fireslash 2010-12-20 04:43
Fun idea. Hero pathfinding is very bad though, they tend to just laze around unless you dig them out yourself, at which point you're likely to get hit from their attack spam.
Foon → Ludum Dare Explorer → LD19 → Combiner's Dungeon
By covebit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 21 | 3.77 | ||
| Community | 124 | 2.73 | ||
| Audio | 138 | 2.00 | ||
| Fun | 143 | 2.54 | ||
| Humor | 151 | 1.89 | ||
| Graphics | 155 | 2.54 | ||
| Overall | 165 | 2.54 | ||
| Coolness | 201 | |||
| Theme | 208 | 2.17 |
Fun idea. Hero pathfinding is very bad though, they tend to just laze around unless you dig them out yourself, at which point you're likely to get hit from their attack spam.
Thank you. the idea behind the pathfinding is that if i did make them too smart it wouldnt be fun.
Good concept ! The monster you create lack a little more efficiency (they don't attack heroes quickly, so you have to wait a looong time..)
Your idea is really good, you need to keep working on this!
But maybe try to improve speed of game and some kind of "fusion" beetween monsters can help against evil "heroes"?
Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:
ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:
Error in expression:tar.x
position 5: Unknown variable x
Error fixed
The heroes are now smarter.....
i also changed most of the graphics.
I didnt understood how the monsters mix together but the starting idea of playing a running away boss digger is cool :)
It was ok, needs some refinement on the game play to make it more fun, thanks for the submission. I liked the concept.
Thank you for the commentary and feedback. =)
Nice idea, not particularely challenging though.
From the screenshot it looks like more monster types would be possible but the biggest I managed to get were black ones.
The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution.