winterslice 2017-08-01 15:46
Generally charming. My main complaint is that stamina mechanic... Due to the super slow recharge rate, it drains out all the fun by forcing you to constantly wait around, unable to jump.
Good effort.
Foon → Ludum Dare Explorer → LD39 → Dryad
By zarkonnen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 630 | 3.04 | 24 | |
| Fun | 688 | 2.72 | 24 | |
| Innovation | 341 | 3.18 | 24 | |
| Theme | 162 | 3.90 | 23 | |
| Graphics | 551 | 3.18 | 24 | |
| Audio | 516 | 2.52 | 21 | |
| Mood | 613 | 2.83 | 20 |
Generally charming. My main complaint is that stamina mechanic... Due to the super slow recharge rate, it drains out all the fun by forcing you to constantly wait around, unable to jump.
Good effort.
This game has good visuals. But there are some bugs here and there. Like in the last level before collecting the 4th gem, one place I could not jump, no matter how much I tried, and so could never finish the game. Plus sometimes, the player doesn't die even after colliding with an arrow. Apart from the bugs, the visual part of the game is very neat, and the animations seem very nice too. The audio fits in as well. Overall, a good entry.
Same as @nikrt, nice work done though, well done !
The game is really good, I particularly appreciated the graphic, really nice work on that. I also loved your take on the theme, it's quite unique, 75% percent of the games (including mine) have batteries discharging as the main mechanic! I don't like so much the controls, I prefer the super meat boy style in a plattformer, but the player can adapt quite fast. I really liked the loss of mental powers in a philosophical way. The game overall could use some polish, like healtbars for the enemies, more feedback, a time to practising with the control before the first enemies (at the start I attacked everyone because the symbols over the head of the people made no sense to me). Overall your entry is really nice, congratulations!
Graphics have a nice style to them, sort of like a painting!
I think it would lend itself better to more easy-going gameplay. The combat was so-so, hitting the enemies was too hard and trading with them was always a terrible idea..so I just ending up jumping over everyone xD
I love the concept where you keep losing one of your power as a dryad to become more human
Graphics go along with audio very well :D The concept is really nice. The only thing that could be improved is controls. I don't know if it only happened to me, but the cursor has been going out of the game screen on my second monitor. Aside from that, the game is really enjoyable and challenging. Well done!
I admire that at least somebody is thinking outside the 'battery and electricity power' concept. The art and sounds effect are good and sets a good atmosphere.
I find the controls a bit quirky. Sometimes it happens that when you are standing against a rock and want to jump, you get stuck and have to go back a bit and re attempt the jump.
For me, the game could use another mechanism to make it more interesting. Now I get the feeling I have to replay the same level the whole time but with less powers. Maybe some other enemies and compensation for the lose of power could help.
Btw, what is supposed to be the ending? I get to the last artifact that simply give me no options anymore to reduce my powers. I hate it when there is no closure.
When you get to the final artefact, it should move you to a short outro scene.
What a unique interpretation of the theme! Really creative there, and it lead to an interesting game where the more you progress, the less abilities you have. Quite the contrary of what one would expect from a game, really interesting approach and experiment!
The graphics are quite lovely, if a bit muddy at times. The main character is designed quite nicely!
The game does need a bit of balancing (your shots feel too weak and slow, and you are incredibly squishy, making the blast the only real way to damage enemies; losing stamina while walking means that I'd have to stop playing every 10 seconds to wait for the ball to slowly fill up again), and some touchups on the collision and movement, but overall I enjoyed the game.
Great job!
Original game-concept and take of the theme!
I liked the losing of powers, and having a choice of losing which. Though making a choice wasn't that hard as the controls kinda forced me to hold on to mind-blast and give the rest up. Go stealthy. The shooting could've been cool to do, but the unresponsive controls kinda ruined the movement needed to use it effectively. I thought the sounds were okay, graphics good even.
Inventive and complete game!
Challenging game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=jUVd1KNAvFY
Not a bad little project! I really like the art style of it! I agree with a couple of the other comments though, the recharge mechanic took a bit too long and the jumping was not quite as responsive as I would've liked it, but other than that, neat little project! Keep up the good work!! :)
The controls weren't very responsive, but other then that the game was good. I especially enjoyed the colorful graphics.
I really enjoyed the art style!