smn
This thing is damn hard, Sir. :D Kudos for pulling it off in JavaScript + Canvas without previous experience with the latter!
Foon → Ludum Dare Explorer → LD17 → Evil Lair Command
By spiridion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 47 | 16 | ||
| Humor | 83 | 2.44 | ||
| Theme | 96 | 3.21 | ||
| Community | 121 | 2.28 | ||
| Graphics | 141 | 2.64 | ||
| Overall | 152 | 2.46 | ||
| Innovation | 159 | 2.19 | ||
| Fun | 163 | 2.18 |
This thing is damn hard, Sir. :D Kudos for pulling it off in JavaScript + Canvas without previous experience with the latter!
Touchpad hell! :P
Amazing that this is done in Javascript+Canvas! The enemy ships are so tiny! It's awfully hard to click them in time! Still, major props in technical achievement. Well done.
Monotonous, certainly, but technically interesting. It seems that Firefox on Linux renders at 1.5 fps, and Chrome would rather drag the boat images than shoot the laser when I move the mouse too much, but those are browser issues.
I applaud your use of canvas! Good to see that in use.
I also like the note about the lasers being infrared due to budget restrictions. :)
A clicking-frenzy game like this requires mad sounds and visual effects :)
It seems that the difficulty wasn't increasing, so after 200 I got bored.
Could be turned into a fun little game though!
I like the game... gj
YES. SO HARD!
A little extra visual polish / sound would really help this along... as well as some type of visual to go along with your attacks.
NICE JOB WITH YOUR CHOSEN PLATFORM
excellent javascript canvas platform indeed ! runs at 62 fps on linux firefox - and still as insanely difficult
Pretty typical gameplay, but a complete and decent game. Worked great in Chrome.
Rather a technical experiment than a game :)
Nice feat to pull it off. It basically shows that HTML5 is not ready yet. And probably turns into a nitpick crapfest that CSS is.
46 FPS
When I click on a boat nothing happends! =(