FoonLudum Dare ExplorerLD14 → doomdoom

doomdoom

By 0rel

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CategoryRankScoreCount
Fun323.4531
Innovation513.2330
Overall573.2331
Theme643.4531
Audio632.6929
Graphics703.1031
Polish732.9330
Humor822.1414
Technical453.1429
Journal792.4015

Comments

Doches

I can't jump high enough to reach the next block. Which is frustrating. Of course, the fact that I'm frustrated is sort of a good sign -- I want to get up onto that next block!

5parrowhawk

(now that I managed to access it)
Hmm, this was interesting. The core concept seems very Gravity Hook. I like the jumping mechanics, but it's irritating when you just want to do a little hop but your jump bar is full.

DrPetter

Hey, I can do some great acrobatics here! Half the fun was to make crazy jumps - either graceful saltos or insane crumpled sneak-throughs. It was also great that it restarted you on the same level you were on (despite the weird labeling), so you could retry until you made it. Very smooth (but I suppose the levels could have been a tiny bit more interesting).

SethR

After I figured out I needed to charge up my power I was jumping like a mad man, very nice.

(You should probably have this info in-game more in your face for the jerks like me who didn't read the text in your submission post! Also good for those that link you from random places..)

Arowx

I like the dynamics of this nice one!

Endurion

The controls make the game pretty difficult. After reading about the jump charge i managed to win the first stage, but lost immediately on the second.
Depending on how the tail lands you're lost from the start.

erik

I really like the jumping mechanic, and the physics of the character. Non-random levels would have helped, but I still had fun with this.

agj

I got to like the fourth stage, where it glitched pretty hard (when it started, the 'worm' got stuck inside some platforms every time). I enjoyed it quite a bit! The mechanics are simple but engaging.

HybridMind

It took awhile to get the hang of.. but then it sort of got fun. It definitely needs some work on the controls but I see some nice qualities hiding in there. I like the pleasing rotations you can get in the sphere-chain and if feels safe and satisfying to land on a platform that you know is high enough to afford you the time to charge up your jump power.

Tenoch

I would have loved to play this with better levels. The graphics are really nice, and the control scheme original. As you probably know, the bad levels kinda ruin it.

skalle

It's nice that you have randomized levels, which is a plus. It would be another plus if you had a few premade levels with increasing difficulty, since the random ones are pretty unbalanced. One complaint on this game would be that when the game is slowed down / laggy because the CPU can't handle it, it's really hard to play. It seems that the lava level increases in real time, while the jumping bar increases depending on the frame rate. This makes it really annoying to play when it's laggy.

superflat

Great fun Orel, I always enjoy your stuff. I'm not normally much of a fan of physics sandbox games, but this had a fluidity and tightness which I think a lot of others are lacking. I think the only thing that's needed is some careful level design as people have said.

nilsf

The physics are kind of fun, but the level generator ruins it in my opinion. Horribly difficult levels are mixed with trivial ones (spawning on a platform just underneath the target thingy). Perhaps pre-made levels would have been better. Even so, it was rather fun.

jlnr

I usually like random levels a lot, but I'm not sure mine have been possible, even after re-reading the posting's text :)

I also didn't get along with the gameplay. I really, really think that physics games need more than 48h to be on the same level of playability than hand-tuned movement code.

Covenant

Very good! I liked this one since the first test-release.

Hempuli

Great fun! The character is well designed.

Wiering

Nice little game, but often unplayable due to impossible levels. The jumping works very well, but it would be nice to have more energy at the start of a level.

Entar

This one is pretty fun, though one thing that bothered me was that making progress seems to be penalized by the doom moving up faster.

muku

Ah yes, I haven't rated this yet. The movement in this again is great fun (you seem to have a knack for that). The only thing worth considering might have been some way to control jumping strength, but it works fine as it is.

It's also pretty unforgiving; usually one mistake means you're dead. What I found most frustrating in the end is how much your success depends on what levels the Random Number God hands you, they are all over the place.

I like the clean graphics (even more so in the updated version...). I guess with the requisite polish, this could be an evergreen like Icy Towers.

noonat

Pretty awesome game. The random level generation worked quite well for me. It's really fun trying to figure out how to get the worm past weird obstacles. Nice job!