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nintendoeats

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201739Running out of PowerExponential Maintenance Engineercompo3883.223.253.552.112.933.163.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by nintendoeats

LD39 — Running out of Power

eDrive by TimBeaudet 2017-07-31T16:33:59Z

My best score: 2400 feet. Fun, if fairly simple. The music is nice. I liked going into the oncoming lane, reminded me of Burnout. I would often get batteries which were so far apart that I couldn't possibly get from one to the other, and since you can only really miss one or two that seemed unfair.

It would be interesting if momentum played a roll, since you could get into simulating the effect of braking on energy economy. The player would want to max out their speed and then avoid braking or turning at all costs.

PEW PEW PRINCESS by Karai17 2017-08-01T21:42:18Z

I'm not a fan of bullet-hell shooters, so bear that in mind.

The music is pretty good, and the motion of all the bullets was such that I never felt that it was unfair. I DID feel that I moved too slowly to hit some of the enemies without knowing their pattern beforehand (but maybe that's the point?). I really don't understand what the shield button does and I never became comfortable with the dodge button.

HackOS by stevenjmiller 2017-07-31T17:06:14Z

Please don't ask for donations for LD games.

That was great! really creative mechanic, well executed. It was very challenging in spots, but in a way that made me want to keep going. I can see that there is potential for many more levels. The energy mechanic felt a bit tacked-on. The music was nice but got a little irritating after a while.

Intercontinental Birdsman Competition 2018 by euske 2017-08-02T00:53:02Z

:p

Great music, great graphics, annoying sound, very funny, will give old people heart attacks. Happy LD39.

The castle by Tero Pulkkinen 2017-08-02T16:32:47Z

This is all I'm getting: https://www.dropbox.com/s/zjwi4c5go8r5f3d/Borked%21.PNG?dl=0

Windows 7, 64-bit Firefox GTX 1060

If you need any other info please let me know.

Flip The Switch by madalaski 2017-07-31T15:48:55Z

As mentioned above, setting up connections wasn't totally clear. Ia lso found that after a while it became a "sit there and press the button simulator. That font is hard to read and having it pop up in the middle of a game was not fun.

I like the core mechanics though and while I was getting everything together it was fun. The main thing it needs is better feedback, maybe coupled with tighter balance. I liked it, definitely a solid LD entry. Here is the setup that I won with very easily:

https://ibb.co/c3sBek][img]https://preview.ibb.co/mnZeX5/Circuit_Win.png

The music was also quite good for this sort of game. The synth became a little bit grating after a while, I think a reduction in treble might help to mitigate that.

Mr Mayor's Energy Crisis by HuvaaKoodia 2017-08-08T16:33:41Z

That was very good! The graphics and music are excellent, and the writing was entertaining. I lost the first time because of the bird, but as long as I allowed a few power outages the second run was fairly straightforward. Still, I did have to make some interesting decisions. I don't know how much potential this has for expansion, but at the very least for this short controlled session it worked well.

Do I detect A Radiohead line in that music? I'm pretty sure I heard a few more things I recognized but I can't quite put my finger on them.

Inconvenient Drone Convention by PeculiarCarrot 2017-08-01T03:33:05Z

Technical Stuff: Serious framerate issues on a very powerful computer. It seems to be associated with the spawning of new clouds and drones. On a multimonitor setup the cursor is not constrained to the active one.

Fun concept. It could be quite frustrating when bad luck killed me less than 500 meters from the ground, but that's par for the course with this kind of thing. Once I figured out effective use of the speed boost (for hardcore 90 degree turns and such) it could be very satisfying.

Over time I found myself turning down the music. It's frantic and effective, but it did get annoying after a few minutes.

One thing I noticed is that drones are easy to see on a cloud, and easy to see outside of the cloud, but can be tough to see when they sit on the edge of a cloud. That said, you did a good job of making them quickly visible. That can be tough in a game that moves this fast and I have seen many games in which objects simply couldn't be registered quickly enough for a player to react, so well done.

⚡ Swing Bolt ⚡ by AJ Weeks 2017-08-02T22:07:00Z

Interesting. This taught me something about player movement. Unfortunately that's because I thought having your movement restricted by the blue guys was really frustrating, but it was an experiment and I learned something from it. The graphics are very good for an LD game. I liked the title music, not so much the in-game.

The menu screen was very confusing. The selected text is almost the same shade as the unselected text, and even then I expected the brighter one to be the selected item. It took me a while to actually get into the game.

I found it pretty much impossible to keep track of how much battery I had. The indicator should probably be around the character, because I couldn't take my eyes away from the screen to look at the meter.

Well done!

Cellephant by hippy-dave 2017-08-01T16:11:35Z

I think everything I have to say has been covered above. I could probably have done without levels 5 through 26 as none of them posed any kind of challenge, but after that the puzzles became surprisingly challenging considering the simple mechanic. I liked the music at first, but it did eventually get to me.

Hamster Wheel Simulator by Laaph 2017-08-02T00:42:41Z

That's, uh, really hard. I'm not finding level 2 easy at all (though 1 was). I can get the speed in a range between 1.8 and 2.2, but the battery barely fills.

I like the effect with the music, and it was a good selection. The hamster graphics are amusing. I wish the interface scaled better, it's hard to read on a 24" screen and the buttons seem pointlessly small.

Reverse Thrust by tiffi 2017-07-31T13:25:29Z

This is a fun game. I found the controls very difficult (especially the brake), I would have preferred the option to use a controller. The voice stuff is great and the graphics are really nice. The shooting and explosion sounds started to really piss me off after not long. As a red/green colourblind person I had no idea how much energy I had except when she announced it.

Did you play with having the ship be a more compact shape like a square?

Wreckage by cogcomp 2017-08-02T22:30:29Z

That music is frigging awesome.

This is brutally difficult, and also not entirely clear at first. I did eventually figure it out and it went ok, but the controls are super-twitchy. Also be aware, the XBONE controller has horrible bumpers. They are ok for just pressing, but I found holding them down very uncomfortable.

It seems rather unfair to have to avoid enemies that I can't see. The game is hard enough without the darkness preventing me from making them out.

Interesting mechanic, in need of some refinement for difficulty.

Did I mention that the music is awesome? My subwoofer be all like WHAM.

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-07-31T13:53:35Z

Please don't ask for a donation for LD games. Also, you should use the built-in link system since that makes your game searchable by platform.

Pretty fun! Once I figured out that you need to be very careful with your shots it had a really nice difficulty curve. I think a wave 11 would have been too much, since it gets really frantic. The sound and graphics are pretty good for LD, though multiple thunderbolt sounds would be nice. I suppose the only issue is a lack of any unique mechanics.

Dashfister by pkenney 2017-08-02T01:07:22Z

I dunno, the code for transitioning in and out of the last scene really lacks polish. Two stars.

Actually, on the note of the boss: I wasn't aware that wall jumping existed until I spent ages bashing my head against the spikes.

Excellent graphics and a fun core mechanic. It's very satisfying to punch through a few enemies at once. I think the sound could use a bit more kick...or punch as it were...but it isn't bad.

The spike enemies just kind of suck. You already can't touch the other enemies, so the only difference with the spiky ones is that you can't punch them under certain circumstances. They don't present a huge challenge, but they do tend to be left for last. This meant that there were a few times in which I was standing there waiting for them to turn around. This is a minor complaint, but the overall design was very solid so it really stood out.

Excellent entry!

Hallway Creep by slunkey 2017-07-31T19:43:40Z

As mentioned above, an indication of flashlight charge would be helpful to ensure that I'm doing it right.

Now. I have big hands and have played guitar for years. I can just about do this for a little while. I would bet that my girlfriend would be incapable of pressing those keys. I don't know what your objective was, but that's something to think about.

Some music and an objective of some kind would really help. Even a scoring system for number of monsters killed. Perhaps also some kind of indication that they are being damaged. Basically, the game needs more feedback mechanisms.

Good start to a weird mechanic. Now I need to go massage my hand for a bit.

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-02T23:40:45Z

Not intuitive, but I got it after a while and it was kind of fun. However, I think there is an issue with the way you are handling input, because some angles are impossible. Straight in any direction works fine, but a couple of degrees to the right or left doesn't. I think the issue is the controller deadzones, which is pretty common when using the analog stick to indicate aiming in a direction. Normally we tell Unity to ignore input in a direction of less than say 0.2. However, when the player is aiming slightly right of straight they might actually want the value of 0.1 to be recorded and included in the game. Did I just really over-explain that?

I don't know if a lethargic cannon is really a fun mechanic, but this is a pretty good experiment that I think explores it reasonably well.

The music is fun and didn't become annoying, even when I was struggling to hang on to all the bits for long enough.

The Internet vs. Ludum Dare by truck 2017-08-02T16:26:57Z

The graphics look nice, if a bit busy. I'm having trouble differentiating between things that aren't in the game and things that I just don't understand. As such I don't feel able to give any useful feedback.

Airship Engineer by ryte2byte 2017-07-31T21:34:39Z

I think this is pretty amusing (aside from the Trump bit which is to depressing to be funny). The sound and graphics are all great, and I don't think I've ever seen an LD with passable 3D walk animations before.

Unfortunately my red/green colourblindness pretty much makes this impossible. I simply can't tell the difference between the yellow and green lights (yes, red/green makes distinguishing yellow/green hard). I did figure out that if I could play it the trick would be to keep picking up animals and dropping them next to their target machine so that they will be nearby when needed.

The Last E8 by SethR 2017-08-01T00:16:38Z

I can't make it through level 2. I am just not in that head space. The production values are good, and the controls are very precise. It is, however, unforgivingly difficult. Analog controls might help. It might also be helpful if landing on your wheels didn't damage you. That way it would be possible to line yourself up and take breaks between desk-head-beating sessions.

Overall good job at making a game for masochists.

I NEED POWER by pauljs 2017-07-31T13:42:04Z

The game is just too easy. It's frantic I suppose, but the ball needs to speed up over time or something. Maybe shrink the batteries, or the width of the platform. The phone battery connection isn't that significant, because even at 100% the game wasn't even remotely difficult. It's a cute idea though. Just needs...more...

Runaway Convoy by Hilvon 2017-07-31T20:10:28Z

I got it down to all but one.

Pretty straightforward puzzle game. Desperately needs a restart button, since if you make a mistake it's not like you will be able to save it. There seems to be exactly one solution to the puzzle.

The graphics are quite nice for an LD game and the sound effects never become annoying, which is pretty hard with those beeps and such.

Running out of Coffee by Triastase 2017-08-01T00:55:54Z

Really needs a reset button, and some sound.

The challenge seems to ultimately revolve around remembering to start working again the moment you refill your cup, since otherwise you would always have enough money to refill the pot and then it would just be "can you press the buttons fast enough." I didn't enjoy doing that, and I'm not sure what could be done to make it more entertaining.

If I were laying it out I would have the keys in a row instead of being the initial of the relevant verb. That way the player could get into a flow with the keys and it would be kind of Guitar Hero-sh. As it stands, this is a game about fighting a control scheme and the arbitrary work state change.

I do like the meters, those are a fun and useful means of presenting information to the player. They work well in context with one another. The money one would have benefited from a mark indicating that the player has enough money to brew another pot.

Corrupted by Shess 2017-08-03T15:50:40Z

That is an impressively well thought out set of mechanics for an LD game. The randomness kind of screwed me over though. Once they get more space I would frequently come up against robots that I would never be able to beat. I suppose that you could say this is par for the rougelike course, but it was really frustrating. It's not like I could have made better decisions earlier, my game was doomed form the moment I hit start. This happened a few times. I think I got to level 6 in my best run.

This game really needs audio. At least some music to match the dark atmosphere.

Last Wish by leesoar07 2017-08-02T00:14:41Z

I'm not going to rate because I couldn't get past the door with the mailbox, but I think that is in itself a useful comment.

The chasm jumping thing was so difficult that it had me wondering if that was even what I was supposed to do. I was looking for some kind of way to control the changes, but it just seems to be a really difficult jump. Then the door. All I can do is walk and jump. I walked and jumped into, on and around everything I had access to, then did it a few more times for good measure. If that doesn't work...well, next game I guess because I have exhausted all of the strategies that I have control over..

The graphics are quite nice and I really like the transition effect. It looks exactly like my desktop when my old GPU started to die. However, I dislike the music. Quoth Top Gear, it's lessness is not more for me. It's just less.

Point of View by tsjost 2017-08-01T00:17:49Z

Oh well done :p Clicking on text is hard as it turns out, I have a newfound respect for PoV.

A LED story by hairaz 2017-07-31T19:03:50Z

That is a candidate for weirdest double jump ever. It took me a bit to figure it out, but I got there in the end. Really nice use of the photographs and audio, I think this is aesthetically excellent. The jumping puzzles are pretty basic, but they get the job done.

There is some tearing in the center of the photos, particularly on the grass screens.

Power Insufficient by theoddpotion 2017-07-31T19:12:29Z

This is an interesting start to a set of systems. I like the general concept, and the aesthetic. It just needs more...stuff.

I find the stars you can interact with difficult to make out against the background, but maybe that's the point.

Is it just because I'm red/green colourblind that I find the power meter impossible to read?

Needs Music!

Needs an objective of some kind!

The Power Factory by Swifttech 2017-07-31T13:02:33Z

The core works reasonably well and the gameplay loop is fun. I like the music, it suits the game well. The path AI and everything is very nice. Here are some things I would look at:

Tactile feedback when selecting one of the brushes. A bit more explanation of the scoring system. Allow roads to have more than two ends!

Down in the Light Mine by gnerkus 2017-07-31T15:22:34Z

Play again doesn't work properly for me on Windows. It loads up with empty meters and then gets super weird when I die.

Basically, I'm really confused. I get what the buttons do, and that enemies won't shoot at you if you turn off the light, but beyond that I have no clue. The post above mine sums it up pretty well and I think you know where the issues are.

The actual use of light is quite nice. I like the overall aesthetic.

Exponential Maintenance Engineer by nintendoeats 2017-07-31T14:42:40Z

@pauljs: What platform are you on? It sounds like something is really wrong and I have only tested in Windows.

Exponential Maintenance Engineer by nintendoeats 2017-07-31T19:16:55Z

@increpare Thanks, this issue has been fixed.

Exponential Maintenance Engineer by nintendoeats 2017-08-01T03:16:27Z

@PeculiarCarrot: Thanks! I started with something about trying to square a circle (thereby running out of the infinite number of powers of 2 required to fill the spacce) and this is what it morphed into which I concede is kinda getting away from the theme. However, consider that mathematically running out of the space to hold x number of cubes can be described identically to running out of the cubes to fill x amount of space.

Exponential Maintenance Engineer by nintendoeats 2017-08-01T03:41:51Z

@pkenny: I'm glad that you enjoyed it! It's possible that the explosives stacking and everything isn't as valuable as rockets. I just double checked and that definitely isn't true with crazy rockets on.

I've found the sound glitch. It will not be fixed, because it requires new sound-playing or physics code which I expect would be outside the rules.

Exponential Maintenance Engineer by nintendoeats 2017-08-02T03:12:32Z

@shabap: Thanks! I've been waiting for somebody to mention Katamari, it does share some visual similarities.

The physics are super hacky. Gravity is turned off for all the objects. There is a list of objects being pulled towards the planet, and another of the ones being pushed away. Every fixed update a force is manually applied to each object that pushes it towards or away from the sphere.

When an object is falling initially, it just moves at a standardized rate. When it collides with an object, it is parented to the sphere and enters a mode where it is on the gravity list. It checks periodically (I think I set it to 0.5 seconds) if its velocity is less than a particular amount. When that returns true, the object is taken off the gravity list.

Every time an object hits another it records that as the object it is sitting on. When an object is moved or destroyed, it tells the rest of the objects about it using BroadcastMessage() (easy since they are all children of the sphere). If an object has recorded the destroyed object as its support, that object goes back into gravity mode. I tried doing this with parenting, which was a better system, but it caused weird scaling issues.

Toast Up! by gwinnell 2017-08-02T01:34:01Z

Great music and art! The gameplay also felt quite satisfying. However, the upgrade system seems pointless to me. It's not like I master one skill and then unlock something new to play with. It's just "you must have played for x amount of time to win". If I didn't need those upgrades to win I could have finished the game in two minutes. I think it would have been better if you simply had the maximum battery limit from the start and could just go for it. Otherwise those first two enemies sure do outstay their welcome -_-

ZETPACK-99 by verysoftwares 2017-08-01T02:17:53Z

I really like the mechanic, it's pretty clever. However, I think it would work better in a smaller set of puzzles. It's interesting to see the energy and recovery mechanic applied to a long time span, but When I got to the top-left of the map with 5 energy left I effectively had to go back and do everything again. Perhaps a system whereby energy capacity is lower, but is restored to full at checkpoints? I know it takes away some of the game's uniqueness, but it would also make it an order of magnitude less frustrating.

The minimalistic graphics work well (even though you are STILL playing as the abstract notion of British currency :P), and the music was nice to start with. It started to grate after a while, especiallyw hen I had fallen down for the umpteen billionth time and had to zetpack up again, collecting all the diamonds along the way. The way the levels grow off of each other feels cool and exciting.

Overall good, just made me want to punch my monitor.

Televised Intelligence Manager (TIM) by ianburnette 2017-08-02T20:13:18Z

I lost Katie! She got stuck up in a corner where I couldn't get to her.

The AI thing is cute, though not nearly tessellated enough for my tastes. The actual game felt very slow though, and I felt like I was mostly arguing with the controls. The atmosphere was quite nice and I wanted to spend more time i the spaceship.

I had to crank up my volume most of the way to hear the game, you may want to give your recordings some gain. For comparison if I played music at that volume I would permanently damage my hearing after a while.

Cheetah Power by shabap 2017-08-02T22:00:00Z

Good on you for trying something this graphically impressive (even if you didn't do the models yourself). I see the potential in the feel and mechanics, but it seems like you bit off more than you could chew (hah!). At least it was more fun than Shelter, but that is also true of having a brick thrown through your window. I would be interested to see this after a week of development.

If you do carry it further, I would start by working on the character movement, particularly slowing down and trying to turn around. That is really what will make or break the immersion and fun.

Save My Phone by TheLucky 2017-07-31T20:19:36Z

Cute idea. The phone blocks part of your view, ok I get that's the idea. However, not being able to actually see what the powerups are doesn't seem to fit with the theme so much. It takes it from being a tough game to a random score generator. I really didn't feel like I had control over anything except whether or not I hit couches...most of the time...

Graphics are nicely done, and I like the concept.

a story about a cat by increpare 2017-07-31T14:55:34Z

:(

The tail in front of the camera is really irritating, as is the constant whining noise. Maybe that was the point. Very well done interactive storytelling, I really felt like my goals and feelings as a player lined up with the character's. However I did almost quit because of those two things.

Well done over all!

Character Building by Badly Drawn Rod 2017-07-31T19:56:44Z

My wife is a self-centered cow and were it not for the kids I would leave her.

Cute little thing. I liked the music and the aesthetic. I didn't really feel like it was a game so much as a deeply sadistic choose-your-own-adventure book. There is no strategy to it, nothing to figure out. I "Won" because I decided to watch the news.

Maybe the moral is that life is a series of random crap and that no matter what you do the worst possible outcome will occur? Of course, you never mention the positive long-term outcomes which are important. Your kids learn that they can rely on you, your spouse knows that you are honest with them etcetera. Those are the things that I make decisions based on, and they don't seem to factor in here.

Further, where do you get off telling me how much I like myself. I know that I went out and got my kids their supplies, and even if they screwed up I will know that I did the compassionate thing and that doesn't affect the "self" vale. And does my wife not care?

RulesQuest by Adrien Dittrick 2017-07-31T20:52:27Z

Very impressive! It really feels like it was designed to be a multiplayer game, but it works as a quick single player experience. It would probably need a more advanced combat system to be fun in multiplayer, but it's close.

Actually attacking doesn't have much of a feel. The disadvantage of auto-attack is that the player feels disengaged, so that's something to consider.

I found the game very easy as-is, because I could just walk around collecting the power-ups around my castle and then kill everything in sight. The carrying back power-ups idea is cool, but I think they need to be rarer.

White text on grey = bad!

The music fits the game well. So very much bass though, I had to turn my subwoofer down.

Really good entry!

From Hero to Zero by pixfixtv 2017-08-02T01:48:06Z

Did it just...end?

Great graphics, good sound and music. I found it extremely boring though. This is basic even by the standards of an early 90s beat-em-up (a genre that has aged really poorly). There isn't even a jump kick! The only strategy seems to be corralling everybody into one place so you can punch them all at once. I also wish it was larger on screen. I'm sorry to be harsh, but I don't think that beat-em-ups are going to have the same renaissance that fighting games started a few years ago.