FoonLudum Dare ExplorerLD38 → Crumble

Crumble

By binaryspark

View on ldjam.com

CategoryRankScoreCount
Overall3.665
Fun4.005
Innovation3.665
Theme4.665
Graphics4.005
Audio2.665
Humor2.005
Mood3.005

Comments

steve-johnson 2017-05-01 23:58

Aesthetically this is really nice! It wasn't much fun to play single-player; I imagine it's a lot better with local friends. Some dumb AI would do wonders for this game.

It was frustrating that keys would drop with no lock boxes, and if you pick up a key, you can't drop it in favor of something better.

But I could see this being a pretty good mobile game if you polish it up a bit, since the controls are so simple and obvious but there is some real complexity and tactics.

binaryspark 2017-05-02 18:17

@steve-johnson Thank you for your feedback! <3

This was my first jam ever and the one thing I've learned is that one should not make multiplayer games, because almost everyone who will be trying it won't actually be able to play multiplayer. The singleplayer mode (with the keys and time and whatnot) was tacked on to try and at least offer *something* remotely interesting, but I guess I just should have aimed for a singleplayer experience in the first place. Oh well, next time maybe.

eevee 2017-05-04 04:12

Also playing single-player, which makes it pretty short and sweet, but I do like the idea! I can see how it'd get interesting with opponents.

I'm actually surprised by the depth — I didn't expect chunks of the world to start coming _back_. They ended up nowhere near me, so they weren't entirely helpful, but a game could actually go indefinitely if you were lucky enough. Definitely agree that boxes and keys should spawn together.

Shift is a little weird to jump with, but with a four-player game I suppose you have to get creative with the keys.

evan-minto 2017-05-04 04:18

Surprisingly polished UI and general visuals for a Compo game! I was only able to play it single-player, so I can't really judge the multiplayer. The navigation got a little tedious after a while since the platforms dropping is random and doesn't really change as the game goes on. I ended up just running toward the time powerups the whole time.

harry-alissavakis 2017-05-04 15:38

Amazingly well executed concept! I played the single player mode because I don't have any friends and then I played using WASD and arrow keys just to pretend :P It was really amazing that you could incorporate both modes in such little time! I can imagine that as a party game it could be really fun, and the pickup ideas were really great (I loved the swap positions one, really clever). While simple, it was really well made and fun. Well done!