You only get one chance to save the world so don't screw it up by Dir3kt 2013-12-16T06:50:00
I died too soon and immediately went back to try it again. It wasn't joking around! :O
Foon → Ludum Dare Explorer → Users → Devtactics
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | See You Later, Gladiator | jam | 687 | 2.71 | 2.55 | 3.07 | 2.15 | 3.81 | 1.58 | 2.71 | 2.68 | 52 | |
| 2014 | 29 | Beneath the Surface | Infector Detector | compo | 14 | ||||||||||
| 2013 | 28 | You Only Get One | Shabby Buffet | compo | 554 | 2.95 | 3.18 | 3.40 | 3.23 | 3.79 | 1.30 | 3.82 | 2.89 | 57 |
I died too soon and immediately went back to try it again. It wasn't joking around! :O
This is my favourite entry so far. Love the intro, the graphics, and the repairing-a-spaceship theme. Nice and frantic..
Very stylish. Nice job! :)
Couldn't run. :( Clicked on the .exe and it gave me this error:
"The program can't start because MSVCP120.dll is missing from your computer."
I'm using Windows 7.
"TIP: Shake children around after they eat some candy for some easy teeth."
Words to live by.
I tried a bowl but the problem seems to be with the food particles forcing their way through colliders if the colliders move. I also tried doing the food without particles but ran into other problems that way. Oh well! :)
Yeah, it isn't very balanced. If you don't spot the first couple of guys falling over, you're probably going to lose. I flip-flopped between the current difficulty and an easier version where the original infector was the only one who could infect others. It was less chaotic but too easy.
Thanks for all your comments! Wish I'd been able to spend more time on this during the LD weekend. :)
Pretty cool! I liked the little sprites, and the mousewheel was a good choice for selecting resource amounts. I played the web version and I'm not convinced the resources were making it to other towns... Either they were being used up instantly or something went wrong.
Thumbs up for randomized maps!
Sorry, I'm blind. The orcs were setting up roadblocks. :D
"I'm Commander Shepard, and this is my favourite game on the Citadel."
Thoroughly enjoyed this one. Very impressive!
Games like this make my fingertips sweat. The text was hard to read when playing full-screen, but otherwise a very solid entry!
Very nice! The drawn paths work really well. At first I thought the music was overly melancholy, but it seemed fitting once my ships started crashing into things.
A proximity alert of some sort would be a welcome addition, along with a x1.5 speed. :)
Happy trails! Nice job. :)
I like the fact that you've come up with a different look for space instead of just making it boring black.
Great, now I feel lonely! Nice pacing.
Nice job! I think the green grass tiles turned out really well. Don't worry about the short length -- keeping your scope under control and finishing the game is better than biting off more than you can chew. :)
Nice!
Well, I didn't quite hit a million credits. My company went bankrupt when I tried to branch out too quickly. :)
I liked the names for ships/planets/goods.. The game was pretty easy to figure out except for the itinerary -- it wasn't clear at first that telling ships to buy the local product actually meant buying the local product *from the planet you're planning on flying to*. It might be more intuitive to place buy & sell orders once you've reached the planet. Oh, and I kept wishing the fleet window would stay open. :)
Overall, very nice!
Excellent! It was confusing at first because it wasn't clear that some machines aren't ready at the beginning. You can still highlight them on the ship but it's hard to tell if anything should be happening when you click on them. Maybe the icons need a more distinct ONLINE vs OFFLINE appearance.
Other than that, it was great! Filled with lots of nice touches.
Doesn't seem to work in IE11 (once the first mob dies, nothing else happens). Works fine in Chrome though.
Ah, finally got my first Reaction Chamber while typing this. Must go back and click some more! :)
Very nice! I liked the way the mechanics were introduced gradually, and without being spoonfed.
Nice job! A pause button would be great -- I didn't want to stop playing but needed to step away for a while. Once the cats went extinct I just gave up.
Liked this one a lot!
Really good! Kudos for making it multiplayer despite the tight timeline of the jam.
Lots of nice touches in this one! I'm impressed that you were able to code it *and* come up with a decent set of puzzles all within the timeframe.
There's no attack button -- you and the slime both take damage when you collide. As for the camera, I didn't put the player in the middle because I wanted it nice and low and his fat head kept blocking the view. :D
You start with 10 health and the slime has 1000. You each take 1 point when you collide. Seems hopeless, but it isn't.
Sorry about the broken Mac build -- I've re-built it for "x86" (instead of "Universal" as before) and re-uploaded it.
Thanks for all the comments! Glad to see some people picked up on the angle I was going for. :)
Let me put it this way: If you can get the slime's health to go down far enough that the game ends, then you've beat it. :)