FenrisWolf
I rather liked this, but would've like to see it expanded a little more. It was funny, but I'd like to have seen a longer adventure.
Foon → Ludum Dare Explorer → LD14 → Hello
By mjau
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 46 | 3.65 | 23 | |
| Fun | 57 | 3.08 | 24 | |
| Overall | 68 | 3.13 | 24 | |
| Innovation | 87 | 2.79 | 24 | |
| Humor | 6 | 4.04 | 23 | |
| Audio | 15 | 3.65 | 23 | |
| Polish | 39 | 3.38 | 24 | |
| Graphics | 102 | 2.54 | 13 | |
| Technical | 60 | 2.95 | 22 | |
| Journal | 88 | 2.11 | 9 |
I rather liked this, but would've like to see it expanded a little more. It was funny, but I'd like to have seen a longer adventure.
Whatever that puzzle was, I didn't crack it. I liked the little jokes, especially the slightly postmodern one.
"You have won!"
That was the first time I ever won a text adventure game!
I was never any good at these games :)
Ambience in the background is a nice effect.
Didnt finish it, will hold onto it for now and try again later.
Nasty puzzle. Had to actually look in the code ;)
Loved the sound. The story is funnily absurd but unfortunately too short.
Huh... so there's really just two locations, and two objects? That was not a tough puzzle for me (once I found the words it understood)! I guess you didn't have a lot of time to spend!
i found the win action by luck. hotel is a hero now.
I laughed out loud when playing it - always a good sign, and far too rare when playing games these days.
It's also a good sign that after completing it, I let the window stay open for a while just to hear the pretty chirping. :>
Although the game is a bit short (well, perhaps that's an understatement), I thoroughly enjoyed it.
Well done!
Ok, not much content there, but I have to say I really liked the retro text paired with audio like that.
Plus, picking through your code, that is a really a nice and simple way that you connected lua to your c and handled save games and such.
Tight and clean.
Darn it I never was any good at these, always getting stuck when there was some warped logic/humor to the puzzles solutions!
Good Sfx usage though! A drum of doom could have upped the tension!
hehe, that was entertaining.
Nice to play a text game once again.
It had a really nice atmosphere, shame it wasn't longer.
Okay, the ending made me smile. Not too much to say about this. Looks technically solid, I liked the sound loop in the background. Too bad it's so short; when I saw the text screen, I was preparing to immerse into a vast adventure ;)
Still good job for 6 hours, though!
Very charming. I like the quirky writing a lot. It's very short of course, but as it stands it's basically one puzzle (which only made sense to me after I had solved it accidentally :) ) which is fine too.
Liked the ending somehow, especially the feedback from typing "exit" then :D
It's a shame it was so short. Pretty nice nonetheless especially the bird songs and the exit message when you win.
I have a soft spot for text games :) The music is nice and subtle. I like this text engine.. it feels solid. I'd like to play more games in it. You have a lot of freedom with a graphical window -- stuff like changing the text color or background color, or even showing some very low-res images (I'm thinking back to the BBS days and ANSI graphics). Overall a quirky and fun entry, although the wall never advances. A periodic message like "The wall inches its way close and closer..." would have added some tension.
Oh Hotel, you selfless animal!
Funny :)
Couldn't get the Linux version to work, although the exe worked through Wine.
The birdsong is a great touch; the game itself is too short though (and unintuitive, but text games always are).
awesome! only IF game i ever finished :P