stanislav 2017-05-01 16:56
very nice puzzle!
Foon → Ludum Dare Explorer → LD38 → The Z Axis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 133 | 3.82 | 37 | |
| Fun | 27 | 4.05 | 36 | |
| Innovation | 78 | 3.85 | 36 | |
| Theme | 690 | 2.58 | 36 | |
| Graphics | 581 | 2.87 | 35 | |
| Audio | 237 | 3.34 | 34 | |
| Humor | 605 | 1.95 | 25 | |
| Mood | 192 | 3.63 | 32 |
very nice puzzle!
Thanks! Glad you like it. :grin:
Mannnn..addict game....Nice..I love puzzle games and I can play it by hours! good approach from theme! the sounds pass me a suspense enviroment where I can immerse in the game. nice joob!
please, rate us on https://ldjam.com/events/ludum-dare/38/spermokart
Very cool game. The mechanics are easy to understand. I had a bit problems, because I have a keyboard where the keys 'z' and 'y' are switched.
How can you make a platform work without jump? This is a really nice answer. Even if I'm sure is intended more like a puzzle, but I like it! Good concept :)
@jorbits Thanks! Sorry to hear about the keys. Did you know you can change the key bindings? At least you can in the Windows version.
I love this game! It first reminded me of The Bridge (a puzzle game available on steam). Then I saw portals and I liked it even more.
The level design is great. The difficulty progression in what I've seen so far is fantastic. I'm definitely going to come back to this one.
Very cool idea! Congrats!
Cool mechanic that can lead to some really interesting puzzles. I think that at least for me personally, I would have preferred that the levels have a bit less death in them. There were situations that seems to make it a puzzle game and others that made it hardcore platformy -- but the controls weren't tight enough for a platformer.
Also, I had a surprisingly hard time keep track in my head of which way the screen would rotate on z/c -- as much as it stinks to clutter up the screen with UI stuff, it might have been nice to showcase in some form on the screen which way the various buttons would rotate.
Overall a really cool game with a great mechanic. Thanks for making it! :)
Very nice! I appreciate the effort involved in designing clever puzzles under such a tight time constraint. The earlier levels were rather basic, but I remember level 7 being pretty interesting. Level 8 was really tricky in terms of execution! And level 9 was kind of fun.
I do think that level 8 was maybe a bit too much in terms of a spike in unforgivability -- I think a lot of this is due to the slight inertia that you have moving around and the fact that you don't have perfect airborne mobility. I'm not saying those are bad things, but that those things combined with the large number of danger zones in level 8 leads to it being very tricky to execute, more so than the other levels which were largely puzzly levels rather than platforming levels.
One other small gripe, the "start level" sound goes pretty high up in the frequency range and is a bit grating -- might want to be careful with that!
Nice job overall! :D
That's cool!
I instantly fell in love with this game ; this is the kind of mood I'm looking for (and put in my games!), mysterious creepy ambient music with footstep sounds, reinforcing the feeling of total isolation! (and that door sound!!) (the startup filtered acid sound gets annoying, though)
Lots of games try to hide the absence of interesting mechanics behind impressive graphics, this is not the case here: the graphics are minimal and straight to the point, they show the game rules, nothing more. The level design is well done, and the puzzles are challenging!
Great work!
This is a very interesting game. Not like anything I have seen in the past, that's for sure. Great idea, great execution, great everything to bo honest. Congrats man. 10/10 from me!
Cool mechanic! Definitely got tricky at the end. I enjoyed it though, good job!
Good job! This was a fun puzzle game with an interesting mechanic!
Web version refused to load, downloaded for windows. I'd recommend zipping your game inside a named folder for ld for ease of extraction under all circumstances but it's an easy thing to miss :)
Seems like a really idea nice mechanically! The sound got a little annoying but was mostly atmospheric, and the puzzles were pretty inventive. Nice.
One of my favourites! Mood and the music was awesome, and the gameplay was incredibly enjoyable. Great work, 5/5 from me without a doubt.
The puzzle design is very nice, same goes for the idea with the mechanic and the atmosphere it gives off. Though, the delay the player will have to go through when they die or restart is slightly long, especially if they have to go through it many times. Well, either way, I had fun!
@max-cahill Disable your adblocker if you have one installed. Ran fine for me after I did that.
Woah!! Superb entry!! The atmosphere in this puzzle game is excellent. Leveldesign has a great learning curve. Thx for adding gamepad support. Congrats for your great entry.
Pretty fun! The last level was a little frustrating with the reaction-tilts that were required to not fall into spikes, but overall it was really satisfying. Very loosely based on the theme though. Don't apologize for the shortness, level creating always takes a hit when you're on a time crunch and I think there are more than enough levels to get the full experience. Awesome game, nice work!
Very good game. It's an innovative take on the puzzle platformer. What I really like here is that you went into the trouble of creating several very simple levels that ease you into the controls and the rules of the game. Where each stage adds an aspect such as portals or doors/switches. Even though graphics are simple, they are very effective: you immediately understand what is happening. The lighting and music help with the mood. I'm truly impressed with this entry. Will you expand on this game?
Thank you all for the wonderful compliments! I am humbled so many people like my first Ludum Dare entry. @maartene Yes I plan on making some more levels for it and putting it up on Steam for like 99 cents or 1.99 or something like that. I have already finished 1 new level (not released) and plan to make some more to give the experience some more meat. Follow me on Twitter @JamieHolub for updates if you'd like! I would be honored. :-D
Oops, I broke it... Untitled.png
Regardless, I had a blast with this one. Except for this little bug the physics were perfect. The character's running animation was also super smooth. My favorite level was easily the one I glitched out on in the picture. It took some time, but figuring out I had to manipulate the falling box to fall through the portal was a genuine "a-ha!" moment that I enjoyed immensely.
If you plan to expand on this in the future, I would recommend polishing up the aesthetic a bit. There's nothing inherently wrong with a clean and simple aesthetic, *except* when it interferes with actual gameplay. Particularly, it would be nice to know where exactly a portal will be taking me before I step into it. This could easily be solved by color-coding the sets of portals together. Also, Sometimes I would step on a switch and it would move doors. Other times, nothing would happen. It took me a while to realize that the switches were hard-coded to always do the same thing to the doors they were linked to. The problem is, there's no way to tell which one does what. In one level there were two red switches. Stepping on one closed one door and opened another. Stepping on the other did the opposite. However, stepping on the same one twice in a row didn't do anything, and there was no indication that there was something different about the switch itself. Perhaps "disabling" switches that won't change the state of the doors would help the player recognize which switches will have an impact on the world when stepped on.
These are all pretty minor tweaks though. As a whole, I loved this concept, and it was pleasantly well-executed!
A very enjoyable puzzle gem! Reminds me a lot of shift(http://armorgames.com/play/751/shift) and portal. I dig the concept of the game a lot--keeping the character upright and rotating the world. I also really dig the limbo/8-bit aesthetic of the game-- they work really well to create a mysterious atmosphere.
I found the puzzles pretty fun (even though difficulty spikes up quickly at level 8 like @ddrkirbyisq mentioned). Another problem I ran into was clipping through the bounding walls and falling out of the world. Overall though, nice puzzles and strong entry!
Very good game, the mood through sound is nice and the visuals work well. I feel like i have seen this concept before, but i'm really not sure - its one thing to turn stuff, the other what puzzles you make of it.
Puzzles were decent but at the brink of "i can brute force it" by just doing everything that seems like a good diea without thinking about the puzzle. I think the pacing is very good, so that the player gets familiar with every element but is not bored by solving basically the same puzzle 100 times.
I did download the game because the WebGL didn't start after a minute. It seemed to me that stage 7 is not working. I could only switch between two rooms with one lever each. The blue one opened a door in another part of the map, the red one did nothing. On my keaboard layout, the z button is ion the middle top row, but it still worked. Seeing the gif, this might have changed in a more difficult level. The gif level looks really good too!
Overall a really good entry! And good luck with Xenno ;)
@rongo-matane Thank you for the feedback! Someone mentioned that the WebGL version doesn't seem to like ad blockers and makes it take forever to load. Do you happen to have one installed? I'm curious, as that might be it.
As a hint for level 7, you want to hit the blue switch to open that door in the other part of the map to move the box through it. At that point, the box is what you care about. You noticed that the box can travel through portals right? There's a different portal that the box can go through once you open that door. Give it another try with that in mind. :wink:
@meaty-mclazerpants yes, it should be because of the adblocker, also noticed it on another game. I didn't notice the box, also not that it moves through portals. Maybe another "force the player to learn this" level would have gotten me through it :D
Very cool, i'll give it another try, it really looks so interesting.
Really nice game. The mechanic is really simple and it works perfectly. I think I played some game with similar mechanics before, but I'm not sure. This game has a very enjoyable gameplay. The puzzles are nice and easy to understand but it's not so easy to resolve them. Very good job designing them. Visually is not so good but, as it happens with the sounds, they fit correctly with the game. Despite all of this good things, I couldn't see the theme "A small world" in any moment. Very good job anyway. It was really fun to play it.
Gravity flipping platformer! Here’s the quick rundown of my thoughts:
PROS - Well-thought out puzzles - Gravity shifting mechanic done well
CONS - Some cheap deaths in level design?
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=j6IKB0A9jM8
@inventroom Thanks! This was so much fun to watch. I never realized til after the release that levels 8 and 9 would be so hard because of the spikes. I'm able to do both levels without even thinking about it, and then my friend who tried the game went "This game is awesome, but I hate you because of the spikes!" Haha. This is why giving/getting feedback from others and observing other people playing your game is so important for development.
In the post jam version I am working on, I've made it so the player character loses all momentum in mid air as you're rotating, so it gives you a LOT more control. If you find yourself falling into some spikes, you can just rotate to suspend yourself in mid air. Also, I've implemented a little bit of "spike forgiveness." You have to be touching spikes for a half second before you die, which basically means now you can accidentally touch a couple of spikes here and there and it's no big deal. But obviously if you stand on some for a while, you're dead.
I also enlarged some of the spike areas on stage 9 so you have more time to react now as you fall through the portals. Hopefully this should make the stage and spike dynamic much more fair and balanced.
Really cool gameplay mechanic :) Reminded me a bit of "And Yet It Moves" though your game still had its own style. Well done!
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=IwLATN0OA3Y