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Until the End
Until the End
By fernandoadolfo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 637 | 2.90 | 35 | |
| Fun | 762 | 2.02 | 35 | |
| Innovation | 388 | 3.12 | 35 | |
| Theme | 26 | 4.32 | 36 | |
| Graphics | 634 | 2.70 | 36 | |
| Audio | 485 | 2.13 | 32 | |
| Humor | 643 | 1.75 | 30 | |
| Mood | 381 | 3.24 | 35 | |
Comments
burgee
2017-05-01 11:58
Definitely rating you high on theme for this one, it's such a good take on 'a small world'. I liked exploring the prison and you did a good job of making it seems 'stressful' in it's own little way. I think this game deserves more attention than it's gotten before.
Nice job also on the controls and camera. Everything played nicely.
Interesting concept! Controls and camera were well done, I liked the idea of being able to interact with different things. With more polish this could be an interesting prison sim.
I must say, the first thing i noticed when playing the game is the graphics and controls, just outstanding. Though the speed of the game is quite slow to be honest. Not knowing how the prison is laid out doesn't help either, had to die a few times trying to figure out where things were. Other than that, would love to see this game develop. Good Luck!
sgadrat
2017-05-01 14:09
Interesting allegory with the time actually going slower when the character is bored. Clearly, the mood of this game is right.
galan
2017-05-01 14:42
I think you nailed the mood. Just so frustratingly dull. And while I've never been a big fan of survival meters, I feel the annoyance they tend to bring to a game really worked well with the mood here.
I alsoliked the sound design. Not only did it mask the lack of animations well, but it gave those few moments were *something* happened all the more impact.
nilead
2017-05-01 14:51
It takes the theme and does something unexpected and interesting with it, although the gameplay area lacks substance.
zeriver
2017-05-01 15:04
Unique approach on the theme, i like how it shows boring daily routine of prison life. Gameplay is kinda repetitive but that's the point. Interesting experience, good job.
This was a super intriguing game. It does get you thinking, honestly, I really enjoyed your take on the theme. Really great job for the short amount of time to make it.
kosmo
2017-05-01 17:13
The game does a very good job at being frustratingly slow and setting the mood. The theme is spot on, and as an artistic outlet it's very good. Unfortunately as a game it just ends up getting repetitive.
"If your mood decreases you could do some crazy thing." I never saw this happen though.
Thanks for an interesting take!
wheerd
2017-05-01 17:31
The idea of using a prison is very cool. I found it very confusing in the beginning which objects you could interact with. If you wander off in the wrong direction at the wrong time, it is also easy to die of starvation. I just got teleported into my cell and died before I could get to the cafeteria affter the cell opened again :sweat_smile: It might be more realistic and interesting to build up hunger/thrist slower. Then you would also experience the boringness of a prison more. Nice work!
nilanjan
2017-05-01 18:38
Game felt dreary which is how it's supposed to be! The game looks extremely polished given the little time it took to make it. Hopefully you'll turn this into some sort of prison simulator :)
Unique use of the theme. I didn't really have fun, but I guess I wasn't really supposed to.
Good job!
Interesting Concept! You should try to give to the player mote autonomy, like run, punch someone and run from the guards, or even grab the basketball, aim and throw him. And I find a little bad thing... When you start the game, no matter if you click one million time to drink, the guy will not, this is okay, but then you go away, the guy talk to you that they need to drink something... :/
Good job, I'll enjoy playing a future version with this unique concept...
wizcas
2017-05-02 01:35
I love your idea of the prison simulator. This game is kinda funny and ridiculous, in a good way, just as the Goat Simulator. I have to do same things repeatedly, waiting time goes by. Though it might not be a good feeling, but I think this is what the game is about after all. :)
Also I really admire the design of no HUD at all. Players have to find out the character's status by text description and know the time by clocks on the wall. That's quite immersive and real. Please do keep this design in your future works!
And, I like the bald looking the character. Feels like I'm playing Hitman 47 :smile:
kinjin
2017-05-02 02:48
Game in a prison was an idea that crossed my mind for the theme but I just thought to do a game in only one cell.
You very well executed it.
Such good that I can't go to sleep until I played a funny game.
I like when game teach you something on the life.
very interesting. Played on webgl, was a little laggy at times but other then that everything went well.
I would have liked a way to know where everything one, like I didn't even realise where the kitchen or where to get water from was till my 2nd playthrough, a map in your cell could have helped. and maybe a way to run around would also be good, i was slowly dying, yet slowly walking to the canteen, then get told it's to late i should head back to my cell.
if you do work on this more, I would like more things to do then walk up to objects and press E
Really interesting concept and decent execution, and I agree with another comment which mentioned that a map would be a great addition - sure could've saved me a lot of time!
Nice art game man
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom 0
nice game gj super
A bold entry given the theme and time constraints!
The humdrum and tiresome routine of a prison is fairly well captured, but after a couple of plays it quickly turns into something dull and uninteresting for me (all games should have some kind of attractiveness / motivation behind, although I undestand this is my personal point of view).
Even so, this is a fairly solid game for a LD, good job!
maartene
2017-05-05 19:10
Nice take on the theme. I like the minimalistic graphics and sound. Even though they might have been born from time constraints, I feel they add to the mood of this game. Personally, I'm not a big fan of survival sims and become board after a day or too. But I guess that is in some way intentional for this game. I rated theme, innovation and mood high for this game. Thanks you for this entry. GG :wink:
This game fits the theme well, but it doesn't rate very high for me on the fun factor, since I'm not into these kind of games in general, but it does fit the mood you're going for with this game.
I didn't know where things were at first, but quickly found everything so I don't think the addition of a map is necessary, unless you expand this game to make a larger prison. The ability to talk the other people would have been a nice addition, and being able to interact with more things in general would maybe make this game more enjoyable.
When I needed to eat, I made my way to the kitchen but then it transported me to my prison cell, I guess it was because it was night and time for locking up. Once I rested I was walking to the kitchen when I died of starvation. An option to run would have helped out.
Controls were nicely done.
Good entry!
The theme is nice, but honestly, the game feels iffy and would need more polishing, because in the current state, it's kinda frustrating. BUT, on the other hand, it made me think how the life in prison would be frustrating; so, goal achieved?
Definitely worth playing as at least a thought exercise!
I appreciate that this isn't just another planet defense game, or a game that otherwise involves a small planet. lol I thought it was actually pretty good, albeit a bit repetitive. Although I think that is probably the point. I have to confess, I intentionally let my character starve to death to see what would happen. I also used the secret console thing just to see what actions had what effects on the different attributes you set up. Sorry, the game dev in me was too curious not to look. :innocent:
poffle
2017-05-10 20:55
Nice take on the theme. I like the simple graphics and style but it wasn't that much fun but then I guess that was the point and you've succeeded in capturing the mundane aspect of prison life. There should have been an option to bribe the guards for a carton of smokes. Good job on getting so much done in time too.
A great take on the dull life in prison. Not really a fun game (mechanically), but a unique experience indeed!
grim
2017-05-15 08:47
this is a very interesting sim. a great way to work the theme, the graphics really work well with the setting. Excellent work!
nergle
2017-05-17 16:29
Artsy and cool, good job on taking the theme and making it feel heavy in a simple way.