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By eckolin
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 26 | | |
| Humor | 48 | 2.69 | | |
| Audio | 57 | 2.71 | | |
| Theme | 83 | 3.06 | | |
| Fun | 95 | 2.48 | | |
| Community | 106 | 2.18 | | |
| Overall | 107 | 2.52 | | |
| Graphics | 115 | 2.32 | | |
| Innovation | 116 | 2.20 | | |
Comments
This reminds me of the game "Quest" I loved that game so much that I once even remaked it - that was in the Div era =D
good game Ecko you should keep working on it...
its very solid and the music is just awsome and relaxing =]
sounds are good too didn't hurt my head or anything
Good Job =D and AWsome job for a first entry ;)
I wanna know my health and a way to refill it. The dwarf graphic is awesome.
XD "You die... You attack the Doom slime! Hit for 2! Doom slime! dies!"
Pretty fun, but there's a good reason why the Roguelike-making contest is a whole week, not a weekend. :P
Dwarves are assholes and dress like leprechauns.
The dwarves look like those troll dolls. Great start on a retro roguelike!
Pretty fun. Cool programmer's art.
Fun game. I thought I was being attacked by Ditto at first when I saw the doom slime.
A nice start, but as you said, it's uncomplete.
I guess there's no way to get to lower levels? I think I explored the entire cavern before I died once, didn't see any way out.
Also managed to attack a dwarf after I died. I guess it was a particularly violent death spasm.
Nice music.
a bit incomplete but really has all the elements of a good roguelike. I love having the status text scroll. The visibility was technically pretty neat but was kind of annoying and got in the way of gameplay.. perhaps a different presentation (like fog of war or greyed out tiles rather than all black) would fix this. Nice music!
A nice start. It's hard to make a game like this in such a short time frame.
Blargh, I am dead. It needs more to it, but it's a good start.
I wonder, if there's anything except the dwarves and slimes in the cave - some treasures maybe?
Being chased by a growing herd of slimes was fun though :)
I killed a few dwarves and doom slimes and played a couple times. I wasn't sure if I would ever encounter actual stairs to fulfill the prophecy of the game's title. I wish I had player hit points readout so I knew where I stood run/fight wise. Nice to implement the vision code like that. This game reminded me of old school Ultima games. The music seemed nice but was mixed REALLY low compared to the sound effects.
For an incomplete game, this feels pretty good. This is pretty ambitious given the time limit, too!
I liked that the monsters follow you when you run away from battle. In other games they usually just stay on one spot.
A rather solid beginning; it's a pity it didn't get taken farther but then, roguelikes are rather complicated beasts. I had fun running around the cavern beating on things and being beaten on in turn.
Needs a hp bar! If there is music, I didn't hear it. Felt a bit humiliated when the slime continued dancing around me after I died! :P