FoonLudum Dare ExplorerLD26 → ShiftWorld

ShiftWorld

By nyyman

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CategoryRankScoreCount
Graphics774.00
Mood2563.00
Overall2993.05
Innovation3822.61
Theme4112.84
Fun4142.50
Coolness174428

Comments

prelucid 2013-04-30 00:28

Nice art style!

2013-04-30 11:27

I love the graphics, especially animations. The controls feel great and the game runs very well. When this has music, sounds and more levels I think it will be successful in many ways.

psychomonster 2013-04-30 22:03

Runs great. Cool style... inspired by Vector? Great Game! With a little bit more sound it could be much better ;)

imagnity 2013-05-01 04:56

Who wouldn't like this? Cool animations. Only thing it lacks is a music like in Canabalt.

snoringfrog 2013-05-01 07:32

Audio would have been amazing in this; I look forward to seeing a more completed version eventually. Graphics were beautiful, and shrinking/expanding objects was an interesting mechanic.

HelkeGames 2013-05-01 08:49

Love the art style! Nice game :)

alanzucconi 2013-05-01 23:34

I really like the style that you used! :)
Very polished! :D

edocentrique 2013-05-02 08:47

You're right, add some sounds it will be great !

jod 2013-05-02 08:51

Very cool graphics, loved it! The second level actually took me about ten tries, that second barrel is devillishy difficult!

Would defenitely benefit from a soundtrack. Also, I think the character could move a bit faster.

grambler1 2013-05-02 08:51

Very neat art style, quite captivating!

juaxix 2013-05-02 09:27

good idea, canabalt + alice (growing/decreasing world) ...make the game faster please ;)

minionstudios 2013-05-03 18:45

Very interesting concept... the need to scale the objects before approaching them is great! The execution needs a little work, but I think you can do great things with this idea!

alcazar 2013-05-06 10:26

i can pass the second pattern

jonathang 2013-05-10 18:53

I love the art! The animation on the running guy and the hand drawn backgrounds are really excellent. The gameplay is a nice twist on the Canabalt run and jump formula, though it needs significant tweaking to get it to flow as freely. The weapon projectile should travel faster, the jumping should be more forgiving, and the movement could be faster (with no need to choose between slow and fast). The game is very short and could do with audio. The intro screens and general game art are fantastic though, and you should be proud.