FoonLudum Dare ExplorerLD19 → Combiner's Dungeon

Combiner's Dungeon

By covebit

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CategoryRankScoreCount
Innovation213.77
Community1242.73
Audio1382.00
Fun1432.54
Humor1511.89
Graphics1552.54
Overall1652.54
Coolness201
Theme2082.17

Comments

fireslash 2010-12-20 04:43

Fun idea. Hero pathfinding is very bad though, they tend to just laze around unless you dig them out yourself, at which point you're likely to get hit from their attack spam.

covebit 2010-12-20 09:42

Thank you. the idea behind the pathfinding is that if i did make them too smart it wouldnt be fun.

deepnight 2010-12-20 13:49

Good concept ! The monster you create lack a little more efficiency (they don't attack heroes quickly, so you have to wait a looong time..)

gornova 2010-12-20 20:40

Your idea is really good, you need to keep working on this!
But maybe try to improve speed of game and some kind of "fusion" beetween monsters can help against evil "heroes"?

ladron 2010-12-20 23:37

Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:

ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:

Error in expression:tar.x
position 5: Unknown variable x

covebit 2010-12-21 09:52

Error fixed

covebit 2010-12-21 10:00

The heroes are now smarter.....
i also changed most of the graphics.

benjamin-soule 2010-12-21 18:38

I didnt understood how the monsters mix together but the starting idea of playing a running away boss digger is cool :)

ranklar 2010-12-22 05:51

It was ok, needs some refinement on the game play to make it more fun, thanks for the submission. I liked the concept.

covebit 2010-12-22 18:03

Thank you for the commentary and feedback. =)

endurion 2010-12-24 15:03

Nice idea, not particularely challenging though.
From the screenshot it looks like more monster types would be possible but the biggest I managed to get were black ones.

huhwhozat 2011-01-09 23:19

The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution.