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Tanay

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of PowerSpace Evadersjam2.002.002.002.002.001.001.002.00
201738A Small WorldConquery - Conquer The World!jam4673.243.303.152.612.001.832.73

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Tanay

Tanay leaves an average of 13.0 feedback comments each event.

LD38 — A Small World (13)

Tiny Hadron Collider by clegamecoop 2017-05-02T05:49:11Z ♥ 2

I like how the core game mechanics are different than normal. The graphics are polished well too. Just a small thing which I observed: the spikes only rotate anti-clockwise, maybe you could make them rotate randomly?

Overall, this is a well polished, complete game. Very enjoyable, I've rated it.

Room Number by Ayush Singla 2017-05-02T05:35:20Z ♥ 2

Completed the whole game! The game mechanics are really very interesting. So, you could actually make lots of levels... Maybe you should ask the user before closing the instructions screen? I didn't read them completely, but then, it was puzzle game, so that just increased the fun in the game.

The UI was simple and it was easy to navigate.

I would suggest you to add one or too more game elements (that's how puzzle games work), make lots of levels, and port it to mobile! That's if you want to continue working on this game...

Good luck, bro!

Smalltrek by impbox 2017-05-02T05:15:25Z ♥ 2

Great game! Though, I think, the font is hard to read. Also, I think, you could have implemented normal level selection, and used the time making the core gameplay better...

The fact that you coded it using SDL is impressive. Had some base code?

In Good Hands by simple-blue 2017-05-02T05:03:50Z ♥ 3

I liked the idea. The graphics are great. However, after some time, our job becomes overloaded and then game play gets a bit boring. Just a bit, though. I think you can address that.

It's square to be a cube by Khorm 2017-05-01T13:15:35Z ♥ 1

Innovative game! The core idea is great and so is the level design. Just one thing though: IMO normal platform control would have been better. The rotating player was frustrating...

Arrows in Orbit by Stoemason 2017-05-01T13:00:53Z ♥ 2

cool game! i think the ui needs to be a bit better. where is the arrow going to shoot? how about holding the mouse and releasing for adjusting power? the game's got great potential though. just add powerups, etc. and voila! you have a great game!!!

Too Small For Us by Gulyasarni66 2017-05-01T12:56:33Z ♥ 2

Good idea, but the game needs a lot of improvement. You could also increase the altitude of the player camera a bit.

Given the time constraint, your work is impressive. You just need to polish the game...

Planet or Die! by Silas Reinagel 2017-05-01T12:47:33Z ♥ 1

Excellent! Very humerous and fun game. Hats off for the idea and story... Cleanly coded with elegant graphics.

Golden Kapusta by Enerccio2 2017-05-01T12:44:03Z ♥ 1

Good game idea. But definitely needs better tutorial...

Rogue Basement by Steve Johnson 2017-05-01T12:34:20Z ♥ 1

Great game, the console like graphics(?) gives it a good feel. but, I think it needs a better tutorial. I think it would make for a great game, once you polish it...

Planet Energico by SubWooferX3 2017-05-01T12:32:00Z ♥ 3

very fun game! but, I think you should generate the levels procedurally and make it infinite running highscore game...

AstroGunner by KabalaTrance 2017-05-01T12:30:00Z ♥ 1

cool mechanics! you should work on the graphics... also, I think holding space should make the player shoot continuously. Maybe you could give him ammo?

NT-Virus by fingamer 2017-04-30T07:50:13Z ♥ 2

Liked the game, cool idea and intro. But, I don't like how the text keeps on interrupting us and doesn't allow us to get our hands on the real screen... That was a fun game to play!