Lex Bendover: The Dig by nilsf
The character slides too much and some parts making some parts of the room a bit frustrating.
The final boss is very good, just a small advice: use more the surrounding space if you update your game to make the room more interesting.
LD17 — Islands (6)
108 seconds of loneliness by Draknek
I liked both the sense that the player is not being told what to do and so he has to figure it out (I'm assuming this was intentional). I also liked the stream mechanic and you used it.
The difficulty curve on the 4th level was too steep. Maybe some intermediary levels would help smooth the experience of the player.
A Fishing Adventure by Sophie Houlden
The puzzles are good and I like the idea of different fishes with different abbilities (I specially liked the jetfish xD).
There's really some possiblities on what type of levels you can create with them, I hope you do an extra pack of levels.
A Practical Survival Guide for Robots by Stoney
The graphics and music are good and do their jobs. It's noticeable that there's polish to the graphics whichs gives a great and consistent look to the game
I wish the gameplay was on the same level, it has the basic elements, but the random maps, in this case, gets in the way of the player since any strategy he could plan by restarting the level is lost because a new map is generated. In the end, it feels like it's mere luck to be able to go from island to island.
10 Things to do when stranded on a Island by snesgaard
The windows version crashes even before entering the game,(it shows the first screen, but then crashes (maybe no input handling?). The last line of the console output is:
physics module: load failed -> unknown unit type
I'll try it on Linux, but I advise to fix the bug ASAP on Windows since most people use it.
4 Islands by Tozy
The temporary art is minus, primarily because key objects (like the rope) were not identifiable right a way.
I liked the puzzles, the player has the sense that it's bringing the comunity together. And in terms of story, it's simple but captivating, and i liked the cliff hanger with volcano erupting (or was it a bug?).
To finish, I would like to see a version with final art in it, I think it would be a great little adventure.
a bridge too far by hazman
It's a nice little implementation of the Seven Bridges of Königsberg.