Almost
I feel no accomplishment at doing anything in this game, not sure why.
Foon → Ludum Dare Explorer → LD15 → Tentacle
By owendeery
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 13 | 3.76 | ||
| Coolness | 3 | 27 | ||
| Graphics | 37 | 3.45 | ||
| Overall | 65 | 3.00 | ||
| Humor | 71 | 2.33 | ||
| Audio | 74 | 2.30 | ||
| Theme | 74 | 3.17 | ||
| Fun | 79 | 2.69 | ||
| Community | 110 | 2.10 |
I feel no accomplishment at doing anything in this game, not sure why.
Really like the gameplay mechanic, and it looks very slick. Could use some music, and the "feedback" when you kill bats could be more obvious - perhaps a particle effect or a more chunky sound effect. Maybe that's the lack of "accomplishment" that the above poster is mentioning.
Otherwise, very much enjoyed it!
The light needs to go faster...
Not too difficult to reach the end. I didn't notice the bats having any influence on the tentacle.
Crashed 2 times under XP.
The game crashed after level 3. I really liked it though. :)
While I like the mechanic, it would have been nice to have a little more control over the orientation of the light. Pretty neat though.
I liked how the tentacle worked, but as others have said, there's not much feedback, and it was hard to tell sometimes why some bats would burn near-instantly, but others refused to for ages.
Also, it crashed at some point in level 3. :(
Nice physics, but the killing of bats seems a little unrelated to your actions. There should be a stronger feedback between death of bat and your shining on it.
Nice gameplay idea, but could do with a score, or at least something to give a reason to continue. It eventually crashed on me.
Yeah, not bad at all, but the motivation to continue should be more obvious. The thing at the middle, the blue thing, that could be doing something and you could show the bats obviously hindering it. Anything really.
Hmm, while it's a nice idea, something's missing.
I had sound (screeching) and no music. I suppose the number on top is the level? I stopped after playing level 4, as I didn't notice much difference in the difficulty.
There's nothing wrong per sé, it's hard to pinpoint why it just doesn't feel right.
Crashed on level 4 for me, too. I like the idea, but I agree with the comments about lack of player feedback and motivation. Bats should have some indication (hitflash, sound effect, or otherwise) that they're being hurt, as should the player. It might be worth seeing how it plays as a non-scrolling game.
I thought the level changing was me dying. Needs more screaming and burning. Awesome tube physics.
A little repetitive after a while, but it's good. Aiming is a little jerky, but not too bad. Good job.
You forgot to clear the mouse state when you exit the help menu; if the mouse is over the quit button, it clicks for you.
Great gameplay concept. Loved the menu art and the bats gnawing at the tentacle.
Hmm, couldn't download, too many connections or something. :(