FoonLudum Dare ExplorerLD38 → The Four Tribes

The Four Tribes

By yoanndeplo

View on ldjam.com

CategoryRankScoreCount
Overall4552.8124
Fun4232.7224
Innovation3912.7724
Theme4422.8124
Graphics5301.8124
Humor2722.5022
Mood4462.5723

Comments

steve-johnson 2017-05-02 06:44

I love all the text (English version). And a recruitment-only strategy game is interesting. But it's really hard to figure out what strategy actually works here. It seemed kind of random what the outcomes were, and I wasn't able to attack anything, or determine what the point of the hex grid was.

This might be better as a turn-based game rather than having every second count, too.

sharpcoder 2017-05-03 16:13

This is a fun idea! Although the world is pretty brutal haha, losing just 1 battle seals your fate forever. That being said, It is a nice entry :) I would suggest not having the "Return" button end your game (I accidentally clicked it and lost everything). I also agree with @steve-johnson about making more use of the hex grid. But overall, nice job!

fusionnist 2017-05-03 16:17

I really liked the mechanics, especially the strategy around the spies and recruit strengths/weaknesses! It might be a little confusing at first but I quickly understood what to. Good job!

yoanndeplo 2017-05-03 18:50

Thanks for the feedbacks! About the hex grid: It's just for the aesthetic, to represents the differents tribes (because I'm a very bad graphic artist and I can't draw a nice country). When making the game, I didn't think the players will get confused because of these grids.

skosnowich 2017-05-06 07:13

I liked the concept of the game and yeah the intro sounds a lot like Avatar: The Last Airbender. :smile: The battles felt a little bit random, so I didn't really have an idea how I could improve to beat the red nation. Anyways it was fun playing.

historymaker118 2017-05-06 10:38

I lost my first battle. And apparently the game. Had no idea what it was I supposed to be doing or how the game worked. It took several attempts to begin to understand the game. Once I did understand what I thought I was supposed to be doing, I still had great difficulty forming a winning strategy. There is a good game idea in here somewhere, I'm not sure you managed to make it work for this attempt. With some more time and playtesting there is the potential to do better.

starspell 2017-05-07 02:50

I'm glad that you went to the trouble of creating and translating the storyline for the game. The little text boxes really added to the narrative of the game. I enjoying watching other tribes join together with me. However I found it difficult to know what to do and plan my moves. A tutorial would have gone a long way before it. I look forward to seeing another game from you!

candlesan 2017-05-07 06:42

This was pretty interesting I had to play it twice to really get the hang of it. It felt a bit strange to have to train spies in order to see what the opponent is making. Granted I understand that from a realism standpoint, but from a gameplay standpoint I don't know what I'm supposed to build other than "build a balanced army" when I can't see the enemy. What I wound up doing is just building a little bit of everything and that seemed to mostly work. It would be nice if I could switch what I'm making but not lose progress towards what I was making beofre - rather just "queue up" to change what I'm making after the current unit has finished training.

feips 2017-05-07 10:18

It was really interesting to play and easy to understand, sadly, I wasn't able to defeat the red tribe. The textboxes add a nice story. The only thing which bugs me is that you loose all your progress when switching between what you are making.

thelonelynug 2017-05-09 23:02

I had to borrow a PC to play this and it was very interesting. I love the strategy aspect of it! I suck but I enjoy the learning curve to it! Would love if a save state was implemented. Polish up the graphics and this could be a great game!! Congrats on the release.

vidinu 2017-05-10 23:05

I think it's hard to understand at first, but it's fun. Cool concept. I think it would improve a lot interacting somehow with the grid, but there“re only 48h :smile:

benjamin 2017-05-11 21:39

I love the feeling of this game, but it's very difficult to really understand the mechanics and take advantage of spy informations. The real time especially make it uneasy. Apart of this, I love the way you insert dialogs and events in the gameplay. It really boosts your overal score.

simplepotential 2017-05-14 18:44

I found it a bit difficult but an interesting concept.

cosine 2017-05-14 23:18

This was funny! I've been meaning to watch avatar.... It would be nice if building I didn't have to switch. Without seeing the battles progress, I didn't get an intimate understanding of what units did what. So I was sort of picking randomly. Also, it was really sad that if I lost one battle I lost the war! :(

acotis 2017-05-14 23:58

Cool game! It took me a little while to figure out what the loading bar was doing and why it reset every time I clicked a recruit button, but once I did it was intuitive to use.

My main criticism is that there doesn't seem to be any strategy involved. Battles occur at random and have seemingly random outcomes. The best I can do is select random soldiers to recruit and hope for the best, which got me through four or five battles (I lost in the second battle after the purple guys joined me).

One tip for next time is this: include some sound. It doesn't have to be much; a little click when you recruit someone or a quiet melody in the background will do. Just something I've found that really breathes some life into a game :)

spacewarp 2017-05-15 11:34

A cool and surprisingly difficult little strategy game. Could really have used some more feedback but still an interesting game.

boudesit 2017-05-15 11:41

Really nice game, Thanks for the "omelette du fromage" translation ! ^^

mmkalll 2017-05-15 15:35

This was pretty good, quite different from what I expected. For some reason, it started eating my computer's processor alive. The challenge was just right, and I liked how the units interacted despite how simple they were on surface.

yoanndeplo 2017-05-22 11:30

Thanks everybody for your feedbacks!