matthewpalaje 2016-12-13 09:28
Hey good job on the game mechanics.
I found it to be fun with a friend however the spells didn't act as I expected them too.
Great job on finishing your game for the jam :)
Foon → Ludum Dare Explorer → LD37 → Sorcerer's Room
By hugofock
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Innovation | 186 | 3.63 | ||
| Audio | 482 | 2.73 | ||
| Graphics | 565 | 3.21 | ||
| Humor | 626 | 1.94 | ||
| Overall | 659 | 3.04 | ||
| Fun | 717 | 2.70 | ||
| Mood | 719 | 2.75 | ||
| Theme | 725 | 2.96 |
Hey good job on the game mechanics.
I found it to be fun with a friend however the spells didn't act as I expected them too.
Great job on finishing your game for the jam :)
Good game, aiming mecanics are pretty strange however
Not bad! Interesting idea but something need to be better/ May be controls/
A very interesting and unique concept!
Ooohhh, good concept! Turn-based fighting game. Took me some time to understand it, but I liked the way it works. Mindgames :)
By the way, mine is here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565
I really like it. It's like a simple (and magic) version of Atlas Reactor that I so fond of now.
Good job! :)
The lack of visual cue to differentiate the different phase of turn really confuses me at first.
I don't quite understand why the spells fired in opposite direction from what you pointed.
Too bad I have no one to play it with right now.
@Sun-Wukong - It's more like a slingshot aiming when you click and drag to the opposite direction of where you intend to aim. The more you pull the more force it has.
Thanks everyone for the comments. The controls and phase indicator definitely need improvements :)
It is a good concept, which I think I sought for a long time without any result. I am always interested in multi players games but not the normal ones. Nice try!
Interesting idea, but the aiming controls being opposite the actual was kind of weird. My guess is that it's meant to represent winding up and releasing, but it feels out of place with casting magic spells.
There are also 3 different fullscreen buttons (one on Ludum Dare's site, one on the itch.io embed, and one in the Unity webgl export). You should probably try to set it up so that you only need one.
An interesting concept, but needs some polishing. The non-discrete moves (as in, can aim in any direction rather than tile based) felt too overpowered and somewhat unpredictable by the other player. The aiming mechanic was also very confusing, with the spell preview not usually following the aim direction.
Still, it is very much a a complete game and a solid submission.
Cool idea but a bit too slow for my liking. Could also do with a button to cancel an aiming action.
Nice game and intersting concept. Reminds me of Toribash
Nice game but too bad I couldn't play with someone. Well done though!
Great idea, nice graphics but aim controls are problematic. Overall is a nice game, congrats.
Nice idea, but controls need a fix. Good job! ^-^