FoonLudum Dare ExplorerLD19 → 10 Minute Galaxy

10 Minute Galaxy

By machinas

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CategoryRankScoreCount
Theme174.0538
Innovation873.0838
Fun503.3438
Graphics1422.6338
Audio1961.1010
Humor1661.8116
Overall523.3938
Community1112.8419
Coolness4911

Comments

ianh 2010-12-20 03:30

This is quite fun! Reminds me a bit of the game Strange Adventures in Infinite Space.

stevejohnson 2010-12-20 04:33

Great idea and good enough execution to be playable. I played this for twenty minutes without realizing it. Could use some documentation, but I managed to figure it out, so I guess it's intuitive enough. Surprisingly fun!

Graphics get the point across. (But what is the purple stuff?) No audio. Eats a lot of CPU after a couple of games.

Released a library to the community, which was nice.

I had fun playing this. That's the highest compliment I can offer anyone in this contest.

dertom 2010-12-20 04:57

Dude, good work! Actually fits perfect in the theme and I love the size of your game! 34kb! Like in good old C64-time ;D
202Blocks for you! Adios and keep on rocking!

machinas 2010-12-20 07:36

In the code, the purple stuff is Vanadium. Never did manage to get tooltips on the UI ;-)

barigorokarl 2010-12-20 12:00

Wow, that was cool! Totally addictive!

zillix 2010-12-20 19:20

Well made. It was fun and definitely worth playing

increpare 2010-12-20 20:13

I got killed by a big red ship. Once I realized that it wasn't a trading game I started having a lot more fun :)

gornova 2010-12-20 20:27

Your game is inspiring :D You get the point on theme and is really smooth an simple to discover galaxy (and mechanics of game!), really nice, well done!!
Do you plan to continue this work? With some nice graphics and audio could be a good browser game :D

machinas 2010-12-20 23:28

I had done some research ahead of time on audio, but the audio format wars between the various browsers are a bit scary, so I dropped audio in favor of getting the game more finished.

I will keep working on this, getting it more polished, especially feedback and tuning. I'll probably put up a postmortem soon with more thoughts on the future.

ladron 2010-12-21 01:28

Great little concept! Well worth developing with sound effects, etc.

benjamin-soule 2010-12-21 10:10

Very playable and fun, I spend some time on it

arielsan 2010-12-21 13:00

Really liked it, took me some time to discover that I could buy fuel and other stuff at main planet. Great work.

drzool 2010-12-22 11:48

Took a few times to grasp what was going on but then it became fun. It ended when I found another shop that bugged, I saw buttons but no popoup-background.

machinas 2010-12-23 03:29

Yeah, I discovered the shop bug myself a day or two ago. I think what triggers it is traveling to a shop planet and getting attacked at the same time. If you clear all the enemies around the shop first then you should be able to pretty well avoid it. When the holidays settle down a bit, I'll probably get a fix in.

endurion 2010-12-23 06:16

Nice game, well made, very intuitive.
It's in dire need of sounds, also, it doesn't work in IE8:

IE8: Details zum Fehler auf der Webseite

Benutzer-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; InfoPath.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET4.0C; .NET4.0E)
Zeitstempel: Thu, 23 Dec 2010 06:11:32 UTC


Meldung: Das Objekt unterstützt diese Eigenschaft oder Methode nicht.
Zeile: 88
Zeichen: 5
Code: 0
URI: http://www.vacuumflowers.com/10MinuteGalaxy/Main.js


Meldung: 'this.mDebugText' ist Null oder kein Objekt
Zeile: 420
Zeichen: 5
Code: 0
URI: http://www.vacuumflowers.com/10MinuteGalaxy/Main.js

korywazhere 2010-12-23 13:06

neat =)

thristhart 2010-12-25 16:38

Getting stranded without fuel suuucccks

machinas 2010-12-26 17:53

Yeah. I was hoping to have time to put in an escape pod mechanism that just takes away some of your resources and resets you on the home planet. Some kind of softer failure that lets you keep playing. it's always not enough time though ;)

philomory 2010-12-28 03:43

Didn't work in Camino, worked in my copy of Safari, though not well; to be fair, my machine is fairly ancient. I'll hold off on rating until I can try again on another machine.

philomory 2010-12-28 08:51

Ok, tried it on a different machine, and it's pretty fantastic. If you polish this the way you indicated you might in your blog posting, it'd be even more fantastic. As it is, once you get used to paying attention to your resources, it's pretty easy, but not in a bad way. Ianh's comparison to Strange Adventures in Infinite Space is pretty apt.

brighterorange 2010-12-29 05:11

I liked this one. Neat to see a game in pure JS, and it plays smoothly. Small criticisms: I wish it reported the amount of fuel I needed to get back to base ("bingo"), since I died while I had enough money to refuel. :( The exploration seemed sort of random to me, too, with little I could do to influence whether it would be successful or not.

badlydrawnrod 2011-01-01 11:29

Takes the essential elements of GalCiv 2 and distills them into a 10 minute game. But you can't just have _one_ game ... you have to keep playing.

machinas 2011-01-01 23:49

I've uploaded a latest version with bugfixes and a few minor improvements. More to come at some point!

hdon 2011-01-03 06:25

What is a hyperjump? Is that just moving? Can I measure distances where neither of the end-points are my own ship?

Fun game :)

hdon 2011-01-03 06:47

Sometimes whenever I encounter an enemy, all of my fuel is exhausted moving a small fraction of my trip!

hdon 2011-01-03 07:01

Did you do your GUI with HTML/DOM or in CANVAS?

machinas 2011-01-03 07:12

re: jump: it's just a fancy way of saying travel distance per fuel. I'm leaning towards removing the jump distance upgrades in favor of simplicity. I've actually had a couple requests to add some way of measuring beyond the ship. I think I want to simplify the fuel and travel rules so that you don't have to be playing quite as much of a measuring game, but not sure which way it will go.

re: losing fuel: yeah. the 'latest' version above doesn't have that problem. what's happening is that you pay the entire fuel cost for the travel up front instead of as you go.

re: GUI: it's all done natively in the canvas.

jolle 2011-01-03 20:19

That's a very yellow background.

Seems to work fine in Opera, except that the browser crashed when I closed the tab which was weird and maybe unrelated. Very CPU intensive.

Actually a pretty fun game, it took me 103 turns on the first try.