Shattered Universe by TheMightyComp 2012-04-27T01:09:00
Thanks for the feedback - balance and "fairness" are definitely something I'll consider in the future.
Foon → Ludum Dare Explorer → Users → TheMightyComp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Colorobellum | compo | 584 | 3.14 | 2.82 | 2.73 | 3.00 | 2.73 | 3.76 | 39 | |
| 2012 | 23 | Tiny World | Shattered Universe | compo |
Thanks for the feedback - balance and "fairness" are definitely something I'll consider in the future.
Interesting concept - loved the visuals. The one downside is the lack of music.
Loved the visuals, but the lack of music was kind of a letdown. I could see some funky 8-bit going really well with this.
Nice graphics, good minimalistic concept, and the game has a nice difficulty curve - not due to control issues, but level design (which is a good thing). Overall, very good job.
Well executed for the direction you chose to go - it's good, but not great. My one big gripe was the sound - I muted the game after 10~ seconds because I couldn't stand that sound effect over and over.
I was very impressed with the graphics (especially the water - nice job on that), but I don't really see how this fits the theme of minimalism. Also, the physics can be a bit wonky - almost 1/2 of the ports I visited, my ship went flying across the screen for a couple seconds before settling down. It would also be nice to have an explanation of some of the random pickups around the map.
link doesn't work for me?
Ending made me laugh - good job.
I love the sound effects and art style, but I found the perspective very disorienting. I also died many times due (what I felt was) the overly sensitive controls. Overall, great visuals/audio and core concept, the execution could just use some work.
I really liked this one - very smooth, good minimalistic concept, and very addictive. Great job!
I like the music and graphics - parallax was a nice touch!
I'd love to give this a try, but the Mac version just closes on launch.
I love the concept and the art style - overall, very well executed. My one complaint was that no matter what I did, I could never execute a high block. Despite mashing 'R' like a fiend, nothing happened (possibly due to the fact that I'm on Mac?) It was frustrating to be continually disemboweled because of this, but other than that, great game.
Nice - a seemingly complex mechanic that is actually quite easy to master and pull of fancy tricks with. Minimalistic in every sense of the word. It was also a nice touch that shooting a zombie in a group causes the other ones to exploded. Great job!
I like the concept and the music. I thought the constantly moving art was a little bit hard on the eyes, but overall very good job!
i found this one very enjoyable - great job with the gravity physics (especially the interaction of gravity fields between multiple planets), and groovy music. Overall, very polished and well executed. Good job my friend.
I gave this one a near-perfect score, and with good reason. It's super ambitious, executed perfectly, in tune with the theme, and (most importantly) incredibly fun. Easily the best LD game that I have reviewed so far!
Last minute note - in case it wasn't obvious, you use the arrow keys to move the heroic triangle around. Have fun!
Last minute last minute note - disregard the above post, I edited the description.
@rainblade - I'm working on a silverlight port with silversprite as of now. I've never used it before, but with luck, I can have a web version soon.
@howieV - it's not a MIDI file - i plugged the output jack directly into my computers microphone jack and recorded myself in Garageband (you can tell because of the periodic mistakes :P)
@TheSambassador - the game does end after ~5 minutes, after which your score is displayed (and written to the high score file if it beats the previous one)