droqen 2010-08-22 22:00
That was pretty fun! Good at making me feel like I'm doing something incredibly slick when all I'm really doing is moving trampolines around :D
Foon → Ludum Dare Explorer → LD18 → Bouncing Bellyfloppers
By entar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 28 | 3.05 | ||
| Overall | 41 | 3.24 | ||
| Fun | 41 | 3.23 | ||
| Humor | 49 | 2.61 | ||
| Community | 61 | 3.20 | ||
| Coolness | 64 | 11 | ||
| Graphics | 79 | 2.95 | ||
| Theme | 86 | 3.27 | ||
| Innovation | 92 | 2.95 |
That was pretty fun! Good at making me feel like I'm doing something incredibly slick when all I'm really doing is moving trampolines around :D
Very good... I'd do it a bit slower and add angles to the trampolines, for that extra difficulty... :)
4710.
An good variant on a missile command style game. The early game was a bit slow, but once the helicopters really started rolling in it got pretty great. The spring sfx was great.
Did feel like a bit of sideways velocity on the bellyfloppers would have added a lot of gameplay depth. Even more so if it was aimable.
That was fun!
Nice game, nice use of the theme, nice graphics and annoying music. :-) Liked it very much.
got 5648 points, wave #21 or something :-)
I'm afraid it doesn't work for me, all I get is a white screen.
Does it use non-power-of-two textures? They don't work on my graphics card (Intel 915GM on a Thinkpad). I've seen this problem with SDL_Image/OpenGL before. Pity, the other comments made the game seem promising.
6272 points at wave 24 :-) nice game!
hehe, that was cool, loved the sound effects. felt I had to many trampolines at times :) but that soon wore off
Scored 7240. Was pretty fun. I kinda wish I could drag the trampolines around instead of insta-dropping them at locations. Of course then it might be too easy to just keep moving one trampoline, but maybe you could make the trampolines collide with each other or just make it slow or something. That way you could really get a feeling of trying to drag a trampoline into place in time, just barely reaching it.