FoonLudum Dare ExplorerLD26 → Lightbyrinth

Lightbyrinth

By siondream

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CategoryRankScoreCount
Coolness358
Graphics2423.57
Mood3263.18
Audio4002.97
Overall4573.26
Fun4853.06
Humor6702.07
Innovation6792.97
Theme9563.09

Comments

badlogic 2013-04-29 02:16

Nice, you got box2d-lights running with GWT. In the first level i thought "this is going to be to easy", then the red balls hit me :D

badlogic 2013-04-29 02:16

Two small things: camera following could be a little faster, aiming with mouse would have been an interesting control option.

siondream 2013-04-29 07:44

@badlogic: thanks for playing mate. Yes, I think I'll send a patch to box2dlights because I had to make a couple of silly changes to the sources to get it working. It doesn't affect anything and it'd be nice to make it GWT friendly.

The non mouse controls is intentional so you can't walk and look backwards, it would have been too easy that way. To be fair, the camera could have been tweaked a little too.

Thanks for your input!

8bitpimp 2013-04-29 17:39

Fairly minimal, and nice to see a webGL entry, which i'm not familiar with. I guess the lighting is done per vertex or something since it can look a little strange at times, but on the whole very nice.

arkazon 2013-04-29 17:45

Very nice mate. Liking the music, bit tricky with the camera being so slow and the ability to fire is pretty pointless since you can just outrun the enemies - I didn't need to fire at all to complete it.

siondream 2013-04-29 18:00

@8BitPimp: yeah, I thought I'd provide a WebGL version which to encourage people to play. No plugins, only IE is excluded and, honestly, who cares? I'm using box2dlights [1] for the lightning.

@Arkazon: cheers mate. For the music I used this procedural melody generator [2]. Yeah, definitely could have lived without the shooting...

[1] https://code.google.com/p/box2dlights
[2] http://www.ludumdare.com/compo/2013/02/19/procedural-music-generator/

imagnity 2013-04-29 18:14

Not sure if it is my Chrome browser but the movement is slow. I like the lighting very much.

siondream 2013-04-29 19:02

@imagnity: it runs at 60fps on my machine using Chrome. What kind of hardware do you have?

thevideogamemechanic 2013-04-29 21:28

Nice with WebGL! Oh, at map three (I think) I ended up in the wall and could reach the exit immediately.

brassawiking 2013-04-29 21:28

It was hard to see and all of the sudden you had an red ball in your face. And you died so easily. Cool lightning!

fabricio-brito 2013-04-29 21:32

Great game! Very nice effects with the lights! As some people already said, I guess the camera lag didn't quite helped, but hey, this probably made the game a little harder.
Played very well here: Chrome + Alienware M17xR3.

atlantian 2013-04-29 21:55

Loved the music

daisuke909 2013-04-29 21:56

Really nice lighting mechanics, naturally. I guess the biggest problems are the suicidal enemy AI and the learning curve, which is more like a sheer cliff. Also, I wouldn't mind having mouse controls. Nice looking and sounding game, though.

j0n 2013-04-29 21:58

Nice lighting effects! A little bit too fast paced for me, would have enjoyed a more tactical game. Fun to play though.

siondream 2013-04-29 21:59

Thank you all guys for the feedback :-D.

@Daisuke909: I thought about the mouse but the point is that you can only look where you're going so you need to worry about who's behind you.

gatechgrad 2013-04-29 22:00

Got stuck in a wall on level 5 and couldn't finish. Otherwise, great maze game!

siondream 2013-04-29 22:15

@GaTechGrad Dodgy physics setup maybe? Damn level 5 was the last one :-D. I was too tired when I did all the level design :-(.

hubert 2013-04-29 22:15

This was actually kinda spooky. I'm guessing this was made with libGDX?

siondream 2013-04-29 22:20

@Rutger Megahertz libGDX and box2dlights yes :-D

heychinaski 2013-04-29 22:32

Great game. Nice minimalistic sound and music, the lighting mechanic was impressive. Usually I find exploring a maze in the dark tedious but I think you offset that by making the guy (blue ball) nice and fast. Would have felt even smoother if the walls were frictionless. Nice work!

drabiter 2013-04-30 05:02

This game is really utilizing box2dlight - it's good for game demo lol. Actually I think the BGM is kinda unfit with environment. Good job!

alanzucconi 2013-04-30 15:38

A clever usage of dyamics lights.
You created a lovely atmosphere! :D
Good job! :D

timtipgames 2013-05-01 10:59

Nice! I really appreciate how you implemented the tutorial into the actual gameplay instead of presenting the player with a wall of text :)

krasse 2013-05-01 21:48

Nice game with impressive light effects!
I like the music as well :)

patrickward 2013-05-02 00:40

I felt it had a spooky atmosphere to it. You did a wonderful job with the lighting. The red enemies surprised me! And the music worked with the atmosphere. Great job.

ilo 2013-05-02 21:49

We have made similar games. :)

The lighting effects are really good, and I liked how I never felt too safe despite having the light.

_rilem 2013-05-04 21:03

Cool idea. The light adds to the creepiness.
I was busy reading the text that told me not to stand in one place for too long, then I died :P

freezx 2013-05-09 18:44

Pretty interesting, but restarting the game when you lose it's pretty annoying.

hgouveia 2013-05-11 09:07

Great game, similar to my game so i share feeling hehe, love the lighting effect

dector 2013-05-15 09:23

Start from beginning after death is a little bit frustrated. :( But I liked atmosphere and dynamic in game. It takes in tension all time.