FoonLudum Dare ExplorerLD26 → Auraline

Auraline

By jceipek

View on Wayback Machine

CategoryRankScoreCount
Overall124.07
Innovation44.27
Theme74.42
Audio54.31
Mood144.11
Coolness367
Fun1403.27
Graphics1673.64
Humor2912.05

Comments

shaneshanekavanagh 2013-04-30 08:22

Oooh! A rift game! Pity I don't have one...yet! Cheers lads, a real tight entry.

lafolie 2013-04-30 18:19

This is awesome. Audio, graphics and challenge are all top-notch.

holofire 2013-04-30 18:45

Wow, this is great. So challenging. Very awesome idea to navigate using sound and thin lines :D

leafthief 2013-04-30 19:34

So very good. Thanks for making this game!
I played the webplayer version. Is it so small because it's optimized for rift? Because if that isn't the case it's all the more great.
The miniature viewport works so well with the audio. The beautiful flageolet sounds guiding my way through the maze.
And the "goal" color was so good.

I have really really enjoyed this. Thanks :)

jceipek 2013-04-30 22:17

Thanks, everyone! @LeafThief, that the game's viewport is limited is entirely intentional and was actually difficult to achieve with the Rift SDK. I guess the developers didn't really have this use case in mind :) However, perhaps because the game is so abstract or because the eyes have an anchor for focus within the world, we managed to avoid most of the nausea effects people tend to experience with virtual reality.

smilingcat 2013-05-01 02:29

The audio was top notch, and the concept was good. I was really getting into it.

For some reason, the limited viewport caused me considerable eyestrain, though, and I could not play very long. That's probably me, though, and not any fault of yours.

komradus 2013-05-01 03:05

Wow, that was really trippy, solid experience here.

jceipek 2013-05-01 04:18

@SmilingCat: That's really interesting. Of the ~30 playtesters I observed while making Auraline, only one complained of eyestrain, and he finished the game with the Rift. I'm curious: which version did you play?

pjchardt 2013-05-01 04:22

Excellent. Love the experience of navigation. Excellent use of minimal visuals and sound. Waiting on a Rift, very excited to check this game out with the Rift.

netpro2k 2013-05-01 04:23

Wish I had my rift for this.

aaronyip 2013-05-01 04:37

Wow, this is really cool. I might have to borrow an OR from friends. :D The large amounts of negative space had a weird psychological effect on me too--not really sure, claustrophobia isn't quite right--that made the game feel more "trippy" than it probably was intended. The audio's especially great--the voice over made me smile. (:

I usually can't play games without well-established controls/mapping of the game world, but I really liked this piece. Nice work, guys!

jceipek 2013-05-01 05:03

@AaronYip: I'm glad you liked it. The psychological impact is definitely something we were aiming for. We actually experimented with trying to evoke claustrophobia in a full 3d tech demo shortly after we got access to a Rift dev kit, but we never got it to work very well. One of our main ideas behind Auraline was to provide the player a glimpse of what it might be like to be transported to a universe where the way the world must be perceived is radically different from the world we inhabit. The Rift adds to that experience because it removes outside distractions and makes the experience of looking around the same as looking around outside of the game world.

For me, the best part about making Auraline was watching how players reacted to the game environment. We observed testers physically jump, talk to the narrator, and in one extreme case, rapidly remove the VR headset as if to reassure herself that the real world was still there.

aaronyip 2013-05-01 05:36

Ahaha, Rift development sounds really fun. I definitely hope VR takes off in a serious way, so there's more support and designers/developers asking questions and looking for answers. (:

Auraline made much more sense to me when I started pretending that I was a knight, ha! Trying to challenge natural laws is always really difficult to make feel right--people always are going to push back against it, by the nature of the game. Going too far or too brutishly can violate the player experience entirely, and going too little defeats the point. It's tough stuff to balance. In a way, Portal is a really successful example (as well as for many other game design principles) and not too many of those types of games can say the same. But I'm glad that you guys pulled it off! And made a great Rift game, if the testers' reactions can speak for themselves ;D

stevejohnson 2013-05-01 06:10

At times confusing (what are the rules for getting eaten by the dark red?), but overall very engrossing even on a normal laptop. Well dome.

rinesh-t 2013-05-01 07:30

Awesome. I can just imagine how coll it feels playing on an Occulus rift. Upload a video of some one playing with a Rift.

kazukishida 2013-05-01 12:44

I can only imagine what a hair-raising, surreal experience this might be with the Oculus Rift. And yet without one, it's already amazingly immersive. I don't think I'd like to see dark red lines anytime soon. x_x

Amazing game! :D

greenpixeldev 2013-05-02 01:50

Amazing job! One of the best interpretations of the theme I've seen so far! You've set the mood very effectively and the voice-over work is extremely well done! You managed to freak me out out with a red line :D

jceipek 2013-05-02 02:38

I'm really happy that everyone likes Auraline so much. Thanks for your kind words and for sharing your experiences.

@AaronYip: As far as I know, no one else has made that interpretation, but as far as implementation goes, you are not far off. I absolutely agree with your sentiments on challenging natural laws and game design principles. I've been studying game design extensively all semester and plan to post a Postmortem soon on how I integrated what I learned into Auraline.

@stevejohnson: Could you elaborate a bit on your confusion regarding "getting eaten by the dark red"? I tried to keep the rules for all the entities in the game simple and discoverable, but if we decide to make a more polished version in the future (Charles and I have been discussing the possibility), I'd like to have enough data about what doesn't quite work properly to make appropriate tweaks.

@rinesh.t: I'll see what I can do. By this point, most of the people I know have already played it or seen someone play it, and player reactions aren't quite as interesting on additional playthroughs.

@kazukishida: Wow, thanks!

@GreenPixelDev: Thanks; I did my best. :)

boiuna 2013-05-02 14:07

Amazing! Simply genious. The audio, the graphics, the theme, all fits so well.

prelucid 2013-05-02 21:44

Holy crap, played this on my Oculus and it creeped me out a few times. Pretty cool and I really felt like sound was my strongest sense. Probably the highest score I gave any game on LD so far.

killerstarbunny 2013-05-03 01:56

YES!!!!! finally a Flatlands game Thank You!!!!

hughsk 2013-05-04 06:47

Really nice vibe from this game - wish I had a rift to experience it fully!

naoistheguardian 2013-05-04 07:48

I didnt know how I was dying, but it was an awesome idea, a 2D world.

robotality 2013-05-04 08:27

Very cool idea :) Would love to try this out with a rift!

hegemege 2013-05-04 11:48

Very original idea, nice audio and mood! Now my eyes hurt after watching the thin line :D

klianc09 2013-05-04 14:10

It took me a long time to realize what was going on, and that the sound can guide you.
It's somehow strange that I rate a game where you only see a line that absurdly high, but somehow everything fitted nicely together, so you well deserved it.

madball 2013-05-04 15:56

Oh, just a first-person game with a thin field of view... OMG WTF IS THAT RED LINE??? Was playing it for a while, but couldn't pass it, stuck on a level, I think, after the first one without reds (but after some ones with reds). I didn't understand what does the music mean. However, that's best use of the theme I've seen. And don't expect me to understand the voice :P

spiridion 2013-05-04 20:59

Played the non-rift version. Really curious what the rift version looks like. I think I kinda got what was going on, though there were a couple sound cues I didn't quite understand. I still managed to find my way to the goal and avoid getting twanged too many time.

tozy 2013-05-04 21:34

The voice helps a lot setting the mood :D

oatsbarley 2013-05-05 19:16

Awesome idea. I fumbled my way through it, and I wish I had a rift because I'm sure it looks great in 3D. Nice job!

joe40001 2013-05-08 01:56

Clever/innovative.

tsuki_usagi 2013-05-10 01:23

wow, I loved this game<3 (those kind of games are one of my favorites)

I loved the song too, can I have an .mp3 version..? xD

just a couple of thing: It was very hard to make it run into my computer, don't know why but it kept freezing in the beginning -.-'''
but then miraculously it let me plays

the first levels without problems but later, when I was playing, the game frozen again, and the last time it was spinning and spinning and spinning without stopping
I didn't know what to do and simply ended there, it's a shame because I really loved the game :/'''

ayways, relly great job!

jceipek 2013-05-13 04:26

@Tsuki_Usagi:

Sorry to hear about the freezing -- we've never seen that happen to anyone before. What platform are you on? Were you running the web version or one of the builds?

You can get the audio files here:
https://github.com/cg123/LudumDare26/tree/master/ld26/Assets/Sounds

sylvain-p 2013-05-15 17:43

Nice audio game and less difficult than other game without eyes. Really good creation.