FoonLudum Dare ExplorerLD40 → Bonding Bad

Bonding Bad

By diptoman and pranjalbisht

View on ldjam.com

CategoryRankScoreCount
Overall1403.8926
Fun614.0026
Innovation3303.4526
Theme10342.6925
Graphics4153.7427
Audio1323.8326
Humor8882.1722
Mood7293.0825

Comments

pecolyte 2017-12-04 11:50

Cool design! Need some revert function, pipes fail to link sometimes.

elzach 2017-12-04 12:24

This is a pretty dope puzzler. I liked the easy pace you got the player into the game.

The visuals have a nice clean look and the audio does it's thing.

I've spent some time on the game and got to the part of forming a square - due to sleep depreciation it just wrung out my brain the wrong way - but I'm sure to get back to it at a later time. Great Work!

diptoman 2017-12-05 03:56

@pecolyte : I haven't encountered pipes failing to link, but in case you meant "revert" as in undoing/deleting things from grid, you can do that by right clicking. :)

@elzach: Thank you! The square one is probably the hardest level in the game - there's basically no proper difficulty curve - didn't have time (hence made all levels are available from the beginning hahah).

stevenjmiller 2017-12-05 04:39

Really fun game, having a leading molecule rather than waldos was a cool twist on SpaceChem and made for some interesting puzzles. The music was also incredible. I would love to see this expanded with some more difficult levels and mechanics.

deathray 2017-12-05 04:45

Really great game! The first few levels were a great guide, and the slight changes to each level made it very engaging. This could definitely become a marketable game.

matthew-foley 2017-12-06 00:46

Great game! Somewhat complicated and could do with more guidance at the start, but its a game jam so I know thats not always possible. Great game still and I hope you continue with it :)

alchemic 2017-12-06 05:17

Nice twist on SpaceChem's mechanics!

gruhh 2017-12-09 15:46

Great puzzle, congratulations on the game and the soundtrack!

Ótimo puzzle, parabéns pelo jogo e pela trilha sonora! :flag_br:

zeu31 2017-12-10 20:46

Great game! Interesting mechanic and good level design.

steve-johnson 2017-12-12 20:59

OK wow some real game design work! I truly enjoyed my time figuring out puzzle solutions. The assets were at just the right quality, though I would have appreciated some music.

diptoman 2017-12-13 01:54

Thanks guys! Appreciate it!

@steve-johnson There's a lot of (original) music in there! Were you playing the web version? Maybe it just didn't load?

steve-johnson 2017-12-13 04:51

@diptoman Yeah, web version.

kleinzach 2017-12-14 23:38

That was a very nice and well polished game. I would say that it was a little too easy to just brute force it. One of the things that I really liked about spacechem was that it forced you to make something that worked cleanly and worked multiple times. It doesn't seem like there is much of a reason to not just "cheese" every level when instead there should be interesting patterns to look for with every given starting situation. In any case I enjoyed it, especially that you took the time to make menus look good and to have music.

secretpocketcat 2017-12-19 11:43

Definitely getting the Zachtronics vibe only missing the stats/optimization goals. I especially like the music and the super nice clear/in animation.

saintheiser 2017-12-25 06:29

Reminds me spacechem...

diptoman 2017-12-25 11:08

@kleinzach: Part of that is having symmetric designs (which we didn't have here), and how the levels were made. Essentially when we're on a time constrain, we make levels by reverse engineering from a solution (aka we lay down a path, see what it produces, remove the path). That doesn't make for the smartest levels, and usually things like these can be brute forced. So yeah, makes sense. Thanks for playing!

@saintheiser: It is Spacechem-inspired, yes. :)

2018-01-05 00:05

Nice graphics, well made game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=AdHqgfn9vOI