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YouOnlyGetOnePath
YouOnlyGetOnePath
By xerysherry
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 71 | | |
| Graphics | 277 | 3.37 | | |
| Audio | 463 | 2.59 | | |
| Theme | 482 | 2.91 | | |
| Mood | 581 | 2.64 | | |
| Humor | 597 | 2.00 | | |
| Innovation | 681 | 2.62 | | |
| Fun | 716 | 2.53 | | |
| Overall | 744 | 2.71 | | |
Comments
ambi
2013-12-16 09:28
This game is just way too difficult, if the purpose is to get the ball into the hole. It's not like golf, where you can have some momentum. It's like curling, from hell. I like the general aesthetics and the ability to edit levels. It's just the gameplay that's a little bit of a miss for me.
anton_d
2013-12-16 09:43
Like Ambi said, the game is way too difficult, it took me 5 minutes to get past the first level, which is supposed easy, right? Anyway, the idea was good, and the graphics enjoyable.
Aesthetically, the game is fantastic, but it's way too difficult.
Arrrrrgh, this looks too cool, but I am not on a windows machine :( do "love" games not port to mac? They must, there is a mac sdk, right?
crabman
2013-12-17 02:00
I don't get the complaint about the difficult, I thought it was fine, made it through with 3-5 tries each. :) At least until I got stuch after the 4. or 5. level, there it just went back to where I left off in the same level. I checked the levels in the menu at the beginning, and the two following were actually the same, but there seemed to be more after that. Anyway, the retro flair is wonderful, and it's pretty fun. Would love to see of this!
This is a tough game, but I like the graphics. Nice job, but could use some more playtesting.
ekilibr
2013-12-18 10:59
Difficult game, but very intersting idea :) Nice.
pixelfan
2013-12-18 11:00
OMG this remember to gameboy. So much fun, hard to play, but i love it, really good job!
yaru
2013-12-18 11:04
The graphics are beautiful, the idea is good, but the game is just unplayable because the difficulty. I gave up after 15 minutes stuck in the first level.
Interesting, but difficult, but good graphics.
Passed first level relatively quickly. Probably ball slows down too long, it not moves about few seconds before comparison trigger fires.
Anyway, well done, I like it!
Visually it's pretty cool, the audio bit when you fail got tiring pretty quickly on the first level. Otherwise pretty difficult.
Sound effects were a bit loud, game is as hard as nails, but it's really fun. Nice work
I know this game is pretty cool, but I couldn't get past the first level. Still a good concept.
jonask
2013-12-23 16:22
I like this type of game. It is quite hard though. And the ball bounces differently depending on your speed which is annoying.
Not a bad idea and an interesting minimalistic style, but it felt inordinately difficult (especially given how finnicky adding force to the projectile is), and the audio cues for losing and even winning a level were so grating that I turned audio off almost immediately.
rodroy1
2013-12-25 12:29
Awsome game, looks like its come right off the Game Boy. It is really hard, would be nice if the target acted like a hole in minigolf but still an awsome little game.
So hard for me.
samh
2013-12-26 15:52
I finished all the levels, but many of them weren't very satisfying, it felt as though I beat them by chance. This is IMHO due to the slightly buggy physics: in the first level, if you shoot diagonally, the ball is supposed to move along a triangle wave, more or less; instead of that, the horizontal component of the velocity decreases much more than the vertical one, giving this weird trajectory. Another problem is the size of the rotation steps: sometimes my ideal trajectory lies just between two clicks.
Apart from that, the graphics are pretty good for a 48h entry, and the level design is challenging. Thanks for making that many levels.
Very well made for what it is trying to be, kind like a golf game.
The sound and the graphics really makes that feel of pocket game that you tried to get.
Good job!
Well built, but the difficulty and lack of instructions (even in your submission post) was a big turn-off for me. It think the ball-spin would be more effectively shown if the trajectory on the wall collisions was by default the inverse of the incident angle (ie. if the walls lacked any frictional force on the ball). This would also make the ball's path easier to predict and lead to less frustration :P Also, I think the you failed sound is taunting me. I like the calculator graphics aesthetic you have going on.