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Devtactics

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsSee You Later, Gladiatorjam6872.712.553.072.153.811.582.712.6852
201429Beneath the SurfaceInfector Detectorcompo14
201328You Only Get OneShabby Buffetcompo5542.953.183.403.233.791.303.822.8957

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Devtactics

LD28 — You Only Get One

You only get one chance to save the world so don't screw it up by Dir3kt 2013-12-16T06:50:00

I died too soon and immediately went back to try it again. It wasn't joking around! :O

Space Wreck by primaerfunktion 2013-12-16T09:10:00

This is my favourite entry so far. Love the intro, the graphics, and the repairing-a-spaceship theme. Nice and frantic..

You Only Get One.. Slot! by VAMflax 2013-12-16T12:36:00

Very stylish. Nice job! :)

Grid War by zeoverlord 2013-12-16T08:27:00

Couldn't run. :( Clicked on the .exe and it gave me this error:

"The program can't start because MSVCP120.dll is missing from your computer."

I'm using Windows 7.

Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-16T07:49:00

"TIP: Shake children around after they eat some candy for some easy teeth."

Words to live by.

Shabby Buffet by Devtactics 2013-12-16T05:51:00

I tried a bowl but the problem seems to be with the food particles forcing their way through colliders if the colliders move. I also tried doing the food without particles but ran into other problems that way. Oh well! :)

LD29 — Beneath the Surface

Infector Detector by Devtactics 2014-04-29T23:38:00

Yeah, it isn't very balanced. If you don't spot the first couple of guys falling over, you're probably going to lose. I flip-flopped between the current difficulty and an easier version where the original infector was the only one who could infect others. It was less chaotic but too easy.

Infector Detector by Devtactics 2014-05-20T02:20:00

Thanks for all your comments! Wish I'd been able to spend more time on this during the LD weekend. :)

LD30 — Connected Worlds

Dangerous Trade Routes by horrorpen 2014-08-28T05:49:00

Pretty cool! I liked the little sprites, and the mousewheel was a good choice for selecting resource amounts. I played the web version and I'm not convinced the resources were making it to other towns... Either they were being used up instantly or something went wrong.

Thumbs up for randomized maps!

Dangerous Trade Routes by horrorpen 2014-08-28T05:52:00

Sorry, I'm blind. The orcs were setting up roadblocks. :D

On the edge of Earth: 5000 by Hypnohustla 2014-08-26T09:31:00

"I'm Commander Shepard, and this is my favourite game on the Citadel."

Thoroughly enjoyed this one. Very impressive!

The Veiled World by panurge 2014-08-27T03:02:00

Games like this make my fingertips sweat. The text was hard to read when playing full-screen, but otherwise a very solid entry!

Space Traffic Controller by ChrisGaudino 2014-08-26T06:25:00

Very nice! The drawn paths work really well. At first I thought the music was overly melancholy, but it seemed fitting once my ships started crashing into things.
A proximity alert of some sort would be a welcome addition, along with a x1.5 speed. :)

Pogo the Universe by Nick Weihs 2014-08-26T10:41:00

Happy trails! Nice job. :)

I like the fact that you've come up with a different look for space instead of just making it boring black.

To The Stars by Andre Blyth 2014-08-26T06:07:00

Great, now I feel lonely! Nice pacing.

World Lord by Luke Molnar 2014-08-29T01:13:00

Nice job! I think the green grass tiles turned out really well. Don't worry about the short length -- keeping your scope under control and finishing the game is better than biting off more than you can chew. :)

The SwitchBoard by paps 2014-08-27T02:36:00

Nice!

SpaceCorp by HellBlazer 2014-08-26T09:09:00

Well, I didn't quite hit a million credits. My company went bankrupt when I tried to branch out too quickly. :)
I liked the names for ships/planets/goods.. The game was pretty easy to figure out except for the itinerary -- it wasn't clear at first that telling ships to buy the local product actually meant buying the local product *from the planet you're planning on flying to*. It might be more intuitive to place buy & sell orders once you've reached the planet. Oh, and I kept wishing the fleet window would stay open. :)
Overall, very nice!

Computer, Open That Door! by pLaw 2014-08-27T03:23:00

Excellent! It was confusing at first because it wasn't clear that some machines aren't ready at the beginning. You can still highlight them on the ship but it's hard to tell if anything should be happening when you click on them. Maybe the icons need a more distinct ONLINE vs OFFLINE appearance.

Other than that, it was great! Filled with lots of nice touches.

Deconstructiclicker by megaelliott 2014-08-26T11:48:00

Doesn't seem to work in IE11 (once the first mob dies, nothing else happens). Works fine in Chrome though.

Ah, finally got my first Reaction Chamber while typing this. Must go back and click some more! :)

Soulmates by Jiyambi 2014-08-28T01:11:00

Nicely done! :)

Incantation by Danman9914 2014-08-29T01:21:00

Very nice! I liked the way the mechanics were introduced gradually, and without being spoonfed.

The Garden by bendmorris 2014-08-26T06:47:00

Nice job! A pause button would be great -- I didn't want to stop playing but needed to step away for a while. Once the cats went extinct I just gave up.

Elyseus by Crocanti de Pollo 2014-08-27T02:47:00

Liked this one a lot!

Fire ze Missiles! by bushmango 2014-08-27T01:33:00

Really good! Kudos for making it multiplayer despite the tight timeline of the jam.

FACED by Sheepolution 2014-08-26T08:47:00

Lots of nice touches in this one! I'm impressed that you were able to code it *and* come up with a decent set of puzzles all within the timeframe.

See You Later, Gladiator by Devtactics 2014-08-26T12:03:00

There's no attack button -- you and the slime both take damage when you collide. As for the camera, I didn't put the player in the middle because I wanted it nice and low and his fat head kept blocking the view. :D

See You Later, Gladiator by Devtactics 2014-08-26T12:07:00

You start with 10 health and the slime has 1000. You each take 1 point when you collide. Seems hopeless, but it isn't.

See You Later, Gladiator by Devtactics 2014-08-28T09:49:00

Sorry about the broken Mac build -- I've re-built it for "x86" (instead of "Universal" as before) and re-uploaded it.

Thanks for all the comments! Glad to see some people picked up on the angle I was going for. :)

See You Later, Gladiator by Devtactics 2014-09-01T03:23:00

Let me put it this way: If you can get the slime's health to go down far enough that the game ends, then you've beat it. :)