tybantarnusa 2018-08-13 19:17
I like the graphics style. About the gameplay, I don't quite understand it. What makes it game over? And I think the game can be cheated by keep mashing the spacebar. Good job for finishing the game!
Foon → Ludum Dare Explorer → LD42 → Squeezed Out
By danielblanco3d and estudio desorden
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1119 | 2.82 | 28 | |
| Fun | 1118 | 2.62 | 27 | |
| Innovation | 1082 | 2.60 | 27 | |
| Theme | 1145 | 2.58 | 27 | |
| Graphics | 908 | 2.95 | 26 | |
| Audio | 559 | 2.95 | 26 | |
| Humor | 480 | 2.80 | 25 | |
| Mood | 757 | 2.94 | 27 |
I like the graphics style. About the gameplay, I don't quite understand it. What makes it game over? And I think the game can be cheated by keep mashing the spacebar. Good job for finishing the game!
Thanks for tour words @tybantarnusa , You shoudn´t smash black boxes , if you smash them you lose the game... If you press spacebar continuosly probably you will lose the game too. Thanks for playing.
I was on edge the whole time playing this game! But I think that's kind of the point! haha Great Job xD
@danielblanco3d Ah, so that's why it was game over. Now I understand. I might give it another try playing the game. XD
The art and music are trippy, I like that. All in all this is more a game of luck than skill, but maybe that's intended. Or maybe my reaction times are just bad, who knows.
Thanks for the comment @thewustache. You are right, luck is very important in Squeezed Out, sometimes you cannot win even if you are really skillful , but most of the times you should be able to win if you are fast and lucky. We had no time , as usual, and we could not implement more features...maybe next time...
Thanks @ratherjolly
I don't really see the theme in the game.
Thanks for playing @nullcode .We tried to fit the theme making a game in which the canvas space where the game is happening is very little, so we used just one hexa and the rest os the screen canvas space is wasted...Moreover when a character is catched under the press it will be smashed...you can see that when you catch characters that are passing slowly...so if you are smashed under a press...you ran out of space! :)
I like the approach to the theme, but the game relies a lot on luck, which makes it very hard and unfair. Graphics and music fit well.
You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you. 」( ̄▽ ̄」)
Thanks for your feedback @mapedorr
Nice take on the theme !
This is a really twisted game, I kinda like games like this that just revolve around you vs your reflexes, it takes us on a whole more primordial gameplay. I like how you used the theme as a way to converge gameplay into the game (it's just a reflex game because we're running out of space).
Seems like the game is kinda random, but that's totally the point :P so I won't mind ! Pretty sure that if you had time you would have implemented new features into it, but it's totally playable right now and the essence of the game is quite clear ! Props to graphics and music, that's a really psychedelic experience ! Good job :)
Thanks a lot for playing @demn .Yes ,we are happy because in 48 hours we could finish a playable result from scratch...We tried to get a psychedelic atmospehere... in the final version if you are too slow and a lot of characters pass in front of you without been smashed you lose the gasme, so you have to hurry up but you have no visual space and probably You will not be able to anticipate your reaction.
The graphics were nice enoguh and the idea could have been nice but the amount of luck involved and the to me very annoying sound track ,akes it not fun to play. I'd rather the playing area be a bit bigger and shhrink if you miss a block or something this would make it feel a bit more skillbased.
Thanks for playing @shakedimus . Background music is an original theme created from scratch for this game, we wanted you to feel nervous with this music..about a bigger playing area you are right but we were running out of space... :)
An interesting concept, although I wasn't sure what to do in the beginning and found squeezing anything a challenge with such a small window. I liked the fact that the 'grid' was hexagonal, instead of the classic orthogonal. The squeeze could've been a little juicier (perhaps try recording a tomato) and, purely because I notice these things, I would've preferred e.g. 3/15 compared to 15/3.
Thanks for your feedback @blinkenlights , I am going to play and rate your game just right now.
I liked the game. but I think the cubes go very fast at the beginning, other than that, I loved it!
I wished you made the theme fit a little better (like simply by reducing the screen space over time by flooding it with the smashed boxes for example). Otherwise it's a nice little reflex game.
Thanks @alysson-moraes , I am happy to hear that. Cubes velocity is random so sometimes should be fast at the beginning, othertimes it should be slower.
Thanks for playing @repusv and for your feedback. We tried to do a little reflex game so it is nice to hear that. When you have very few visual space your reflex will work worst.
I thought the idea was interesting but it got stale really fast. maybe having there be a larger view area to begin with and it getting smaller after each attempt would of made it more interesting.
Thanks for playing @rosden and for your suggestion.
HAHA Very accurate and stable Audio; Dubbing is fun;
thanks @pengda !