stevejohnson 2010-12-20 07:20
I like the puzzle concept, but the controls are needlessly difficult. Very zen though, I like it.
Foon → Ludum Dare Explorer → LD19 → Chain Of Discoveries
By nitram_cero
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 4.08 | 13 | ||
| Fun | 2.77 | 13 | ||
| Theme | 2.92 | 13 | ||
| Graphics | 3.15 | 13 | ||
| Audio | 2.36 | 11 | ||
| Humor | 2.57 | 7 | ||
| Overall | 3.31 | 13 | ||
| Community | 2.50 | 10 | ||
| Coolness | 201 |
I like the puzzle concept, but the controls are needlessly difficult. Very zen though, I like it.
puzzle game rules! The controls make this game more puzzle.
I find the controls to be really frustrating
I didn't get past the second level, but looking at the screenshots I think I get what you were getting at, and I think it's a pretty nice idea
Thanks!
Actually if you get the grasp of them are really easy.
Z paints red (up and left), and X paints blue (down and right)
I'm not trying to say they're good, but I've tried several control schemes and these was the easiest, so go figure, hehe.
I've tried arrows as "up down left right" and Z/X to rotate gravity in 90° angles... it was confusing.
Using Z/X to do left/right according to your angle was also confusing.
>I'm not trying to say they're good, but I've tried several control schemes and these was the easiest, so go figure, hehe.
haha yeah I know the feeling
the post-compo controls are much better. i was almost getting used to the keyboard controls, but it seemed like z/x were inconsistent. I was expecting that if there was a box that i was walking around (changing gravity properly for each surface) that z would always walk clockwise and x would always way counter clockwise. I suppose that would have its own confusions, but that's where it kept confusing me. especially on the ups and downs.