tcstyle 2013-04-29 17:31
Great game. Core mechanics work very well. Totally fits the theme.
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Foon → Ludum Dare Explorer → LD26 → Duds
By nexantic-com
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 97 | 3.52 | ||
| Theme | 236 | 3.37 | ||
| Fun | 248 | 2.97 | ||
| Overall | 251 | 3.19 | ||
| Mood | 373 | 2.63 | ||
| Graphics | 382 | 2.80 | ||
| Coolness | 1689 | 32 |
Great game. Core mechanics work very well. Totally fits the theme.
Ultimate is funny :D.
Btw, yeah HaxePunk ;). (Made also my first game in Haxe/HaxePunk, worked pretty well).
Really nice little game, enjoyed the resource gathering and attack mechanics.
great idea, I've never seen a strategy game with drawing move commands - brilliant :)
I love the concept - please continue working on this, it has great potential
well done !
Nice mechanics! Would make a great mobile game. :)
Love the concept! Could become a great game if developed further :P
Love the mechaniscs ! A bit slow but really wanted to complete this one ! (lose two times, shame on me)
Great idea! Drawing strategy - simply amazing!
Nice game, although it doesn't seem like the actual game mechanics were related to minimalism, just the graphics.
You did pretty well for not having used your tools before.
Protip: Figure out how to use your tools BEFORE the competition, on the warmup weekend and such. :P
I have to disagree about enjoying the mechanics. The AI didn't do anything, so it didn't seem to matter how long I took. Maybe with a proper enemy it would be more enjoyable.
really like the general concept, this could turn into a really awesome game if developed a bit further
The core mechanics are solid! Good game!
Liked the concept. Could use some audio. The NPCs need to do something other than just waiting to die. Had fun overall though.
Pros: I very much liked the concept of drawing paths, very much liked the game as well even though it was short.
Cons: Could have used a few levels
All in all a very nice entry that i would play a lot more if it were more fleshed out.
Kinda cool, interesting concept. The ultimate button was awesome.
I wish there was more, even if it just restarted the map with an extra NPC. =) The gameplay was solid, though the enemy was no match for the player. I never had to change command modes.
I'm not sure what the resources did. I collected them all on the first game and not at all on the second. It also felt like the path faded too quickly, but I guess I could have drawn it more slowly. =)