noonat
SCIENCE MUST BE SAVED! Backstory, woot!
Unfortunately the controls were a bit too difficulty for me... copter seemed to over-swing a bit, and combined with only getting one try per run, made it really really hard to finish.
Foon → Ludum Dare Explorer → LD15 → Cavern Copter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 43 | ||
| Community | 51 | 3.28 | ||
| Graphics | 74 | 2.94 | ||
| Fun | 86 | 2.61 | ||
| Innovation | 87 | 2.69 | ||
| Overall | 104 | 2.58 | ||
| Humor | 117 | 1.78 | ||
| Audio | 120 | 1.27 | ||
| Theme | 123 | 2.48 |
SCIENCE MUST BE SAVED! Backstory, woot!
Unfortunately the controls were a bit too difficulty for me... copter seemed to over-swing a bit, and combined with only getting one try per run, made it really really hard to finish.
The controls are very sensitive. Somehow the game kept jerking in between with me usually ending up in the canyon walls.
The helicopter control is bad... I can't pass that circle cliff after scientist 3 no matter how many times I try and I can't pick all the scientiests because I tend to crash into the cliffs... it seems the helicopter swings too much and keeps swinging even if I don't push any key...
if it was more accurate I would have had fun with it perhaps...
graphics are realy simple but the crashing looks better.
the menu is annoying... when I die I must move my hand and use the mouse to icon on top to start the game again... thats a problem because I use only the keyboard while playing so its just a simple burden... use keys next time =]
well I think you should add enemys better control, weapons and better cliifs with more room to fly throught them =]
but any way its a Good Work mate~! =]
Would be much better if it stopped turning...
You just have to be a little delicate with the controls. I didn't find all the scientists, but I like the challenge! Really solid overall. Maybe being shot at would be even better? :)
Maybe the people who are having trouble don't realize you can slow down...
.. 'nuff said about the controls...
It would be nice to have a shadow of the rotor on the ground, too, so you can better estimate the distance to the wall.
And some hints to the whereabouts of the scientists.
Shouldn't this be called Canyon Copter?
It was hard not to fly into the canyons. There should be a key to restart (instead of mouse). Other than that, nice game!
Would've been quite a lot of fun with tighter controls. Great small effects like the copter crash animation. Very nice game, other than the controls.
I like the controls. It shouldn't be too easy to fly a helicopter through a cave.
Harder than the helicopters in Battlefield :P
I did get a feeling of accomplishment after getting the 4th scientist though... easier controls but a harder course might be a way to get the same challenge with less frustration?
Not a fan of the controls. Maybe if it were a smaller helicopter, it could still control that way and still be difficult, but be less frustrating?
I wonder what happened to get those scientists in this situation.
The controls are a little on the sluggish side. Better once I figured out I should use small taps at a time, but still.
ON CONTROLS:
The turning is acceleration-based with zero friction. To make a right turn, hold down <right> until *halfway through the turn*, then immediately press <left> for the same amount of time that you pressed right (or until you are no longer turning). It would be nice if friction decelerated your turning, but I suppose you're a helicopter, not a car.
Controls are rather annoying. I understand how to work with it, it just isn't intuitive.
Hmmm.. I got 7/8 scientists... and saw the 8th scientist after much searching.. but for some reason he was on the other side of a channel that was far to narrow.. damn! ;)
Some things that would have made this easier besides the slight control adjustments would be a scientist beacon radar to help with locating the little brainiacs. Also, perhaps a shadow of your blades spinning so you have a better sense of how wide your chopper is?
Fairly fun game as I played it 4 or 5 times trying to get better with the controls and attempting to actually rescue them.
Not really a cavern though... more like a canyon. ;)
Some rotor-sound and a thanks-for-saving me would have also been great.
A 3D twist on a concept that many other games share - fun, but not terribly creative.