FoonLudum Dare ExplorerLD37 → Sorcerer's Room

Sorcerer's Room

By hugofock

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CategoryRankScoreCount
Coolness362
Innovation1863.63
Audio4822.73
Graphics5653.21
Humor6261.94
Overall6593.04
Fun7172.70
Mood7192.75
Theme7252.96

Comments

matthewpalaje 2016-12-13 09:28

Hey good job on the game mechanics.

I found it to be fun with a friend however the spells didn't act as I expected them too.

Great job on finishing your game for the jam :)

paradoxa42 2016-12-13 10:16

Good game, aiming mecanics are pretty strange however

bathpirate 2016-12-13 10:39

Not bad! Interesting idea but something need to be better/ May be controls/

dalesdiscounttires 2016-12-13 11:05

A very interesting and unique concept!

lipedal 2016-12-13 11:16

Ooohhh, good concept! Turn-based fighting game. Took me some time to understand it, but I liked the way it works. Mindgames :)

lipedal 2016-12-13 11:24

By the way, mine is here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=29565

fuad 2016-12-13 11:40

I really like it. It's like a simple (and magic) version of Atlas Reactor that I so fond of now.

Good job! :)

asyzruffz 2016-12-13 13:16

The lack of visual cue to differentiate the different phase of turn really confuses me at first.

sun-wukong 2016-12-13 15:03

I don't quite understand why the spells fired in opposite direction from what you pointed.
Too bad I have no one to play it with right now.

hugofock 2016-12-13 15:14

@Sun-Wukong - It's more like a slingshot aiming when you click and drag to the opposite direction of where you intend to aim. The more you pull the more force it has.

Thanks everyone for the comments. The controls and phase indicator definitely need improvements :)

ayame9joe 2016-12-14 05:39

It is a good concept, which I think I sought for a long time without any result. I am always interested in multi players games but not the normal ones. Nice try!

seleb 2016-12-14 20:12

Interesting idea, but the aiming controls being opposite the actual was kind of weird. My guess is that it's meant to represent winding up and releasing, but it feels out of place with casting magic spells.

There are also 3 different fullscreen buttons (one on Ludum Dare's site, one on the itch.io embed, and one in the Unity webgl export). You should probably try to set it up so that you only need one.

weaverdeveloper 2016-12-18 17:27

An interesting concept, but needs some polishing. The non-discrete moves (as in, can aim in any direction rather than tile based) felt too overpowered and somewhat unpredictable by the other player. The aiming mechanic was also very confusing, with the spell preview not usually following the aim direction.

Still, it is very much a a complete game and a solid submission.

sekaru 2016-12-18 17:48

Cool idea but a bit too slow for my liking. Could also do with a button to cancel an aiming action.

qui 2016-12-18 17:50

Nice game and intersting concept. Reminds me of Toribash

hexachrome 2016-12-18 19:03

Nice game but too bad I couldn't play with someone. Well done though!

ltyrosine 2016-12-19 15:11

Great idea, nice graphics but aim controls are problematic. Overall is a nice game, congrats.

etherealwhisper 2017-01-01 13:51

Nice idea, but controls need a fix. Good job! ^-^