FoonLudum Dare ExplorerUsers → edg3

edg3

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201223Tiny WorldSuper Planet Crusher Extremecompo7352.472.002.812.762.612.592.732.5050
201019DiscoveryNameless Islandcompo1942.272.132.273.002.201.802.303.7720

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by edg3

LD19 — Discovery

The Last Moments by Randati 2010-12-22T12:31:00

I quite liked the control scheme as it wasnt too difficult even on my touchpad, so kudos there. Otherwise I quite liked the game

Circus Peanuts by NMcCoy 2010-12-22T14:46:00

I quite liked this, cant wait to see it grow! (I hope it does)

When you said "zelda ripoff" I wasnt expecting it to be something I enjoy (the zelda games never captivated me), but this I can do. With a story it would also be better :P

DisGRAVery by Spunkmeyer 2010-12-22T13:03:00

It wasnt as much fun as it was challenging for me, but like it was said before once you understand it and get the hang of it it feels a lot better. I just think it would be cooler if there was an "easy" mode where if Im half a centimetre away from the object it is a correct guess instead of a fail :P

Nameless Island by edg3 2010-12-21T09:06:00

I'll work on fixing that quick

Nameless Island by edg3 2010-12-21T09:11:00

This is weird, it doesnt crash on my PC... Any chance you could give me the crash log?

Links by dmennenoh 2010-12-22T13:13:00

I also have to say it was a bit weird at times where I would complete the pattern but it wouldnt work, perhaps it is counting the start and end as a double touch incorrectly at times and therefore failing people?

I have no doubt though that this would have been easier for me to do if I wasnt using a mouse touchpad though, sometimes I was so slow getting from a node to another it would fail me just because Im slower on touchpad than with a mouse.

Finally, I understand you dont need a menu, but you should add a highscore list to the game for people to try aim for, and then the player needs to be able to see it before he/she plays, so you could integrate it on the first "view" so to speak or make a menu for that if you ever include one :)

Alchemy by panderia 2010-12-22T16:15:00

It will be nice if you continue this. I like the style and the concept you're going for

SPACEMEAT DISCOVERY by AMT 2010-12-22T15:43:00

Well, after playing my immediate thought is that some of the behaviours made no sense to me (launch out then the ship stops, turns and crashes back into the planet it just left) but I thought it was pretty cool

Grand Mystic Quest of Discovery by hulahulahest 2010-12-22T15:09:00

Such a timesink! Enjoyed it though, took me a while to get the right idea for the ladder spell room, but it took me many tries due to user error :P

LD23 — Tiny World

Tiny Hack/ by Ace 2012-04-24T18:01:00

Not a bad game, I found it quite overwhelming with the number of enemies, and I struggled to keep them back. I basically died because I couldnt kill fast enough.

Otherwise I enjoyed it.

Tinyman's Adventure by killahnukah 2012-05-03T07:35:00

The music wasnt bad, though it got a bit monotonous after hearing it loop the hundredth time. I like the concept of the puzzle platformer, it would be nice to see you continue work on this and have you add some more mechanics. I only played to the the first level with 2 player objects on because I couldnt seem to get past that level so I gave up for now. Congrats on finishing!

Tiny World by Andrew 2012-04-24T16:03:00

I found the menu graphics a bit painful on my eyes, but the rest of the graphics was nice (and well polished too), I think the fact that there was less contrast between the colours in levels that helped. I enjoyed the idea though.

I can +1 that some of the hit detection seemed a bit punishing for the player, but it wasnt impossible to pull off the jumps needed.

Tiny's World by Topaz 2012-04-24T15:17:00

I liked it, and the fact that there were quite a few alternative story lines helped. I loved the dialog, it appealed to my sense of humour.

One thing I can say is for some of the sound effects I got drawn out of the story because they ended abruptly, whereas a smoother transition out for them stopping would prevent that.

All the best.

Tiny's World by Topaz 2012-04-24T15:18:00

Totally posted in the wrong window -_- stupid copy paste... Uhh, give me a minute...

Tiny's World by Topaz 2012-04-24T15:40:00

The music was really nice, and the sound effects didnt put me off, I agree that the slow feel was slightly offputting (I got 14~ FPS).

All in all I feel it is quite solid, nicely done.

Cereal Prize Astronaut by MutagenMan 2012-04-24T17:29:00

Cant say much for gameplay, but the idea is quite innovative and the graphics and theme are pretty much spot on.

Would have been nice to see the final product.

Big Atoms by Alink 2012-04-24T18:25:00

I liked the idea a lot, and the implementation was sound. I didnt take a look at the editor, but Im sure it must be rather fascinating. All in all, a good job.

Disastronaut by Jeffalisk 2012-04-24T17:55:00

I quite liked the premise and the game play, though it got frustrating trying to place some of the items on the asteroid (the on caution blob thing wouldnt go anywhere) and I ended up running out of fuel twice because of that. Otherwise, solid game.

Spaceways by roundcrisis 2012-04-24T16:20:00

Win7 x64 - crashed after menu.

Tiny World by graytest 2012-04-24T15:45:00

Quite enjoyed it, the dual mechanic was quite different.

Conquer Pico Worlds by Zaxuhe 2012-05-02T15:56:00

I like the game idea, it would be nice if more mechanics were added (perhaps more enemy behaviours at some point) as by the end levels it seemed like it was just about waiting for the correct number of enemies to spawn, and then just having fast enough reactions to get them all before they went evil again.

Like the idea in general, and enjoyed the game.

Gale Axile by free_napalm 2012-05-02T15:48:00

I like the style of the game, as well as the idea. It is a really cool interpretation on small worlds. The hunger was a bit confusing, but it makes for a solid mechanic.

Only ditto from above is really about the music, if it was slightly softer the repetition wouldnt have been as monotonous.

Good job.

My Little Planet by NateNaterson 2012-04-24T17:18:00

Top notch game! I really enjoyed playing, the first alien I saw made me go "OMG ALIENS", was pretty awesome overall I think you did an amazing job, well done.

The Office by Mirroar 2012-04-24T16:12:00

I didn't seem to do anything that would cause me to get a different task from the secretary, or that made walking around the office do anything. Maybe I am doing it wrong?

Super Planet Crusher Extreme by edg3 2012-04-24T09:45:00

Ah, I will fix that as soon as I get home this evening (24 hours with barely any sleep didnt help the fact that I submitted as soon as I was done)

Super Planet Crusher Extreme by edg3 2012-04-24T16:27:00

Will take a look and see what I can find.

Super Planet Crusher Extreme by edg3 2012-04-24T16:54:00

Ive updated the description to (hopefully) be more helpfull, and put back the link for the .rar version (ie. no install)

As I used XNA you might need the redist for XNA 4.0 (the install manages that, but I linked it anyway, though this also means I can only support Windows/Windows Phone 7 (sorry guys)

Urth Defense by kylerhoades 2012-05-03T07:00:00

It was a solid entry. I could only get 4 though. I seemed to just lose lives randomly for no reason :/

I agree with the thoughts that the screen size is slightly too small, but the music and sound effects were really cool.

Weird And Virtual Reality Emulated by Sempai 2012-04-24T16:30:00

Hi there, I cant figure out how to run this, any help would be appreciated.

Traceback (most recent call last):
File "D:\LUDUM DARE 23 REVIEW\New folder\main.py", line 2, in <module>
from map import *
File "D:\LUDUM DARE 23 REVIEW\New folder\map.py", line 2, in <module>
from direct.showbase.ShowBase import ShowBase
ImportError: No module named direct.showbase.ShowBase

Dude Rescue by agnulf 2012-04-24T17:43:00

Quite decent overall, the addition of sound effects could have made the game even better. However it is conceptually sound.

15 dudes were saved in the making of this play & rate :P

$ales by Sanguine 2012-04-24T15:29:00

I quite enjoyed it, though I suck at it (like actually suck), all I managed to do is make all the prices everywhere drop to such low levels that I couldnt make any money :P

Path O' Invasion by ratboy2713 2012-04-24T17:37:00

the enemies need some balancing, they are fairly hardcore for when they are first introduced, otherwise an amazing concept. I like the strategic elements.

ResourceCollector by SaiKai 2012-04-24T15:51:00

I quite enjoyed it, though the controls could have been slightly more intuitive (I feel). I had no crash because I played for 10 or so minutes only.

Flyght by yosh 2012-04-24T17:08:00

Cute, and I like the art. The general aesthetic was very pleasing :) would be nice if there were more firing type and the game lasted longer (I only got single fire and double fire). Well done.

A Tiny New World by Gameko 2012-04-24T17:04:00

the implementation so far was pretty solid, but I like the art style it already has, and it would be cool for you to take the game and complete it.

The Tower of the Four Winds by andyrofl 2012-04-24T18:16:00

It looked pretty good. I second the library idea.

I would just like to mention that I couldnt seem to attack (though one enemy did disapear). I hope you end up finishing it at some point :)

The Cube Realms by Zoomyzoom 2012-04-24T18:03:00

If you could help me get it running that would be great, I get the following (Win7, x64):

java.lang.UnsupportedClassVersionError: com/LudumDare/Game : Unsupported major.m
inor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: com.LudumDare.Game. Program will exit.
Exception in thread "main"

Mage Duel by Kitch 2012-04-24T18:12:00

Was really cool, for some reason it seemed to only ever use my first (practice) round play as an enemy, even though for several rounds I milked the self-AI really quickly.

It is a really cool concept.

subAtomic by MurrayL 2012-04-24T15:19:00

I liked it, and the fact that there were quite a few alternative story lines helped. I loved the dialog, it appealed to my sense of humour.

One thing I can say is for some of the sound effects I got drawn out of the story because they ended abruptly, whereas a smoother transition out for them stopping would prevent that.

All the best.

Anthill by kutuup1989 2012-04-24T16:59:00

I like the idea, though the time length caused me to eventually give up and let the red ants win [why shouldnt I let them win, I am ANT GOD! :3 ], pretty cool idea

llams by Kurt 2012-05-03T07:12:00

Cant get it to take input at the start screen, will try again from home later today.

Pixel Progression by pighead10 2012-05-02T16:13:00

I like the game play, and the ideas you went for. The controls took a bit to get used to (the movement delay felt disjointed to me, the enemies could have moved twice as fast and you could have had half the "move-delay"). Also, after playing for a while you get a big enough area that you can permanently stay safe and kill the enemy pixels, at which point the game stops presenting a challenge. I feel you could spawn quite a few more enemies than you did, and perhaps if you gave less bits as time went on it would help present an end game.

Pixel Progression by pighead10 2012-05-02T16:13:00

Forgot to mention I enjoyed it though :P

Tiny Man by Dreauw 2012-04-24T17:24:00

I like the concept overall, but I found it impossible to double jump, and when I tried to go big (like I had to to get through the first cave) I got stuck and died. Nicely done.

Shattered Universe by TheMightyComp 2012-05-03T07:21:00

Also, it would be nice if there was a version without an installer (I saw the zip file had an installer), will have to come back and review this when I get home tonight.