Junk Drawer by Hammers 2017-07-31T20:09:08Z
It had some pretty great physics and I feel like it could use a story kind of like i am bread, the game had a surgeon sim vibe to it, so maybe you can play off of that
Foon → Ludum Dare Explorer → Users → TheLucky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Happy Hammer | jam | 495 | 3.53 | 3.43 | 3.43 | 2.88 | 3.65 | 3.50 | 3.06 | 3.41 | |
| 2017 | 39 | Running out of Power | Save My Phone | compo | 440 | 3.11 | 2.83 | 2.94 | 3.88 | 2.94 | 2.44 |
It had some pretty great physics and I feel like it could use a story kind of like i am bread, the game had a surgeon sim vibe to it, so maybe you can play off of that
Sorry I think you may need to post instructions, then I will come back
7.8 / 10 not enough coffee
It's kind of weird to see retro words swear and make fun of you, also the game play needs improvement and there isn't really an indicator that I see displaying the cities health. Although the game had some nice graphics especially on the city
The game was pretty interesting and could be even better if you polish it up(I know it was in compo), I think the text of the robots when you free them was also great, but maybe you can try have different text for different robots at random. The main problem I had was a lack of audio, no music is understandable but you could at least used some sound effects.
I think the game was quite fun but needed more variety like more enemies and more build option, made give the player the ability to upgrade base
The game was fun in general but there wasn't really anything new in concept other than the health being the same as ammo, in the end it was still a good time.
There is a glitch on level 18 where you spawn gets off centered and makes the stage very easy, but other than that it's a really fun game, but i wish the re spawn was instant. Also the level design was well made as well as the scaling since as the level go on I feel as if I'm becoming more skilled at the game.
It's good but when the screen turns black at first you might want to tell the player that they are not a dead and that it's simply part of the game(in the game not at the description). I can clearly see that a lot of people in the comments do not get the concept because there isn't enough explanation. But in the end it was a very good and well made game
Nice game but not enough variation, also there's a glitch where your mouse gets off centered on full screen. you might want to do a mouse check every few seconds or assign a button to it, otherwise great game
Just want to warn you, there is an exploit where you can kill everyone without losing life by choosing not to possess the first player. An easy fix for this would be to lock the camera if a player is not possessed. But I say that in the end it's a great game.
You sir, have succeeded in tetrolling me, from noit using srs, to the random blocks, to the fact that the spawn orientations is not even correct, no bag generator, and the double tap hard drop, and to make matters worse it uses 8 wide instead of ten. Good Job...
On another note, it was pretty good.
Pretty well made game, but I think it should try to be more satisfying on a goal, maybe more screen shake.
Pretty good amount of polished, and a very interesting game to play, although you may want to work more on explanation. All in all, this is an excellent entry, which I'm surprised does not have much ratings.
Pretty good idea, but here are some tips for improvement. First off, when you place a block, there should be some way to deactivate movement, as it could sometimes get in the way. Second, it's a little annoying not being able to go up, or there should be more of an indication that up does not work. Overall great work.
Where we dropping bois.. Oh wiat.. Anyways it's a great concept, but there are a few weird things, I found that the parachute did not work, it may be the idea was too ambitious for a jam.
I got to say, out of the more than 45 games I played, this game is easily one of the best. It has a great self contained story which builds up to a hilarious punch line. Great level design which introduces each mechanic, so that the player understands when he completes a level. Great music and art, which help to blend these things together. Great work, you deserve it. You may want to release a full game of this.
Nice game, although you may want to work on making it less clutered, for example, make items more defined in the game, for example with some outline, and try to explain the crafting a little better.
The game is auctually pretty fun to play, it has some great world generation, and it's easy to pick up and play, but there are some problems. At first I did not get that you could hit enemies, this could be fixed with maybe a weapon, or a attack icon, also the font is hard to read. Usually when it comes to fonts readability is beter to have than aestethic. Also the light source thing with the enemies were also confusing at first to get. In the end, the game is great to play, as stated before, and I hope to see what you make next.
Pretty good concept, it was a little difficult though, it had pretty good art, although like many already said the third fight was a little too hard. Other than that you may need to improve more of the feel of getting a note right to make it more satisfying. All in all, I had a lot of fun playing the game.
It was pretty good to play although I have a few complaints. The sounds kind of feel a little quiet done, so it makes it little weak as a weapon, the melee attack also does not have much power to it, it could use a sound effect, and a smaller animation. The spawning your own wave thing kind of took me a while to get. The movement is a little awkward as it seems it works on a lerping system. Also it's a little weird to see health on the gun rather than always being visible. Although great work, and keep on making.
Really great rhythm game, with great music, and feedback from getting good notes and great feel from everything hopping to the rhythm, my only complaint is that there is no grading system or combo meter.
Pretty well designed game, with great art and music that really blends in together. Although, I feel thatb the puzzle design was made so that it switched it up quite well, but I think the rhythm aspect of it could change throughout the game, as only hitting one button just on the beat could get repetitive. Anyways, like I said I really liked this entry, and good work.
Very Enjoyable to play. Although I did find that finding evidence got a little hard, and sometimes it would dig when I did not want it to.
The idea was pretty good, and made for a good game, but I had some problems with the combat, for example, to make it more satisfying, try to add more hitstop or screenshake, also it would be helpful to show which keys are rock paper or scisiors during play
Pretty good game, I really liked the music, to the point where I actually got distracted by it. Although I feel that there is not much feedback when it comes to switching gravity, or from jumping. Nonetheless a still fun to play.
@dimaswift That's a **whack**y way to put it.
@very-bad-bunny, yeah the theme is a little weird, it's a Physics Based 2D Precision Platformer. I'm surprised you attempted for an all boxes run. Anyways I am really glad about the feedback you gave.
@shimapleleaf thanks for the feedback, it will be really helpful for next time and for improving this game after the Jam. Yeah, I did not know of the void until a few people pointed it out, sorry
Good hob, although you may want to work on having transitions from walking to attack feel more smooth, maybe make the attacks move more to also create a greater impact, and make it feel more like a ninja. Anyways great graphics and good music.
It was pretty nice to play overall, it had great music, graphics, effects, and good polish, but I do have some problems. First off there are some parts of combat that aren't as satisfying as usual, for example killing enemies, or for that mater hitting them does not really feel like the player is doing damage, and part of that is most likely for the hitting, there isn't a visual indication, and for both killing and hitting there isn't much of a satisfying sound to it. Overall though, as I said this was a great game that I really enjoyed playing, and I hope you keep making to improve.
This is pretty well made. Although, i will complain about the short hop. So since you are using unity, I'm guessing you are setting the y velocity to negative when you let go of space, instead you are supposed to turn up gravity until the player hits the ground. Other than that great game which I spent too much time on.
I really enjoyed it, but I could see a little improvement. The cooking is pretty satisfying to do, but in comparison, the combat may need some work, the sound effect on the gun did not feel powerful enough, you could try to higher the base on it. Also adding slight screen shake and bigger bullets may help too, as well as feedback for hitting zombies. Anyways, I had fun playing it, and I look forward to what you have next.
This game is a really great example of game feel done right, which is especially important since you are making an idle game. The only complaint I have is the aiming system most likely targets the closest enemy, so it does not target the enemy about to come towards you. Also the aiming system kind of broke a little at wave 30(do not ask how long I played). All in all good game.
Really nice game, I especially like the sound effects used for matching and missed, they have a really nice feel.
I started to like the game as the controls started to grow on me, the problem I have is that knocking down certain ships may require some luck, so maybe tune the rng generator to be better for bigger ships. Otherwise I had fun.
Great job, you may want to make hitting enemies feel a bit more satisfying, right now it just feels a little like a thud when you hit. But killing an enemy is pretty satisfying in comparison, so maybe use part of the death animations for hitting. Aside from that, performing any action feels a bit choppy, since there is not much transition between and in animations. Aside from that great game, and I hope you keep creating.
I really enjoyed the game, although it can be beaten by spamming, having an incentive for least amount of cards may be good to have. Anyways it had pretty well done screen shake and graphics as well as some interesting art and sounds added to the mix. Great work.
I really liked the game, although it could use a little bit more feedback, for example, having the bottle pick ups be more clear with any type of sound effects, also so more screen shake on driving through zombies. In the end I really liked it.
Great game that gives a great insight into depression.
Really nice use of screen shake especially with the weapons, which is reminiscent of Vlambeer, overall a fun game, but I did not know what I was supposed to do.
Nice game with pretty good art, and a nice story at the beginning, although, there are a weird things, like touching anything will put the block down, making controls a little weird, although prety good
It very enjoyable, but i think there should be more feedback for button presses, for example, if the corresponding buttons are pressed, the ui should pop, or glow. Also more feedback for right button presses, not just having the bullet.