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Super Planet Crusher Extreme

By edg3

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CategoryRankScoreCount
Coolness350
Humor2112.73
Audio3812.59
Innovation4852.81
Mood5432.50
Theme5572.76
Graphics5772.61
Overall7352.47
Fun7972.00

Comments

kutuup1989 2012-04-23 23:41

The game doesn't run. Presuming you made it in XNA you need to "publish" it in Visual Studio before deploying to other systems.

edg3 2012-04-24 09:45

Ah, I will fix that as soon as I get home this evening (24 hours with barely any sleep didnt help the fact that I submitted as soon as I was done)

krasse 2012-04-24 16:02

After installation of the XNA stuff, the game started but crashed immediately. I heard some hihats first though...

madball 2012-04-24 16:25

Weird gameplay. Should I just randomly press arrow? Is there any way to know if I'll land on a planet? Or do you have to remember which planets are already destroyed and avoid them? If no, you could make so.

pythong 2012-04-24 16:27

does it have to be a .application? voting people don't like to have to install things just for them to play sth that they will stop after 5 minutes anyway (see that one posting with the graphs time/game). you should offer just an .exe, even better would be sth for osx and linux as well :/

edg3 2012-04-24 16:27

Will take a look and see what I can find.

hadesfury 2012-04-24 16:29

The same here!

edg3 2012-04-24 16:54

Ive updated the description to (hopefully) be more helpfull, and put back the link for the .rar version (ie. no install)

As I used XNA you might need the redist for XNA 4.0 (the install manages that, but I linked it anyway, though this also means I can only support Windows/Windows Phone 7 (sorry guys)

ace 2012-04-24 16:57

Quite fun game although it was quite a bit of chance involved.
You should probably reduce the distance needed to "grab" a planet though, as I managed to lose while the player character was covering an entire planet.

pighead10 2012-04-24 16:57

Would be nice if there was some indication of range.

naouak 2012-04-24 17:44

The game is bit too slower to be fully enjoyable.

pbackx 2012-04-24 17:48

I installed the XNA redistributable, but the game doesn't launch (I double click but nothing happens). This seems to be a problem with all XNA games, but since I don't see any error message, I have no idea what I can do to fix this. Sorry :(

raptor85 2012-04-24 17:49

As with all XNA4 entries, can't test because XNA4 crashes under WINE :/

alink 2012-04-24 18:51

Can't make it run on Windows XP (tried all links) :(

barigorokarl 2012-04-24 19:16

I can't play it, it crashes before it starts. I've XP and XNA 3.2 - I can't update to 4 because then my installation with visual studio express won't work any longer. Sorry.

davedobson 2012-04-25 05:33

Crashes after starting. Can't run. Even after installing XNA, which I already had installed. Heard the cymbals for a bit the first time, but now it just crashes out with no action at all. Win 7 64 bit

roundcrisis 2012-04-25 08:54

It ran for me (got the zip) Just thought I mentioned it since other ppl had problems Cheers

oye-beto 2012-04-26 04:55

It run fine. I downloaded the Windows(no install) and I'm on Windows 7.
Good thing you made a no-install version, it's easier to download and play.

I think the gameplay needs something else, maybe if you had a moving angle instead of predefined arrows and you decide when to stop it to launch your giant guy. Or maybe keep the arrows but control the strength of the impulse... I don't know :P

good luck :)

jwolf 2012-04-27 20:26

I'm having the same crash issues as the others, whether using the setup or the rar file. Win7 64-bit.

xeeko 2012-04-27 20:50

Doesn't work.

scoopsy 2012-04-28 20:14

Sorry, I can't play since I'm on a Mac.

laremere 2012-04-30 06:04

Couldn't run: windows 7 "Super Planet Crusher has stopped working" immediately after execution

davedobson 2012-05-02 00:54

Tried again on another computer - even worse result as before - doesn't run at all.

Jeremias 2012-05-02 17:22

Hi!
I tested the game. You should focus more on gameplay, next time. Good games are all about meaningful decisions. The decisions made in this game aren't meaningful, because the player has not enough information (to choose the next planet properly). Just keep going, XNA is a nice framework and you got a nice start with handling user input and animation.

I made a tutorial about publishing XNA-games for Game Jams. If you want to have a look - if you got feedback, just send me an email (page's bottom you find my address).

http://www.stevencolling.de/index.php#howto_publish_xna_gamejam

mrphil 2012-05-02 18:16

Bravo for finishing something playable, too bad it is missing the fun element. As my score went up I didn't feel accomplished. When I died I didn't feel connected to the outcome. It is sort of just rolling dice and guessing the number. No risk, no reward, no thinking and no strategy.

someone 2012-05-04 18:00

Can't play XNA games on Linux.

skullsoft 2012-05-07 02:25

Oh, crap! Another cool-looking game programmed in XNA!

kungphoo 2012-05-07 07:08

Yes, it worked! It's a pretty nice game. There's not much to do with logics, I think, which is a shame. If the arrows would update while you are flying, this would be a pretty good indicator for how far the planets are away from you.

I like the background effects. Easy but it works.