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Through the eye of a needle
Through the eye of a needle
By mezzuk
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 5 | |
| Fun | | 2.66 | 5 | |
| Innovation | | 2.00 | 4 | |
| Theme | | 2.66 | 5 | |
| Graphics | | 3.00 | 5 | |
| Audio | | 4.25 | 6 | |
| Mood | | 3.00 | 6 | |
Comments
Web build worked great for me on OS X.
The music was a cut above most LD music, so if I were you I would be proud of that. Also don't worry so much about graphical quality. This game's biggest deficiency is in gameplay. The abstract shapes are easy to distinguish from each other, which is what matters.
Anyway, congrats on a successful compo! Nice work.
Very good music! The graphics weren't that great (cubes and spheres don't make the best characters), and the gameplay confused me, but the calm atmosphere makes it a fun play. Good job!
Audio and music was very good, could have done with a bit more visual clues for what was happening when you got hit, at first I thought it was bugged because I didn't lose health, until I started slowing down.
maartene
2017-05-04 20:11
Good first compo entry. The game is fun to play, visuals are simple but easily to interpret. Slow down instead of damage is a nice mechanic when time is scarce. Nice music. I have two main issues (tips for next time):
1. Unity defaults to Left-Control as Fire1, however on MacOS pressing this key together with arrow keys is a shortcut to switch screens. In this type of game, you press both keys together a lot, meaning switching screens a lot. That makes playing the game very difficult. Easy fix: bind Fire1 to a different key, especially if you don't have many action keys; 2. Asume limited vertical resolution. I had to change screen resolutions to see the entire game field. It was only then that I could see the timer ("now I know why I'm getting game overs every time!").
Anyways, keep it up & hope to see you next LD!
fantastic music - game also super
mezzuk
2017-05-05 07:16
Thanks for the feedback everyone, this has been really helpful.
ace17
2017-05-07 06:51
Cool soothing mood, nice visuals.
Telling which flying objects are bonuses from the obstacles/enemies is not intuite, though. The webgl version trying to go fullscreen each time I click is annoying.
Kudos for your work on harmonizing the sound effects with the music scale, this definitely helps building a mood!
tygrak
2017-05-16 09:02
I really loved the music, its so calm and relaxing! The graphics are fine if you replaced the cubes and spheres with some nicer models, but its a LD so there certainly wasnt time for it. There probably also should be a option to autofire, nobody wants to click each time they want to shoot.
Overall I like it, especially the mood.