Slime Shifter by garywiss6 2016-04-21T10:13:00
This is so fun. And wow our games name is similar xD
Foon → Ludum Dare Explorer → Users → tybantarnusa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Cypon | jam | 831 | 3.26 | 3.64 | 2.50 | 3.59 | 2.92 | 2.90 | 2.31 | 2.95 | ||
| 2018 | 42 | Running out of space | Cell Trapper | jam | 465 | 3.50 | 3.65 | 3.35 | 3.71 | 2.90 | 2.55 | ||||
| 2017 | 39 | Running out of Power | Winding Woods | jam | 514 | 3.22 | 2.82 | 2.87 | 3.84 | 3.28 | 2.52 | 3.71 | |||
| 2016 | 37 | One room | Claim Your Color | compo | 90 | 3.79 | 3.91 | 3.11 | 3.60 | 3.15 | 3.65 | 3.49 | 100 | ||
| 2016 | 35 | Shapeshift | Shifter Slime | jam | 687 | 3.08 | 2.81 | 2.95 | 3.70 | 3.38 | 3.00 | 2.64 | 2.78 | 74 |
This is so fun. And wow our games name is similar xD
This game is very awesome. Looks so polished and professional. Good job!
I love the art and the game mechanic
Yes there are, I think the map is too big that it is so difficult to find. Restart the game can probably solve the problem, because the location is randomized.
I think I will reply to comments. I didn't expect everyone would like my game :p
@Dsnunes
Thank you :)
@Fanatrick
I didn't put any Undertale reference there :p (or maybe yes)
@ermrk
Thank you.
@Chaserbrown
I definitely would do that. I feel it is too big too. In fact, I had shrunk the map, well it's still too big.
@Redpillgamedev
Thank you :)
@BSODDevTeam
Thank you :)
@cicanci
Thank you :)
@B0pt1K
Thank you :)
@esayitch
Well, I didn't put and plan that zoom out feature at first. But I was having problem finding the tools and the finish trigger, so I put it there and I love it, so I will just keep it there.
I was thinking about the audio but I'm not quite sure. Well, I think I will select it to be judged too now.
@Reyn
Woah, you actually finished the game. :D Thank you very much!
Thank you for everyone who played and rated my game.
I will try your game and rate it too (If you commented, though. Because I can just click your name to go to your entry page).
@robb_blob
Actually I have no talent in doing art. I lost about half of my time making assets. I planned to make those too, but I was too lazy to finally do that :p
@marod
Thank you
@Black Horn Studios
Hmmm... I think so too because people did say so
@Kuality Games
Yes, it is very difficult to find at the beginning
@runvs
I did put soundeffects for the drill and saw, somehow it's not playing. If I have time, maybe I will fix it.
@ChronoCrab
It originally has story and puzzles. But it didn't go that well so I decided to just let it be like this. Maybe in the future if I have time, I can go make a full game based on this little game :p
@Sixteen
Shrinken the map is the answer but I'm so busy that I can't do it for the time being. For the speed, I'm using box2d without scaling, therefore I hit the maximum speed too soon so I can't go make it even faster. Thank you for your concern
@lanestp
Thank you
Can't run the game, it says it contains virus
I like the graphics and the feel of the control. It's difficult to aim, though.
Pretty fun game, I actually enjoyed it. But the movement is too fast, and the pillar color is too similar with the ground.
This is so cool. I like it!
I love this. And I just learned about this Game Theory at my college on AI class haha
Provide some instructions please. I'm having trouble playing this.
@BoltKey: It was Battle Painters, isn't it? That game was so good. Last time I tried that game, I don't know why but the color was weird. And yes, I wanted to try to recreate that game. So, it's not that innovative. They are still not the same, though. ;)
Thank you everyone for the feedback.
I originally wanted to add the multiplayer feature.
For the graphics, I can't do art. Haha. So I just did what I could.
And OH MY GOD, thank you kleinzach for figuring out the bug. I didn't know why the BGM sounds like that, and yes, there are two soundtracks playing on top of each other. I will fix it.
Yes, I still have to figure out what should I do if players got a tie. The percentage is in integer, but it actually has fractional digits and the winner is judged based on that and I just don't like showing floating-point number on screen haha
It is like Touhou! I like it, agree with others, it needs sound effects, other than that the game feels good. However, I have problem with the graphics color, I don't know why the color is weird (inverted?) on my pc. Well done!
Thank you guys for the feedback.
As for the time taking too long to charge the phone, it is intended because I don't want people to fully charge their phone. I want them to keep going even without full power.
For the bug that being stuck when charging, I acknowledged it and ~~now it fixed~~. It was because after you unplug the phone, it immediately charges your phone again. Edit: Nevermind, it's still bugging. I will try to fix it again later.
For the F to toggle flashlight and Shift to run, actually I don't really want to tell the player about it :p
Once again thanks for the feedback, in return I will play and rate your games :D
@jezzamon: That's exactly what I'm doing right now. I'm trying to make builds for other platforms, but I don't understand the folder structure lol. I think I will look it up again.
@mordokay: As I said in the previous comment, I actually don't want people to fully charge their phone, that's why it takes too long. Then, I was wrong when I thought people will unplug their phone before it's fully charged. I think I will speed it up. Thank you.
Thank you again, everyone, for the feedback.
@excitemike: I originally planned to put some jump scares, but I thought, Nah, I wouldn't make a horror game. And it was because of the limited time, I decided to take that away.
@matt-fabius: Yeah, the charging took too long. Before, I even made that much longer than the current one, but I did speed it up. For the level design, I just randomly drew it so, yeah it needs more work :p
@mrboxbox: I put it randomly at first, but then I tried to play it and put the charging stations where they needed to be, then I was lazy to remove the randomly put ones (which ones are landmarks to help people not to get lost).
@cornelia-xaos: Those landmarks are to help people not to get lost, this game is pretty linear. I felt the interaction is tedious too. This is my first 3D game, so, yeah, I need to learn more how to do stuff like that.
@steve-johnson: I hate the footsteps too haha. It's Unity stock footstep sound and I'm still struggling to get the footsteps sound right. In the future, I will learn about footsteps sound.
Appreciated all of your feedbacks, guys. They are really constructive and make me learn a lot! :D
This game has potential, and as shinmera said, the gameplay could be extended. I love the smooth animation. It's quite fun, though.
I did it! A bit confusing at the start, but when you get it, it's pretty fun to play around. It's very easy, though, because you can build anything you want without any constraints, maybe put some kind of "currency" in order to be able to build something. More polishing here and there, then this game will be awesome. Cool!
The game is fun and challenging
I finally found my friend. Now how do we get home, I think we both are lost xD
Very cool. Your game is similar to mine, but your concept is so much better. The game is a little boring at the beginning, but after that it's really cool. I love how you use your phone to get hints from your friend where you should go. Good job!
Can't believe you're only 11 and made such a great game. I love the graphics. The UI looks really nice, I love how you blend the UI with the game. Agree with others, inverted control would be nice. Music needs some works and sound effects would be a nice addition. Other than that, good job!
Go keep making games, I have a little regret that I didn't start developing games from a young age. So, good luck to you!
Love it. It is really well done. I'm a bit confused at the beginning, but once I understand the mechanics, it's really fun to play. Good job!
I enjoyed the game. It's very fun to play. It can be played in coop or even yourself alone trying to coordinate your both hand haha. My only problem is little differentiation between the player 1 and the player 2, maybe try to differentiate the color or pattern between the two. Other than that, nicely done!
I'm afraid everytime ;-;
Great work! Cool mechanics!
Thank you everyone for the feedback.
@wiredoverload I keep it there because I want to stick with the theme. Though, I feel it will be difficult to play, so I reset it every five level. And I noticed too, the enemy can spawn right on the player. I wanted to fix it but I had no time to do that :(
@jlv I wanted to add background music but I got sick during the jam, so I cut it :(
@punisherxa Honestly, I was lazy to make different graphics to the character lol. I planned to make it different but I don't like making graphics, so I just do the easy way (changing the position of the eyes).
Once again, thank you for the feedbacks. I will try your games as soon as I can.
Thank you for the feedback.
@fingamer Background music was planned, but I got sick during the jam so I cut it. I also feel that, I was confused how to make the facing and where you can build the wall better.
@kack3y Preventing spawning on the player was on my mind but I had no time to fix that. The walls disappear automatically every 5 waves just to balance the difficulty curve a bit.
@pnghasemi To be honest I was too lazy doing the graphics :p Therefore, I just do quick pixel art without minding the details. And I can't draw :( Anyway, thank you.
@jyrms Thank you for trying the game :)
Thank you everyone. And as always, in return for commenting, I will play and rate everyone's games.
This game is challenging. I get it until the collecting fish part (I think people only did the lava part and get frustrated xD). And I like the story. For the feedback, I think the physics is sometimes weird, sometimes I got a very low jump that I was not able to progress. The control is kind of awkward, I think arrow keys would be better. Overall, a good game.
proud.png
And I'm so proud with this achievement XD
I like it a lot. I was a little confused at first, after I got it I like it. I love how we traversing the rooms and see different layout of walls coming. The music is nice, I like how the music change when we die. Overall, it's good!
You absolutely have to continue making this game into a full game! Great job!
I like the graphics style. About the gameplay, I don't quite understand it. What makes it game over? And I think the game can be cheated by keep mashing the spacebar. Good job for finishing the game!
@danielblanco3d Ah, so that's why it was game over. Now I understand. I might give it another try playing the game. XD
Nice game. I like how you use the gameplay element in the menu, though, it's a little confusing at first. The control is quite awkward only using one hand, I think it's better using the arrow keys. I agree with others, the color is too similar. Overall, I enjoyed it.
To be honest, I didn't expect the projectile attack rate to be that fast. It was kind of bug at first, but it was super fun to use, so I left it as a feature and made an adjustment to the boss' HP amount.
It is actually fun, racing with the time to get to next level.
I wish the movement isn't that slippery, and sometimes it's difficult to see the hole on the floor. If not because of the movement, I would love to challenge myself to get to many levels as possible.
That procedurally generated map is also great, it feels fresh even though I restarted from level 1. But, sometimes I got a level that is pretty difficult to pass (the floor is too high to reach).
I wish a cat come to me every 10 seconds in real life too
I like the idea. I need to be fast but also carefully control my character. There are some parts that I think too difficult, but it gave me satisfaction when I passed that part. I like how you zoom out the map when the player dies, it gives the player time to plan the pathway first. Nice.
Very fun! Cool idea that you need to leave the turret first to collect the coin. Also, I love the music.
I really like the concept. I actually had fun when I let out all the trains inside the tunnels, so I need to watch every rail path. Maybe you can just do that instead of making the trains wait first in the tunnel.
Controlling the semaphore is kinda difficult because you need to drag it first.
This game has potential. If it has clear objectives, I think it will be more fun. Anyway, nice work!
I really love the art, very cute. The game is simple but quite challenging.
Though, It's difficult to find the ingredients that are on the recipe book. Maybe an indicator if certain ingredients is currently there could help. And maybe add a new ingredient after I use one so the ingredients slot is always filled up, because I use the restock button a lot :D
I finished the game!
It's a platformer game but we play as if we are a speedrunner. The rotating level is really cool, I would love to see more platformers like this.
My only problem is the control. It's slippery and I can't control it freely. I finally managed to get the hang of it, though.
Actually make the simple memory game become more fun. Nice take on the theme.
It's basically a turn-based action game. Some of the boss attacks are very difficult to dodge, but if you finally recognize the pattern, you will know how to dodge it and it becomes a platformer game.
Simple but really fun! It actually feels good when you finally get to chase them. I feel like I got to take revenge on them lol.
Good job!