Tiny Timmy and Big Bill by OmarShehata 2012-04-26T10:51:00
That's such a good use of two characters working together with completely different skillsets! I love it!
The music is nice and chirpy as well.
Foon → Ludum Dare Explorer → Users → OriginalBigDan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | OmniDrone | compo | 172 | 3.61 | 3.89 | 3.17 | 3.71 | 3.11 | 24 | |||
| 2015 | 32 | An Unconventional Weapon | The Pied Piper | compo | ||||||||||
| 2013 | 28 | You Only Get One | The Last Ace | compo | 616 | 2.86 | 2.86 | 3.65 | 3.29 | 3.67 | 2.53 | 37 | ||
| 2012 | 23 | Tiny World | The Tiny World of the butterfly | compo | 863 | 2.00 | 2.18 | 2.55 | 2.58 | 2.73 | 2.11 | 14 |
That's such a good use of two characters working together with completely different skillsets! I love it!
The music is nice and chirpy as well.
Thank you very much! Sadly there's no point to it :(, I ran out of time!
But I think I'll carry it on. I enjoyed doing the animation so much!
I think this is awesome! I wasted time I could have been spending on my own damn entry, playing it! :P
Couldn't seem to migrate from Pluto though :(
Same problem with me! Looks interesting too!
The visuals took me back to the day where my dad brought home our first computer, a C64.
Couldn't find the last guy, but you get awesome points for the inclusion of a sidecar!
Fast! Maybe you could try putting the controls on a joypad stick and have the analogue position blend between the different fake, block and attack pre-poses?
I like it, very stylish!
It's a really interesting concept! I'd love to know how you did it behind the scenes!
Ha! Almost! I think my main inspirations were the ship combat scenes from Star Trek, Wars and Enders game.
I needed a ship design which could clearly communicate that one engine was damaged, so I ended up steering towards the Trek-style ship as the engines are nicely visible!
Also, I apologize for the splurge of image effects. I had to make the most of my Unity Pro trial!
I'm loving this! The added challenge of timing your launch just right is brilliant.
Some awesome music there! I might have to pick your brains on how to pull out a great track like yours, in the next LD!
Gameplay is fun, maybe a moving obstacle might be cool?
Annoyingly addictive and 6 times as good when you realise you can move around and collect the harpoon! (Duh! My bad!)
Great music and sound effects! I would love to see some powerups and alternative weapons.
Best name ever.
I really like the 'evolving' bait twist! Maybe you could even do away with informing the player, the 'order' of attraction?
Great artwork too! You should be proud!
Some lovely parallax! Did you like 2Dtoolkit? I've only used it a little bit for a test with Spine, but I think it's quite simple so far!
I definitely enjoyed it more after a little argument with a button in the options screen!
Interesting idea though.
Was there an win-condition?
Rock solid! If you mistypw a letyer thwn its realky brutzl!!!
Thoroughly enjoyed the different metaphors.
Barmy and very light on interaction, but beautifully crafted and made me chuckle quite a few times.
It's what I imagine most Russian DOTA player's keyboards to look like.
I feel like you're on my wavelength! Maybe we've been watching the same movies or something?
I wonder if you tied the rotation of the ship into the camera, you might get something different. I love the gabble speak and I especially love that our endings both tie into the same thing!
Please port this to mobile and make millions. Really addictive and came back for a few more goes!
Some velocity-based/combo based SFX modifiers might be nice? It felt like the rotation skewed the direction of the ball, although that may have been a visual trick?
Blimey that gets pretty fast! Maybe tilt the camera up just a smidgen?
I got up to 998 speed!
The in-world onboarding led to some initial confusion. As a typical gamer, I first tried to distinguish the gameplay instructions from the fluff, but the AHA moment came when I realised they were one and the same! :)
With some basic graphic improvements, basic animation and maybe a journal, this is the start of a great little magic sim.
It took me a while to get a good initial setup, but was awesome to see the range of people and the things they say. Controls were solid and lovely clean gwafix!
I really like the travelling between 'boards?'. I just suck at pinball so found it tricky to go where I wanted.
Lovely clean graphical style too!
There's some brilliant mechanics there. It might be kinder on the difficulty if you had a single 'set' of shapes that didn't change if you lost in that level. I found the bit where you bring in the 'rotate', too early and came in a bit too quick.
Would make a brilliant touch app, you're almost ready to basically plonk it on an iPhone and make some money! Well done buddy :).