please survive by palsina 2013-05-06T06:20:00
Its nice, though almost too "hard" not immersive enough. Needed some more something to grab my attention, though fairly pretty and nicely put together.
Foon → Ludum Dare Explorer → Users → Christopher Chamberlain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Berry Berry Berry Tangerine | jam | 4.20 | 4.00 | 2.70 | 4.09 | 4.59 | ||||
| 2013 | 26 | Minimalism | Isocolor | compo | 520 | 3.20 | 2.93 | 3.00 | 3.47 | 3.07 | 22 |
Its nice, though almost too "hard" not immersive enough. Needed some more something to grab my attention, though fairly pretty and nicely put together.
In a longer term version of the game I'd make it 3D, I just didn't want to write a 3D thing in 48 hours. I have a base code / library that I've spent the last year on that I'd use for a full version of the game. So ignoring the isometric tile depth, you folks like it? :D
Naughty, thats odd that it won't run... I haven't seen that behaviour before. Do you have the newest java?
The overlapping-ness is caused by using 2D iso graphics. I'm working on remaking the game with OpenGL 3D.
Thanks.
I most definitely will continue with a new version if I keep getting support to do so! Y'all follow me Twitter( @CanadaCodeGuy ) if you want to keep updated or wish help with the game. I could use assistance with puzzle making.
Clearly based on the concept of Fat Princess... but definitely a different game. I like this.