runonthespot 2013-04-29 20:21
I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.
Foon → Ludum Dare Explorer → LD26 → Blind guy Vs Zombies
By vrinek
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 167 | 3.30 | ||
| Humor | 221 | 2.33 | ||
| Fun | 320 | 2.78 | ||
| Mood | 322 | 2.76 | ||
| Overall | 367 | 2.88 | ||
| Theme | 437 | 2.74 | ||
| Graphics | 462 | 2.48 | ||
| Coolness | 1535 | 40 |
I liked the red/green distance indicator thing especially- felt like a good way of finding things that could apply to a lot of different sorts of games.
Interesting concept. How WOULD a blind person deal with zombies? Well done!
Interesting concept though I wish the other senses were played up more (or at all). Also, you're not really blind so much as just have poor sight (you can see perfectly fine once they're within a foot of you i suppose). I understand some concessions need to be made as it'd be difficult to represent true blindess.
The indicator rings were pretty interesting and worked really well. As a way to represent spatial awareness it worked fairly well.
Unfortunately the levels themselves were pretty bare and there wasn't much in the way of incentive to continue or go in a specific order, nor was there any real resolution. Would have liked some more structure or impetus to continue on.
few minutes of fun and stress. a nice zombie game.
(next time support WASD for azerty keyboard ZQSD, only 2 more letter to map, or arrows)
Good idea with the radar. I felt like this game was too easy though and the crosshair was a confusing representation of the main character. I liked how the player could remember where the walls were, very interesting mechanic.
Very cool, I loved your circular minimap! Would have loved some sound to increase tension :)
Nice innovation. Good job!
I like your idea though I don“t see how it fits into the theme. It is nice to play, you can sense the progression through the levels and it gets intense when the zombies get close to you. Well done!
That was really different! I loved how discovering bits of the level made them permanent additions to the visual field despite going out of range. I wish there were more levels and more mechanics but it's understandable given the time constraints and the minimalism theme.
Oh and the directions on the left say you need to get 4 keys but it seemed like I only needed 3 before I could escape in the elevator ;)
It was alright. Though it was getting slower when played longer. But maybe that was just my crappy netbook.
The zombies looked a bit disappointing. But the concept was kinda nice.
No sound unfortunately. Well done.
Fundamentally a good LD game. Audio, win condition, and linear progression would improve it a lot. The UI is more or less perfect for the concept, which is interesting.
Really liked how the walls became permanently visible once discovered. Think you captured the theme rather well. Good job!