FoonLudum Dare ExplorerLD26 → for science!

for science!

By xandy

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CategoryRankScoreCount
Coolness1100
Graphics2903.12
Humor3661.75
Audio4431.73
Innovation4522.33
Fun4742.27
Mood4782.20
Overall4812.55
Theme5482.14

Comments

super-hamster 2013-04-30 02:39

I can't run .love

xandy 2013-04-30 03:11

you need to install love2d and then type love forscience.love in your terminal. you need love 0.8 or higher

joshua 2013-04-30 03:38

Nice graphics and controls. Interesting mechanics too.

thenmal 2013-04-30 03:40

This error upon hitting r to restart. http://i.imgur.com/hBPrVSr.png

xandy 2013-04-30 04:08

fixed

phocker 2013-04-30 04:24

cannot run -- windoes 8

umu 2013-04-30 04:29

I can't see my bullets. This is a critical problem.

I feel like the movement is really hard to get around. I just move so slowly, I feel like a big airplane tank.

I freaking love the look of that really black screenshot though. That is the sole reason that I clicked on your game. Make that, and make it as cool to play as to look at.

fueelin 2013-04-30 04:50

Looks really good, some really interesting ideas. I like the whole 'degrading systems' thing and the way it's visually implemented. Wish the aim was a little tighter; maybe the movement too. Cool game.

Also the most minimal thing about this game was my score. Somewhere in the negative ten thousands :(

dna-yarn 2013-04-30 04:52

Movement controls need work.
The switch to the minimalist graphics works well.

-team account

crazi456 2013-04-30 04:52

Loved the art style, was very amusing!

studioarmix 2013-04-30 04:55

Well, I'm working on Mac with the latest version of LÓVE and all I saw was the ship placed upon a radar-like sprite and heaps of debug information on the sides of the output. Plus nothing responded and yeaaahh... Sorry about that, can't judge.

xandy 2013-04-30 04:57

did you press p to unpause?

xandy 2013-04-30 04:58

@fueelin the score decreases if you leave the radar area.

dalbinblue 2013-04-30 05:02

I found the controls really sluggish as well, which made it difficult to aim and dodge enemies.

darkx2 2013-04-30 13:45

The degrading did not work for me for some reason, I was destroyed before I ever got degraded. The style of the game does hardly match the theme for this game.

One problem this game has is that there does not seem to be a way to win it.

xandy 2013-04-30 15:08

the game is not about winning but getting a good score ;)

hirsch 2013-04-30 17:01

I can only play the game for ~5 sec, then the game freezes (but only 50% CPU usage). I found out that it happens when the big crash particles appear. The moving particles don't influence the game at all.

Stalker : 5; Body : 33; Mine : 20; Thread : 1; ParticleSystem : 3; PolygonShape : 30; Spaceship : 1; table : 67; Fixture : 30; Unknown : 17; Image : 6; World : 1;

kannas 2013-04-30 18:26

Wow, not bad! it would have taken a great benefit from some sound effects, but that aside, it's a very cool concept. When are you doing a complete polished game out of this? xD

monxcleyrproductions 2013-04-30 18:32

Turning feels a little fast compared to the ship's forward acceleration, it makes it difficult to use lasers effectively. I enjoyed the simple various vector-style graphics displayed when you're damaged.

tainted_code 2013-04-30 19:45

Nice game! 55.5k score :)

kddekadenz 2013-05-01 12:36

It crashed a fucked up my screen resolution after enabling fullscreen mode D:

xandy 2013-05-01 13:00

that seems to be a love2d issue :(

diningphilosopher 2013-05-01 13:51

On Ubuntu, first thing I see:

Error: effects.lua:30: attempt to call field 'newCanvas' (a nil value) Traceback...

diningphilosopher 2013-05-01 13:52

(didn't vote of course, since it's not runnable here)

xandy 2013-05-01 13:59

do you have love version 0.8?

loxo 2013-05-01 14:16

This game is really hard, because of the many controls. The mechanics are good and I like the idea with the radar. Graphically fits the game the theme well, due to the decreasing visual complexity of the objects on screen. Though I like the second style (big screenshot) the best and think the whole game should have used that, instead of the different styles. One style, easier controls and some sound effects and the game would be incredible.

The fullscreen toggle isn't working in paused mode.

jiddo 2013-05-01 14:42

Pretty cool game. I enjoyed it. It ran perfectly for me on Linux with LÖVE 0.8.0.

The graphics were cool and it was fast paced and fun. I didn't really like the controls much tho. I ended up uncontrollably spinning around on the spot and/or ending up outside the playing area way too often because the controls were weird. I'd like it better if you could stop and accelerate much faster and if there was more drag/friction.

Also, I'd much rather see a different control scheme alltogether (Using A and D to turn relative to turn around your axis is much less intuitive than Just using them to move in the corresponding directions.)

I didn't realize that I would loose points for being outside the red circle at first. I just assumed that I had to try keeping that area clear of enemies. This should be more clearly communicated.

Also, more enemy types would be awesome. :)

Finally, after loosing the game and restarting, I immediately loose again. I have to restart the game to play a second time.

whilefun 2013-05-02 02:55

I was unaware that going outside gave me negative points, and found the controls hard to use well. The idea is neat though, and the background and graphics are pretty good too.

killedbyapixel 2013-05-02 03:08

Nice graphics! You should try increasing the angular dampening and the angular acceleration to make the controls better!

somenetworkguy 2013-05-02 03:10

You've got a great start here! Need to fine tune the controls, provide feedback about not to leave the circle. And if you do, how to get back. I ventured out and couldn't find my way back without restarting the game.

nxsverigmail-com 2013-05-02 04:13

Interesting! Controls were a bit loose, and I couldn't hit anything, but it looked awesome, and I can definitely see a great game coming out of this!

jonapulse 2013-05-02 05:50

Good looking and fun controls. A little overwhelming (number of enemies)

tehskull 2013-05-02 05:51

Best application of the theme I've found. Taking a complex space shooter and stripping it down to the barebones as you get damaged. Fantastic idea.

Gameplay is where the game takes a big hit. Controls are unintuitive.

granada 2013-05-02 13:14

Nice game. Maybe a crosshair following the mouse pointer would help to shoot rockets.

robmozart 2013-05-02 21:06

You got a lot of work done in 48 hours! I had fun with this. After dying the first time, it said game over almost immediately after hitting p to unpause.

SuperlevelSebastian 2013-05-04 11:15

Sadly I can't open it. I get following error message:

"Error

effects.lua:30: Cannot create canvas: Not supported by your OpenGL implementation.


Traceback

[C]: in function 'newCanvas'
effects.lua:30: in main chunk
[C]: in function 'require'
main.lua:7: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'"

(Windows XP, 32bit)

xewlupus 2013-05-05 00:58

There was some serious jitter on the mac build... was that part of the game?

thedaian 2013-05-06 09:35

I like the effects of the degrading systems, but movement and firing of lasers all felt a bit slow. The game could have been improved a bit with some sound, too.

xandy 2013-05-08 00:15

@SuperlevelSebastian what os are you using? and what opengl version does your gpu support?

lightnarcissus 2013-05-10 04:12

The art-style is really good but I had trouble with the controls. Wish they worked better because the game otherwise seems quite good!

rafaelsales 2013-05-11 00:38

Cool game. I like this type of mechanic, but it isn't innovative. The gravity is weird too. Congrats anyway!

csanyk 2013-05-16 04:01

No sound:(

I didn't really like the controls, I felt sluggish and it was very hard to dodge the incoming enemies, or turn quickly enough to take aim at them. So it felt unfair. At times when the graphics stripped away and all I was seeing was a wireframe, I liked that. *That* felt more minimal. Why does a minimalist shooter need lasers AND rockets AND boosters??

minionstudios 2013-05-17 13:56

That is an awesome game! Very difficult and great art!