FoonLudum Dare ExplorerLD15 → Cavern Crawler (Final)

Cavern Crawler (Final)

By osgeld

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CategoryRankScoreCount
Innovation1172.1828
Fun952.4829
Theme743.1729
Graphics1092.4129
Audio393.0329
Humor952.0011
Overall1092.4829
Community373.4821
Coolness958

Comments

Green Point

please, make a windows executable...

Endurion

Nice little game, managed to fly to the end.

The rotation of the ship is awkward. Some additional objects to collect or avoid would be a nice touch.

Noyb

I liked the music. :)

Vector graphics worked well for this game. Some color-changing every so often might have helped to give the player a sense of progression. I thought the game would go on forever until I reached the end room.

The inertial movement with the moving camera gave off the dizzying feeling of the cave moving towards my ship instead of my ship moving through the cave. It's also a bit disorienting that the ship rotates on a vertex and not its center.

Problem Machine

Not bad, though it bothered me that the ship pivoted around the lower left corner instead of the center. The music was a rather unusual choice for this kind of gameplay, but one that has its own charm and keeps this kind of fidgety gameplay from getting too tense. The overall effect is good.
Oh, the framerate seems to bog down after death. Perhaps there's something funky in the respawn counter draw routines?

DrPetter

I like how the walls aren't 00FF00 green. I dislike how the ship rotates around one off-center vertex. I wonder why everything slows down to a crawl when the respawn counter shows up. It's reassuring to have my invincibility time displayed with sub-nanosecond precision though.

fydo

Might work a bit better to center the rotation to the center of the ship.

gadlor

yeah, the rotation on the one corner of the ship is a little strange.

doohan

Nice little game, the way the ship rotates on a the point of the ship is a little off putting though. The vector style was great, reminded me of playing on the vectrex.

Entar

Cool music, obnoxious flying sound effect. It takes a little work to get used to the controls, but it's doable. Kinda fun, but needs a little work.

philomory

I liked the music. The controls were kinda awkward, though.

jovoc

Nice. It was a lot easier if you stayed outside the cave, hehehe. The ship seemed to rotate around it's corner and not the center. I liked the retro feel to this, and the sound/music was good.

Morre

The audio is really great, and the game certainly matches the theme. I found it a little odd that rotation wasn't based on the center of the ship, but rather its lower left corner. It's also somewhat weird that you can spawn outside the cave and use this to your advantage, as those areas are mostly bigger than the inside of the cave. Apart from that, gameplay was alright, although some incentive to keep playing (like a highscore counter) would have been nice.

Well done :)

havchr

cool music. odd pivot on ship rotation. when you died, you could stay outside the cave. easier. inside cave, quite hard. a good challenge

localcoder

I love the music :)

There is not much to this, but it's great that you managed to get something finished and playable in those last few hours.

HybridMind

Enjoyed the look of your line graphics. I even got to sort of like the strange off-center rotation. I made it to the end only dieing once but almost bailed early because I thought it might have looped actually as it was taking so long. Likely I was just getting bored because of lack of further game content ( I read about your time limit / collision detection woes... believe me I've been there too where you blow most of an LD on some tech related bug or problem.. heh, anyway congrats on getting something playable submitted! ) I enjoyed your music too and it was interesting enough to keep me entertained while I flew through the cavern. Nice journal and I found your photo of your 'Smell My Nuts' candle quite amusing...

ondrew

I really liked how you solved dying.

sirGustav

completed the game by flying inside the cave :)
Perhaps a better way to create the jet-sfx would have been to blown into the mic.