rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
i'm really bad at Racing games, but the idea of a sperm running was really cool. I had some problems adapting to the controllers, felt a little hard to steer and was always hiting the wall..
urfbound
2017-05-16 03:32
hey fun game and super polished for a weekend effort!
the animations and UI were totally solid and I liked them a lot. The colour pallette was super simple too and popped in all the right places. The theme got some lol's. The one track was cool, and something that I thought would add a lot of replayability without a whole lot of extra track design would be couch co-op (obviously given more time extra tracks would be a big plus too). Good job bailing on anatomical correctness :P
I thought the UI seemed pretty solid, they didn't do too much of crashing or getting lost, so it felt like a decent challenge. I laughed at the names they all had too.
By far the best part of the game was the BGM, it was varied and super professional. It added a huge amount of polish to the game and got me amped up while I was playing. I especially liked that there was a win track at the end. I think some more SFX would be a great touch too for a future iteration.
Only other thing i could say is that the controls felt a little floaty in the corners, and could probably use some tightening up. Maybe adding turn animations might help, since I sometimes found the white background added a little to my difficulties there.
Overall I really enjoyed your game and thought it had a high degree of polish. Really felt like a finished game that took longer to put together. Hope you enjoyed making it and are having fun with your LD. Hope to see you again in the future! :D