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Science Cat Hell: Extreme Maze Edition

By dwemthy and kingdork

View on ldjam.com

CategoryRankScoreCount
Overall3.006
Fun3.126
Innovation2.126
Theme2.876
Graphics3.256
Mood3.006

Comments

yodog 2017-12-06 03:23

Waited for about 8 minutes for the game to load. Got about 2/3 of the way there and it's not loading anymore. Not an internet issue on my end. Will be happy to play when it's up and running. Edit: Got it running and played a bit. I like the look of the game, but really did not like those pop-ups. If I'm aiming at a group of enemies, I have to aim away to click out of the pop-up window. Fits the theme, but gets ridiculous almost right away.

tad 2017-12-06 03:32

I liked it! I did have to end the session when I got the bazooka and could no longer move (I think I may have gotten stuck in the walls).

Lots of fun in the game. And the variety of weapons and items shows the work that went into it. Well done!

zac 2017-12-06 03:33

Great little run and gun roguelike with really charming graphics. Not sure if the pop-ups for upgrades were meant as a joke . . . but they were dreadful. Really killed the flow of the game, and not in a fun way. Downgrading your weapons when you walk over an older one was also pretty annoying. Still, fun to play for a few minutes and shoot up some doodles.

pseudokai 2017-12-06 03:48

The theme of loot/pop-up overkill was nice and relatable.

team-infernus 2017-12-06 03:51

That was pretty fun! The kickback on some of those weapons were ridiculously strong.

steve-johnson 2017-12-17 00:07

Binding of Isaac clones are not roguelikes. I didn't hold that against you in my rating though!

The enemies were easy to avoid and not varied. The constant game-stopping modal dialogs were extremely annoying and took me out of the game. If those had been different I would have enjoyed it a lot more. I love twin stick shooters.