Wobly
Hmm... I just can't figure out how this game works. My character just starts crying and fades away each time :)
Foon → Ludum Dare Explorer → LD17 → Isolated
By roburky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 11 | 3.97 | 33 | |
| Fun | 166 | 2.12 | 33 | |
| Theme | 106 | 3.12 | 33 | |
| Graphics | 131 | 2.73 | 33 | |
| Audio | 146 | 1.00 | 6 | |
| Humor | 81 | 2.45 | 22 | |
| Overall | 121 | 2.73 | 33 | |
| Community | 174 | 1.38 | 8 | |
| Coolness | 135 | 3 |
Hmm... I just can't figure out how this game works. My character just starts crying and fades away each time :)
Although it's a good idea, the execution just isn't very fun.
Looks like it could be cool if I knew what to do. Maybe it's intentional , so that you feel the isolation.
It's difficult to figure out what you have to do to fit in. I couldn't :(
Very innovative idea though. But the poor guy always looks so sad...
I couldn't figure the talking mechanism out, either.
I didn't find the gameplay very intuitive, maybe I'm missing the point somewhere...
The complete lack of audio also bothered me (played the web version, I don't know if the Windows one has any audio)
the animation so cute
Very clever take on the Island theme, just couldn't really figure it out.
what? huh? Where? You dont say?
This game had all the fun of talking to an alcoholic in the midst of a binder.
So you know, a little bit, but mostly just confusion.
The Good - neat gameplay mechanic, cute graphics, for some reason.
The Bad - WTF IS GOING ON? I cant do anything but turn things red and cry.
The Ugly - nothing really, this game was cute... but umm... what?
This is a true gem. Here is what I like about it so much:
- I really empathize, and did right from the beginning.
- Your interactions feel obscure at first; but in fact it's very intuitive (I think) what you need to do, and if you just engage a bit with the game you do understand what's going on. That's amazing, and was really rewarding.
Great job, this is one of my faves so far. Love it when somebody does something new (though maybe this is a bit like the sims? I haven't played the sims, incredibly, but I know they have a similar talk-bubble system...)
Only suggestion would be some sense of progression or if not progression in a linear "goal oriented" sense then maybe at least change.
Thanks for such a well thought-out game.
Somewhat hard to understand, needs a bit more usable feedback, I would say.
This game is bizarrely random and at the same time I liked it.
Weird part for me the cyclops kindof formed 2 groups. ones that liked me and ones that did not. It almost seems like the different cyclops have different personalities. I couldn't tell but good game.
It was a good idea, but its not very clear what you have to do
I love the philosophy driving this game, but the gameplay just doesn't work all that well. Good effort though!
Even after several attempts at making conversation I was still completely useless at it. And then I came home and played this game, and the same thing happened!
Interesting! It's a nice twist on Sims socializing that you need to watch others for patterns, instead of there being one action you can do over and over to flatter everyone. The fade out effect was quite effective. I think this is first pixel game I've seen made in Unity.
Thought this was really good, subtle and interesting mechanic. Top notch work.
Hmm,...looked quite interesting!
localcoder wins!
This is a neat idea but it needs some more work.
KEEP AT IT