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Science Cat Hell: Extreme Maze Edition
Science Cat Hell: Extreme Maze Edition
By dwemthy and kingdork
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 6 | |
| Fun | | 3.12 | 6 | |
| Innovation | | 2.12 | 6 | |
| Theme | | 2.87 | 6 | |
| Graphics | | 3.25 | 6 | |
| Mood | | 3.00 | 6 | |
Comments
yodog
2017-12-06 03:23
Waited for about 8 minutes for the game to load. Got about 2/3 of the way there and it's not loading anymore. Not an internet issue on my end. Will be happy to play when it's up and running. Edit: Got it running and played a bit. I like the look of the game, but really did not like those pop-ups. If I'm aiming at a group of enemies, I have to aim away to click out of the pop-up window. Fits the theme, but gets ridiculous almost right away.
tad
2017-12-06 03:32
I liked it! I did have to end the session when I got the bazooka and could no longer move (I think I may have gotten stuck in the walls).
Lots of fun in the game. And the variety of weapons and items shows the work that went into it. Well done!
zac
2017-12-06 03:33
Great little run and gun roguelike with really charming graphics. Not sure if the pop-ups for upgrades were meant as a joke . . . but they were dreadful. Really killed the flow of the game, and not in a fun way. Downgrading your weapons when you walk over an older one was also pretty annoying. Still, fun to play for a few minutes and shoot up some doodles.
The theme of loot/pop-up overkill was nice and relatable.
That was pretty fun! The kickback on some of those weapons were ridiculously strong.
Binding of Isaac clones are not roguelikes. I didn't hold that against you in my rating though!
The enemies were easy to avoid and not varied. The constant game-stopping modal dialogs were extremely annoying and took me out of the game. If those had been different I would have enjoyed it a lot more. I love twin stick shooters.